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I'm I the only one who is mildly skeptical with CDProjekt's claims about TW3?

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S

sfinx

Rookie
#21
Apr 12, 2013
I am not skeptical about HW/SW problematic at all. I have no problem with accepting new style of games - I heard complain about TW2, because someone can't accept new style of fight etc, but this problems play just second fiddle for me, I am little bit worried about story - that is the most important thing for me. For example I can accept problems with long distances, worse gameplay, stupidity of enemies, but I won't accept attempts of needless dramatic scenes, illogical storyline,...
 
H

harhar

Forum regular
#22
Apr 12, 2013
I don't think that the technical site will be the problem but the story/gameplay/quests. How are they gonna make such a big world interesting and not boring like Skyrim?
 
fchopin

fchopin

Forum veteran
#23
Apr 12, 2013
If they do achieve what they are promising it would be a miracle so i am a little sceptical.
 
S

Sirnaq

Rookie
#24
Apr 12, 2013
I am not skeptical but i am not hyped either. I believe that they can deliver things that they promise one way or the other, but i am not sure the mixture will be good.
For example:
Can they make world 20% bigger than skyrim?
Sure they can.

Can they write awesome story?
Yes, they already did it twice.

But can they make it work together well?
Im not so sure.

Hope the gameplay won't be so disconnected to the story which was the biggest problem with the recent bioshock game. Game has really good story, fantastic art, and touches mature themes in mature fashion, so what? Most of the time you spend in the game is shooting dudes in the face in modern, military shooter style, squandering legacy of it's great predecessors.
 
N

nocny.945

Forum veteran
#25
Apr 12, 2013
(Google Translator)

I divide everything devs say by 2. Sometimes even by 3.
Not only for the size of the world map, and load in real time.

Hype is multiplying everything by 2, 3, and even 4.
 
F

FoggyFishburne

Banned
#26
Apr 12, 2013
Wazhai said:
To be honest, I'm not so concerned about the aformentioned technical stuff such as loading screens, graphical fidelity and the like.

What I'm mildly, to say the least, skeptical about, is their ability to deliver on game content successfully. They've promised a huge, interesting, rich and detailed world filled with unique quests which have a meaningful impact on the world. For most people, TW1 had 40-50 hours of content, TW2 had 25-35, and it was mostly quality content. Now they've promised a 50 hour main quest along with an additional 50 hours of side quests. This is a huge step up from what they've done previously and what concerns me most is how they are going to pull off making so much interesting content.

I would be totally fine if the game had 40-50 hours of excellent content (1/3 to 1/2 of that being the main quest) than 100 of mediocre content. I'd actually take that over what CDPR has promised so far. Not to mention that a lot of people won't have enough time to finish even the 50 hour main quest within a reasonable amount of time, and others would just get bored and abandon it if it is needlessly long-winded.
Click to expand...
Wazhai said:
I am not skeptical but i am not hyped either. I believe that they can deliver things that they promise one way or the other, but i am not sure the mixture will be good.
For example:
Can they make world 20% bigger than skyrim?
Sure they can.

Can they write awesome story?
Yes, they already did it twice.

But can they make it work together well?
Im not so sure.

Hope the gameplay won't be so disconnected to the story which was the biggest problem with the recent bioshock game. Game has really good story, fantastic art, and touches mature themes in mature fashion, so what? Most of the time you spend in the game is shooting dudes in the face in modern, military shooter style, squandering legacy of it's great predecessors.
Click to expand...
You guys pretty much sum up what I feel. I'm not concerned, at all, about the technical aspects of the game. RED are pretty beast in that regard. I believe our bros at RED got that shit down.

