Orpheal;n8934760 said:Nonsense, there is no pay to win, if animated cards would get 1 point more. it would be pay to win, if the absolute only way to obtain the animated card versions would be it to buy them with real money.
Then that would be pay to win.
But Gwent allows you to obtain absolutely all cards, also the animated versions for completely free, if you just play long enough and RNGeesus loves you enough, then you will be able to obtain all animated cards also just by playing the game normally wiothout paying a freaking single cent for that
but why was it all so clear, that the very moment someone suggest, that the most valuable card versions should also be minimally more powerful7effective than ther cheap unanimated versions, that everyone already begins directly screaming "pay to win", without even having fully understood, what was actually suggested for real and how the game actually is handling how players obtain the cards right now
There is a huge difference between something beeing achievable for free and something beeing achievable for free within a realistic timeframe.
Over in For Honor everything is free, but guess what, it is estimated that getting everything the free way will take about 2.5 years. Not kidding, here is a link: https://www.pcgamesn.com/for-honor/f...-steel-unlocks
Premium cards are far, far harder to achieve as a free to play player rather than a paying one. The only source of Meteorite Dust is the 15 gained randomly after 2/4 round wins as well as scrapping an existing premium. Getting a random premium has a exceptionally low droprate compared to normal cards.
Now, to get a full deck of premiums you would need:
6 Silver x 300 Dust = 1800 Dust
4 Gold x 400 Dust = 1600 Dust
A mixture of Rare and Standard Bronze, 15 cards in all. Let us go with a 6/9 spread, favoring the lower number.
6 Rare x 200 Dust = 1200 Dust
9 Common x 100 Dust = 900 Dust
All in all, 5500 dust.
Now tell me, under the current earnings of Dust, how long would that take? Occasional 15 Dust (Personal experience, lower drop than Ore and Scrap, but nothing to back that up). Occasional premium card with far lower drop than normal versions of cards giving back a small amount of dust when scrapped. How long would 5500 dust take to gather?
I dont know, but under the current ways to earn dust it would take so long that I put my money that you are far more likely to complete a faction of cards long before you get a single full premium deck.
And during all that time, anyone who dropped realy money on Dust would crush you deck with a combined, at least, 14 point advantage or full premium goodness. How long do you think people would stay around with that kind of disparity in deck power? Certainly not long enough to catch up. This is only worsened by the way that a preimum card would be able to survive some of their counters. A 5 power normal card in Premium is now out of range of Trish and other 5 damage effects making the effective gain far larger than just 1 power.
Then there are the problems of cards that are not easily upgraded by 1 point. Like, how do you upgrade Lacerate? It deals 3 damage to all targets on a row, do you upgrade that to 4? That is a far greater buff than any single unit. Commanders Horn? Stammelfords Tremor? How do you upgrade Dimeritium Shackles?
No, it is technically not Pay to Win, but it is such a hair thin line that it might as well not exist because the needed time investment of a free to play player to catch up to a paying player is so massive that it might as well be insourmountable.
Like, would you grind For Honor for 2.5 years? Cause it is that kind of mountain grinding you are looking at with this.