Hi all,
I encountered this problem as well during a mission.
I believe there are 2 different issues discussed in this thread:
- enemies don't take damage
- enemies don't die when damage bar is depleted
I encountered and recorded the second.
In my case it seems like enemies are unable to die from non-lethal types of damage from weapons that have non-lethal damage due to pax mod or apply a non-lethal effects ( electric, thermal, chemical, maybe even bleeding ).
Copperhead has a Pax mod. Removing the mod, the bug occurs much less often. When it rarely occurs, I suppose is because of low bleeding chance the weapon has.
Shotgun deals thermal damage, and sometimes burring enemies don't die when final hit is thermal.
Skippy deals electric damage, same things happens as with the shotgun.
Sir John Phallus deals chemical damage, same here.
The sword deals only physical, lethal damage. Bug doesn't seem to occur with it.
What seems to solve the problem is using a quickhack, Suicide, on enemies in combat.
After the a full health enemy dies from the quickhack, the problem is solved. Pax also starts working properly again.
I tested every weapon again and they all work fine now.
I tried going back a few hours in the save files. Problem occurs there as well, I just didn't notice before.
I suppose the mission itself is not the cause.
I did some more testing on random encounters:
- enemies always die in stealth, lethal or non-lethal, takedown, weapon or quickhack
- in my case the problem only occurs in on enemies in combat state
After fixing the problem with quickhacks I wasn't able to reproduce it again. Not sure what triggers it.
Pretty sure it's related to "ultimate quickhacks" like Suicide and System reset.
Important to notice is that I also have the ability for ultimate hacks to spread to a second enemy. You can see in the video that the second enemies doesn't always die from the quickhack. And he and his buddy become immortal.
Fairly sure the problem carries over when saving and reloading game files, so it's some kind of "state" that is also saved in the files. Restarting the game and pc doesn't solve it either.
After continuing with the story for a few more hours, I haven't encountered the problem anymore.