The root of the problem is companies greed not the players urge to play games as a means of escapism.Yet you're gonna play both of them. Thats kinda the root of the problem, good games are so rare, companies can do this kind of stuff. Even you're new to game industry, you play lets say 4 year, you are in same position than the rest of us, you wait for the next game.
Don’t make a mistake of judging everyone by your own example. Not everyone is like you in any regard. Of all the games you mentioned I’ve played only one - RDR2 and I’m only 25% in since I don’t play after work, so workdays are essentially left out.I got pretty good example from myself. I played, Rage 2, Destiny 2, RDR2, Senua, Fallen Order, Metro Exodus, Need for Speed Heat just in 5 weeks. Yeah, my Winter games.
In other news despite the long ass delay actual developers would still have to crunch (link). What’s also weird is that passage:
Uh. Shouldn’t it be the other way around i.e. the dev team giving the executive the information whether or not they would make the deadline? In this case the dev team is busting their asses trying to make an irrationally soon release date when the execs state they push it back but hold on, guys, it doesn’t automatically mean you can relax, no, you’ll still have to crunch, overwork and burn out.The executive also confirmed during the Q&A that the Cyberpunk 2077 development team was only informed of the delay "minutes" before the official announcement came through.
And they all know whether they can do it on time - it’s not like they were developing the game for 5 years and suddenly realized it’s a year away from being ready. If that’s the case then it’s a sign of poor planning and bad intercommunication between departments and especially between dev team leads and executives.