Now as for the content. Aha - this is where I'm sceptical! I mean, like Wazhai said, TW1 was about 45 hours long while TW2 was 35 hours long. IE, the sequel was shorter. Now, RED claims that TW3 is gonna be TWICE the size of TW1. That's an enormous leap! Going from TW2 to TW3 seems to be incredibly ambitious and borderline insane! Now of course, it IS entirely possible, hell I still haven't finished Skyrim. So it's definitely doable. But damn, ensuring that those 100 hours are QUALITY content, that's where I'm a bit critical and doubtful. I mean I love TW1 but some of those quests were just needless padding and the game really felt like an MMO. Some things you had to do were a bit cryptic and grindy. Not a lot of fun to play through.

So yeah, I don't know. I mean Skyrim is a long game, but the quality isn't necessarily up to par (in fact I'd argue that most quests are really poorly done). Not only are many quests subpar, but the combat is absolutely atrocious, voice acting shit and the way they present their lore is a bit uninspiring and kinda lazy. So basically, RED has to create a bigger world than Skyrim AND have everything that Skyrim didn't. Whoah. Just thinking about it, RED has got some enormous balls to even consider taking on a open world game. I don't know. I'm hoping the content in TW3 is awesome. I hope the quests are engaging, the voice acting superb, the presentation top notch and the script as amazing as their previous games. But man they sure do like to push themselves to the limit!
 
U

Username.

Senior user
#27
Apr 12, 2013
Whenever you have to ask yourself "Am I the only one ..." the answer is probably no.
 
S

Sam44

Senior user
#28
Apr 12, 2013
FoggyFishburne said:
You guys pretty much sum up what I feel. I'm not concerned, at all, about the technical aspects of the game. RED are pretty beast in that regard. I believe our bros at RED got that shit down.

Now as for the content. Aha - this is where I'm sceptical! I mean, like Wazhai said, TW1 was about 45 hours long while TW2 was 35 hours long. IE, the sequel was shorter. Now, RED claims that TW3 is gonna be TWICE the size of TW1. That's an enormous leap! Going from TW2 to TW3 seems to be incredibly ambitious and borderline insane! Now of course, it IS entirely possible, hell I still haven't finished Skyrim. So it's definitely doable. But damn, ensuring that those 100 hours are QUALITY content, that's where I'm a bit critical and doubtful. I mean I love TW1 but some of those quests were just needless padding and the game really felt like an MMO. Some things you had to do were a bit cryptic and grindy. Not a lot of fun to play through.

So yeah, I don't know. I mean Skyrim is a long game, but the quality isn't necessarily up to par (in fact I'd argue that most quests are really poorly done). Not only are many quests subpar, but the combat is absolutely atrocious, voice acting shit and the way they present their lore is a bit uninspiring and kinda lazy. So basically, RED has to create a bigger world than Skyrim AND have everything that Skyrim didn't. Whoah. Just thinking about it, RED has got some enormous balls to even consider taking on a open world game. I don't know. I'm hoping the content in TW3 is awesome. I hope the quests are engaging, the voice acting superb, the presentation top notch and the script as amazing as their previous games. But man they sure do like to push themselves to the limit!
Click to expand...
I agree with you on 100% dude,and i also hope that the amazing atmosphere,aesthetics and coolness the witcher 2 had wont fade away.
 
V

volsung

Forum veteran
#29
Apr 12, 2013
I'm sure CDPR will do the best they can and most likely deliver what they promised, but as others said I'm also skeptical about PR talk, so they better deliver at least the core of that sales pitch. And I know they're capable of that, so there's nothing to worry about.

TW2 already had minimal loading screens, so yes it is possible. Of course you need decent hardware for that though. Like Guy said, don't complain if you've got subpar hardware. CDPR can't perform miracles ... yet.

Considering how rushed most AAA games are nowadays I wouldn't be surprised if these things have been possible for a while now with the proper optimization. I'm glad CDPR cares enough to make an effort and create something excellent, not just something good enough to sell.
 

Agent_Blue

Guest
#30
Apr 12, 2013
HomemComH said:
Whenever you have to ask yourself "Am I the only one ..." the answer is probably no.
Click to expand...
Yup, pretty much.

