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I'm I the only one who is mildly skeptical with CDProjekt's claims about TW3?

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vivaxardas2015

Rookie
#61
Apr 12, 2013
Well, I don't know how a size of the world is relevant. I doubt that CDPR mean that they will be able to have the entire world, with all the details in memory, and if you fast-travel from one corner of the map to another, there will be no loading screen. Though who knows? But in any other case, where you just gallop through the world, enter into the dungeons and houses, there will be only a natural transition with no loading screens, it seems like quite doable. And whether it is huge open world, or locations of a size on TW2 locations, how does it matter? May be I am missing something here.
 
I

iisvloi

Rookie
#62
Apr 12, 2013
FoggyFishburne said:
Haha no probz mate! I was kinda looking forward to seeing more TW3 screens though! :p/>

EDIT: One more reply!

Haha yeah I've been noticing a lot of people saying that and I suspect for the most part people are being sarcastic :p/> Good stuff guys, if we keep this up we can start our own cult! "Are we the only ones who say are we the only ones?"
Click to expand...
LOL, you do have a point. though I was actually serious when I asked if I was the only one that was skeptical, cause I was kind of surprised no one had posted a forum topic about this before me.
 
I

iisvloi

Rookie
#63
Apr 12, 2013
vivaxardas said:
Well, I don't know how a size of the world is relevant. I doubt that CDPR mean that they will be able to have the entire world, with all the details in memory, and if you fast-travel from one corner of the map to another, there will be no loading screen. Though who knows? But in any other case, where you just gallop through the world, enter into the dungeons and houses, there will be only a natural transition with no loading screens, it seems like quite doable. And whether it is huge open world, or locations of a size on TW2 locations, how does it matter? May be I am missing something here.
Click to expand...
I think my underlining point is that I don't want to be over-hyped for a game because of a Game developer (Which is a company trying to sell a product when you boil it down) saying that the game has technical abilities that it doesn't. Now, it could have these abilities; but as blue agent has said repeatedly, we will have to what for E3 for official confirmation.
 

Agent_Blue

Guest
#64
Apr 12, 2013
vivaxardas said:
Well, I don't know how a size of the world is relevant. I doubt that CDPR mean that they will be able to have the entire world, with all the details in memory, and if you fast-travel from one corner of the map to another, there will be no loading screen. Though who knows? But in any other case, where you just gallop through the world, enter into the dungeons and houses, there will be only a natural transition with no loading screens, it seems like quite doable. And whether it is huge open world, or locations of a size on TW2 locations, how does it matter? May be I am missing something here.
Click to expand...
One point that seems to have eluded the attention of many is that they already admitted to one exception to the rule: as of now, they're not certain complex interior cells will be exempt from loading screens.

That puzzles me.

Poly count wise, how can an interior cell be more challenging than, say, a vast sunflower field with a ridge of mountain as backdrop?
 
G

GuyNwah

Ex-moderator
#65
Apr 12, 2013
The total size of the world doesn't factor into the "no loading screen" claim, because you don't have to load the whole world at any given time.

All you have to have loaded is so much of the world as is in view, plus so much as could come into view before you could load it.

Intelligent organization of the game resources (so that you can enumerate all the resources you'll need at any time quickly), a means for background loading of resources (so that you can have them already loaded immediately upon Geralt's next move), and an intelligent use of LOD (so that you don't have to load the full detail for a large perimeter of distant resources all at once) are what you need to make it work.

It's likely to require first-rate hardware. It definitely requires the best coders you can recruit. Whether CDPR can pull it off is an assertion that wants demonstrating. But it's not something I'd want to stick my neck out by saying it's implausible and then having to eat my words.

Your console experience is no foundation for skepticism. 360-age consoles do not have the CPU or disk bandwidth to pull off stunts like that. I'm not even sure the 720 or PS4 can. But this forum is full of members who have the big iron to get results close to what CDPR intends to do.

AgentBlue said:
One point that seems to have eluded the attention of many is that they already admitted to one exception to the rule: as of now, they're not certain complex interior cells will be exempt from loading screens.

That puzzles me.

Poly count wise, how can an interior cell be more challenging than, say, a vast sunflower field with a ridge of mountain as backdrop?
Click to expand...
Not necessarily poly count, though LOD is a factor in exterior scenes. Triss doesn't need to be able to play "he loves me, he loves me not" with the petals of all those sunflowers at once.

Lighting is probably the greater concern in interior scenes.
 
