Imported Mesh in game problem
Hello
I have problem with my imported mesh in game, my steps:
- exported crate w2mesh to fbx
- create new crate mesh, added original crate material and replace old textures to new (as separate files).
- export fbx in 3ds Max 2014 (format must be binary or ascii? because I exported as binary) with Embed Media.
- import new crate textures from tga to xbm as the same path as original textures (Uncooked\environment\decorations\containers\crate\textures\halkhoganpl_crate.xbm and halkoganpl_crate_n.xbm)
- import crate.fbx with html
to crate.w2mesh
- cook and build mod
And in game new crate don't have my textures but when I change the camera on crate is another random texture:
What am I doing wrong?
Please help!
Hello
I have problem with my imported mesh in game, my steps:
- exported crate w2mesh to fbx
- create new crate mesh, added original crate material and replace old textures to new (as separate files).
- export fbx in 3ds Max 2014 (format must be binary or ascii? because I exported as binary) with Embed Media.
- import new crate textures from tga to xbm as the same path as original textures (Uncooked\environment\decorations\containers\crate\textures\halkhoganpl_crate.xbm and halkoganpl_crate_n.xbm)
- import crate.fbx with html
<?xml version="1.0" encoding="UTF-16"?><mesh>
<mesh_data autohideDistance="80.00" isTwoSided="false" useExtraStreams="false" mergeInGlobalShadowMesh="true" entityProxy="false">
<LODs>
<LOD_info distance="0.00" />
</LODs>
</mesh_data>
<materials>
<material name="Material0" local="true" base="engine\materials\graphs\pbr_std.w2mg">
<param name="Diffuse" type="handle:ITexture" value="environment\decorations\containers\crate\textures\halkhoganpl_crate.xbm" />
<param name="Normal" type="handle:ITexture" value="environment\decorations\containers\crate\textures\halkhoganpl_crate_n.xbm" />
<param name="SpecularColor" type="Color" value="203; 195; 185; 255" />
<param name="RSpecBase" type="Float" value="0.5" />
<param name="VarianceOffset" type="Float" value="2" />
<param name="VarianceColor" type="Color" value="218; 204; 186; 255" />
</material>
</materials>
</mesh>
<mesh_data autohideDistance="80.00" isTwoSided="false" useExtraStreams="false" mergeInGlobalShadowMesh="true" entityProxy="false">
<LODs>
<LOD_info distance="0.00" />
</LODs>
</mesh_data>
<materials>
<material name="Material0" local="true" base="engine\materials\graphs\pbr_std.w2mg">
<param name="Diffuse" type="handle:ITexture" value="environment\decorations\containers\crate\textures\halkhoganpl_crate.xbm" />
<param name="Normal" type="handle:ITexture" value="environment\decorations\containers\crate\textures\halkhoganpl_crate_n.xbm" />
<param name="SpecularColor" type="Color" value="203; 195; 185; 255" />
<param name="RSpecBase" type="Float" value="0.5" />
<param name="VarianceOffset" type="Float" value="2" />
<param name="VarianceColor" type="Color" value="218; 204; 186; 255" />
</material>
</materials>
</mesh>
- cook and build mod
And in game new crate don't have my textures but when I change the camera on crate is another random texture:
What am I doing wrong?
Please help!
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