CDProjekt is aiming high and we're in dire need of ambition. Heaven forbid, a flop would be close to lethal. But so far I'd say they're hitting all of the right notes - with the ostensible exception of Focus mode.

E3 is around the corner.
First major reality check.
 
C

Cs__sz__r

Rookie
#31
Apr 12, 2013
I have only the slightest skepticism. Even if they weren't to deliver on everything it will still probably be the best truly open world to date.
 
U

username_3654742

Rookie
#32
Apr 12, 2013
I'm sure it'll work, but at the cost of a frame rate drop and/or texture pop-in.

Frame rate drop seems more likely.
 
wichat

wichat

Mentor
#33
Apr 12, 2013
After some years following CDPR path vs others devs, I believe that if they say they feel themself enough ready to accomplish those goals is because they'll do.

Too many things to put at stake by betting on a unsure goal and make a bluffing. If CDPR fail only in one thing in TW3 they will fail even in the future of CP2077. As things stand I doubt sincerely that CDPR jeopardize won all that so far selling illusions or promises which they can not fulfill.
 
Garrison72

Garrison72

Mentor
#34
Apr 12, 2013
Some of the claims fall under marketing PR and can't really be quantified. They did the same with the other two Witcher games and they are far from the only devs to toot their own horn. I don't blame them one bit, because I know how ambitious they are. As for loading screens, I'm expecting something similar to TW2. Maybe a quick blackout here and there, or a brief 2-3 second load time. I can certainly live with that.
 

Agent_Blue

Guest
#35
Apr 12, 2013
slimgrin said:
As for loading screens, I'm expecting something similar to TW2. Maybe a quick blackout here and there, or a brief 2-3 second load time. I can certainly live with that.
Click to expand...
This is one of those rare instances where it's all or nothing.

Either they can ditch loading screens altogether and deliver a seamless experience throughout the game or even the briefest interruption, even a subtle but perceivable split second halt, will translate to something qualitatively different. Mind you, I am not saying this issue is the be-all and end-all of TW3. Far from that. There are much more relevant issues with regards to an open World story-driven RPG.

Let's also not forget we've recently been forewarned about a possible exception: complex interior cells. I can't recall which interview, neither the exact words, but CDProjekt said it was in no position to guarantee such cells would be totally exempt of loading screens. But their efforts should allow them to completely eliminate loading screens throughout the exterior game world.

Otherwise, even the briefest of loading screens will have put those efforts to waste.
 
F

FoggyFishburne

Banned
#36
Apr 12, 2013
HomemComH said:
Whenever you have to ask yourself "Am I the only one ..." the answer is probably no.
Click to expand...
Oh damn it! I forgot to write that in my post! :p

But yeah, too true. You're never alone on the internet. Though it does sure feel lonely at times regardless ^^
 
I

iisvloi

Rookie
#37
Apr 12, 2013
slimgrin said:
Some of the claims fall under marketing PR and can't really be quantified. They did the same with the other two Witcher games and they are far from the only devs to toot their own horn. I don't blame them one bit, because I know how ambitious they are. As for loading screens, I'm expecting something similar to TW2. Maybe a quick blackout here and there, or a brief 2-3 second load time. I can certainly live with that.
Click to expand...
I would the everyone to keep in mind that the OP (Me) hates the keyboard controls of every video game except League Of Legends and has only ever played TW2 on Xbox 360, were loading screens are ten times as long as you guys claim for the PC and fully intend to get TW3 on the next Xbox.
 
V

vivaxardas2015

Rookie
#38
Apr 12, 2013
FoggyFishburne said:
You guys pretty much sum up what I feel. I'm not concerned, at all, about the technical aspects of the game. RED are pretty beast in that regard. I believe our bros at RED got that shit down.