V

ValenDwyer360

Rookie
#66
Apr 12, 2013
I would like to point out the CD projekt red develops games for PC *only.* They're not held back for what is it now.. 9, or 8 year old hardware? They have insane amounts of horse power backing them, and I will bet many people need to upgrade their machines to play this game.


I don't think many people realize just how good.. good isn't a good enough word, how astonishingly breathtaking pc hardware has become because everyone develops games for consoles. We're also not held back by DVD Storage limitations where a DVD could be 70% graphic date and 30% of the actual game.

I truly hope they take full advantage of how powerful PCs are now. It is down right insane and it blows my head on how awesome the power is.

It seems like people I talk to about this game has doubts because haven't truly seen a PC game made for *only* PC like this before.

Have faith people. CDPR isn't developing for 8/9 year old hardware.


They also not held back by 13 year old boys power house fantasies type stories. (See Dragon Age, Mass Effect, anything bioware creates lately)
 

Agent_Blue

Guest
#67
Apr 12, 2013
ZarosStargazer said:
I would like to point out the CD projekt red develops games for PC *only.* They're not held back for what is it now.. 9, or 8 year old hardware? They have insane amounts of horse power backing them, and I will bet many people need to upgrade their machines to play this game.


I don't think many people realize just how good.. good isn't a good enough word, how astonishingly breathtaking pc hardware has become because everyone develops games for consoles. We're also not held back by DVD Storage limitations where a DVD could be 70% graphic date and 30% of the actual game.

I truly hope they take full advantage of how powerful PCs are now. It is down right insane and it blows my head on how awesome the power is.

It seems like people I talk to about this game has doubts because haven't truly seen a PC game made for *only* PC like this before.

Have faith people. CDPR isn't developing for 8/9 year old hardware.


They also not held back by 13 year old boys power house fantasies type stories. (See Dragon Age, Mass Effect, anything bioware creates lately)
Click to expand...
TW3 is being developed for high end PCs, PS4 and, presumably, Xbox720. These consoles have been repeatedly equated with mid range PCs.

Power house fantasies, you say?
Ok.
 
V

ValenDwyer360

Rookie
#68
Apr 12, 2013
AgentBlue said:
TW3 is being developed for high end PCs, PS4 and, presumably, Xbox720. These consoles have been repeatedly equated with mid range PCs.

Power house fantasies, you say?
Ok.
Click to expand...
Didn't CDPR say they're doing PC first though?
If this is true then it shouldn't matter about the consoles being released this year. I'm sure they will attune their game accordingly to console standards like they did before, and it seem to succeeded.

And yes. Power house fantasies.
 
S

Sken

Senior user
#69
Apr 12, 2013
There was a translated interview a few weeks back where one of the reviewers was watching the CDPR guy play the current build of Witcher 3.

In this write up, the CDPR guy selected the fast travel option and was instantly transported to another area of the game without any loading times or loading screens. This is already working now in the early build.

I believe it was Adam who said in an interview that there will be no loading times, aside from the possibility of a large highly detailed indoor environment. My interpretation here is all indoor environments, caves etc will be seamless, only large structures of high detail with multiple rooms and floors will have a short loading screen.

Even that they could hide if lets say a castle is surrounded by a mote or on the other site of a mountain and you have to cross a bridge to get there. When you fast travel they put you outside and it loads in the background while you walk the bridge.
 

Agent_Blue

Guest
#70
Apr 12, 2013
ZarosStargazer said:
Didn't CDPR say they're doing PC first though?
If this is true then it shouldn't matter about the consoles being released this year. I'm sure they will attune their game accordingly to console standards like they did before, and it seem to succeeded.

And yes. Power house fantasies.
Click to expand...
I was under the impression it's going to be a cross platform simultaneous release. I could be wrong though.
 
Garrison72

Garrison72

Mentor
#71
Apr 12, 2013
ZarosStargazer said:
Didn't CDPR say they're doing PC first though?
Click to expand...
Only for TW2. Sadly, they've backed away from this stance, at least in their PR.
 
U

Username.

Senior user
#72
Apr 13, 2013
slimgrin said:
Only for TW2. Sadly, they've backed away from this stance, at least in their PR.
Click to expand...
That's usually the beginning of the end.
 
F

FoggyFishburne

Banned
#73
Apr 13, 2013
HomemComH said:
That's usually the beginning of the end.
Click to expand...
Ah how history repeats itself. Will the circle ever be broken...

[media]http://www.youtube.com/watch?v=0e4Crth_Hb8[/media]

Still! Optimism ladies & gentlemen, a developer going full force and releasing their games on all consoles can mean triple the profits which in turns means more quality games at shorter intervals!

