"Improved" hair rendering

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oldnNewHair.jpg


Ive been messing with rendering options under the hood and especially with how hair is rendered as I find it looks too flat without much shine to it. Here is my results so far. Left is the original game and right is the new settings.

Basically I increased the amount of diffuse spread through the hair, reduced the harshness of shadowing, increased the specular strength and the amount of spread of the specular.

You can try this out yourself by creating a file called user.ini in Cyberpunk 2077\engine\config\platform\pc\ (or you can add it to platformgameplay.ini)

Code:
[Editor/Characters/Hair]
AdditionalAreaRoughness = 0.600000
AlbedoMultiplier = 0.400000
ContactShadowClamp = 0.250000
RoughnessFactor = 0.800000
SpecularRandom_Max = 0.400000
SpecularRandom_Min = 0.200000
UseGlobalContactShadowsOnHair = true
UseLocalContactShadowsOnHair = true
UseReferenceImplementation = false

[Editor/Characters/Hair/AlphaShifts]
R = -0.083000
TRT = 0.175000
TT = 0.000000

[Editor/Characters/Hair/Specular]
Mask_Intensity = 1.000000
Wrap = 0.400000

[Editor/Characters/Hair/MultiScatter]
DiffuseScatterFactor = 0.100000
Mask_Intensity = 1.000000
ShadowFactorExp = 0.470000
Wrap = 0.150000

[Editor/Characters/Hair/LocalLight]
MultiScatter = 0.870000
R = 0.850000
ScatterDepth = 0.800000
TRT = 0.800000
TT = 0.002000

[Editor/Characters/Hair/GlobalLight]
MultiScatter = 0.470000
R = 0.900000
ScatterDepth = 1.250000
TRT = 0.800000
TT = 0.002000
 
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