Now as for the content. Aha - this is where I'm sceptical! I mean, like Wazhai said, TW1 was about 45 hours long while TW2 was 35 hours long. IE, the sequel was shorter. Now, RED claims that TW3 is gonna be TWICE the size of TW1. That's an enormous leap! Going from TW2 to TW3 seems to be incredibly ambitious and borderline insane! Now of course, it IS entirely possible, hell I still haven't finished Skyrim. So it's definitely doable. But damn, ensuring that those 100 hours are QUALITY content, that's where I'm a bit critical and doubtful. I mean I love TW1 but some of those quests were just needless padding and the game really felt like an MMO. Some things you had to do were a bit cryptic and grindy. Not a lot of fun to play through.

So yeah, I don't know. I mean Skyrim is a long game, but the quality isn't necessarily up to par (in fact I'd argue that most quests are really poorly done). Not only are many quests subpar, but the combat is absolutely atrocious, voice acting shit and the way they present their lore is a bit uninspiring and kinda lazy. So basically, RED has to create a bigger world than Skyrim AND have everything that Skyrim didn't. Whoah. Just thinking about it, RED has got some enormous balls to even consider taking on a open world game. I don't know. I'm hoping the content in TW3 is awesome. I hope the quests are engaging, the voice acting superb, the presentation top notch and the script as amazing as their previous games. But man they sure do like to push themselves to the limit!
Click to expand...
I agree with this. I do not worry about technical part, even if no-loading-screens is just their goal, and not something already achieved, or will ever be in a final product. I believe it can happen with new hardware and good resource management and optimization (people can do miracles in this department, just compare early xbox 360 games and 2012 games in terms of graphics), but even if it isn't I won't be disappointed.

But concerning the content I can't be anything but skeptic. I don't believe it a bit, but I hope they can do it. You can't really hope about something you already believe in, you know. :)/> Hope is a good attitude, so I'll run with it.
 
Garrison72

Garrison72

Mentor
#39
Apr 12, 2013
GynvaelBleidd said:
I would the everyone to keep in mind that the OP (Me) hates the keyboard controls of every video game except League Of Legends and has only ever played TW2 on Xbox 360, were loading screens are ten times as long as you guys claim for the PC and fully intend to get TW3 on the next Xbox.
Click to expand...
Well that's up to whatever hardware the next xbox is sporting. It may well be consoles will have longer loading times than PC. So be it.
 
D

destroyraiden

Rookie
#40
Apr 12, 2013
Red Dead Redemption didn't have any load screens. ME had their load screens hidden by extra long elevator rides. So it is technically possible to have a large map with no loading screens if you count by not having any as its covered up by travel talk, CG moments, or other such things.

Hopefully its not all cave, dungeon, and walled in forest crawler. I want my world to look and feel big not just be made big. Skyrim was big infact I haven't found all the areas yet so was Fallout 3 huge I can't find all the places without cheating which I like I just wish I could get more info on rumored species. Like in Skyrim they say stay away from the North there are vampires up there well I can't stop that npc and ask him where exactly is the vampire cult because I'm a vampire hunter who is oddly a former one myself so where are they? The northerly direction is a big place if npcs are willing to give me tips without me asking them to they should also be willing to be stopped and prodded for the info to give me specifics.

Monsters are nice but hopefully its not all about go to the jobs board and get task to kill X. Also I'd like some more creative ones you know a banshee who reads books and maybe annoys people with her opera instead of screeching that would be interesting or a delusional monster who thinks everyone who comes into their lair is their lover reincarnated so they capture them dress them up as him and when the victim fails to act the part they kill them. Vampires track you down to ask you to get rid of werewolves and vis versa, or maybe the mad man who smokes too many weeds is so horrid looking in appearance he's mistaken for a monster!Some variety not all mindless monster needs to die type of hunts.

Hopefully the world will be more alive like Red Dead Redemption is when you're out there in the plains npcs are doing things thugs rob, npcs kill themselves, thugs try to kill npcs, bounty hunters track down thugs, it also helps you can spend hours hunting more so then you can in AC3.

If they're going to make a map even larger then Skyrim's map then they need to pack it with a lot more things to do and npcs doing their own things in the world.
 
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