Let's do this guys, solidarity 'till the end. Regardless of platform, we're all gamers and hopefully we're gonna be gamers forever! On our deathbed, we'll be laying there and be playing on our portable consoles, rocking it until the very end, until Death himself shows up and he's all like "yoyoyo mothafucka, 'tis time to leave and shieeet". Why? Because we love games! Video games is my passion and I sense through the forum that you feel the same way. So let's keep the spirit up. Hopefully some of our enthusiasm can rub of on RED and they'll be reinvigorated by it, thus making sure that TW3 is awesomesauce on ALL platforms!

Come on guys, a new console generation is lurking just past the horizon and a swift wind is sweeping past us, beckoning the fast sun to spread its radiating shine and usher in a new age of amazing games, unrestrained by hardware, at least for a little while! And let's meet that sun past the horizon, head on, with open arms and ready to welcome it with all our fiery loving hearts. Who knows what awesomeness lies there waiting for us. Beneath its warm embrace might lie the greatest game you've ever played, and it wouldn't be possible without the console market existing. Remember, Halo is a pretty mediocre game. But that game ensured that the Xbox 360 saw the light of day, and in the process, millions of developers can enjoy their jobs by releasing their games on Xbox Live Arcade.

Optimism, ladies and gentlemen. A developer going multiplatform isn't bad, it's great! The least we can do is give the next generation a chance :)
 
C

Cs__sz__r

Rookie
#74
Apr 13, 2013
That was metric ton of optimism.
 
U

username_2064020

Senior user
#75
Apr 13, 2013
Well, let's put it in this way: I'm not particularly skeptical about the idea that what they are promising is possible (a huge, detailed world, with a lot of attention to details and without giving up a thing about plot development), because others used to do it on regular bases (Ultima, for instance, or Gothic 2 plus NotR).

On the other hand, I wonder if they actually have the talent and the excellent designers required to achieve such a goal, especially considering how even the small world we've experienced in TW2 felt pretty much empty and lifeless in most areas, regardless of how gorgeous it looked.

Take Flotsam as an example: an incredibly pretty and believable village, but most of the NPC there were just lifeless dolls wandering around, you hadn't half of the NPC interaction you could expect from Britannia in Ultima VII or Khorinos in G2.
 
I

iisvloi

Rookie
#76
Apr 13, 2013
AgentBlue said:
I was under the impression it's going to be a cross platform simultaneous release. I could be wrong though.
Click to expand...
No, you are right. they specifically said that it will release on all 'high-end platforms' on day one release.
 
D

daddy300

Mentor
#77
Apr 13, 2013
FoggyFishburne said:
Optimism, ladies and gentlemen. A developer going multiplatform isn't bad, it's great! The least we can do is give the next generation a chance :)
Click to expand...
Yes please!

We suppose to support them not doubt in them. You guys need to chill!

CDPR is freaking great end of story!

 
A

AserPik

Rookie
#78
Apr 13, 2013
Definitely skeptical, I don't want to be....but I am....

Definitely since optimisation is a bitch....
 
Garrison72

Garrison72

Mentor
#79
Apr 13, 2013
TucoBenedicto said:
Well, let's put it in this way: I'm not particularly skeptical about the idea that what they are promising is possible (a huge, detailed world, with a lot of attention to details and without giving up a thing about plot development), because others used to do it on regular bases (Ultima, for instance, or Gothic 2 plus NotR).

On the other hand, I wonder if they actually have the talent and the excellent designers required to achieve such a goal, especially considering how even the small world we've experienced in TW2 felt pretty much empty and lifeless in most areas, regardless of how gorgeous it looked.

Take Flotsam as an example: an incredibly pretty and believable village, but most of the NPC there were just lifeless dolls wandering around, you hadn't half of the NPC interaction you could expect from Britannia in Ultima VII or Khorinos in G2.
Click to expand...
Lifeless dolls in Flotsam? I really have to go old school one of these days and experience the mastery of 8-bit tech, because I thought Flotsam was brimming with life...
 
M

Mataresa

Rookie
#80
Apr 13, 2013
Saoe said:
TW2 in alpha used to look like this..


and then end up being the best looking RPG to the date.. not sure what is OP on about.
Click to expand...
I actually really loved the Alpha footage. I think the camp looks much darker and grimier. Of course the new engine is better, but I would have liked to get the same feeling. Also see the training soldiers and the reactions to destroying the barrels and stuff. Never had that in the final game. Maybe I just missed it.

Also a retro option to fight like in the first one or in the alpha footage would have been nice. :) I also vote for a little Alpha game as a small present. :)
 
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