Foglet rework
Foglets currently lack far too many units to make a fitting archetype, and also a theme, except being just another weather archetype.
Currently, Frost resolves around dealing as much damage against single targets as possible. Blood Moon on the other hand doesn't necessarily want to kill its enemies, but just get as many under Blood Moon as possible.
The current Foglets already have a niche that is distinct from both other weather archetypes, by the player profitting himself, if Fog is on the other side. Foglets are summoned and Ancient Foglets get boosted.
Therefore it makes sense to increase this thematic for new Foglet cards. Lorewise we also know that Foglets are hard to target since Foglets can take on immaterial form in Fog. So, it would make sense to give them the ability to become Immune, if the opposite is under Fog, as a common theme.
Bronze cards:
-Foglet Illusion (4): Whenever you apply Fog to a row, Summon a copy of this unit on the opposite row. Deathwish: Disable the Immunity all other bronze Foglets on the row.
Basically the ability of the current Foglet on a different unit. Foglets were able to create illusions of themselves, which could be attacked but by doing so the Foglet himself became revealed. Therefore, the Foglet Illusion is the only Foglet that is not immun if the opposite row is under Fog and furthermore makes other Foglets targetable, too.
-Ancient Foglet (7): Boost by the number of Fogs on the board at turn end. If there is Fog on the opposite row become Immune.
Now, the Ancient Foglet is able to boost by more Fogs at the same time. Thanks to the conditional immunity he can't be killed that easy.
-Foglet(5): Apply Fog to an enemy row with more than 4 units on it. If there is Fog on the opposite row become Immune.
Allows the player to use more Fogs, but with some setup. Due to its condition it avoids that the player just permanently spams Fogs, instead it has to be either used with movement cards or to reapply Fog to a row where it has been cleared.
-Foglet Lurer (9): Move 2 enemies into Fog. If there is Fog on the opposite row become Immune.
No point in running away for enemies.
Silver:
-Ignis Fatuus (8): Damage a random enemy by 1 on each row under Fog on turn end. If there is Fog on the opposite row become Immune.
This card is basically just a different verison of Ancient Foglets but with damaging instead of boosting, such that it won't become an easy scorch target. Also, the immunity isn't disabled by Foglet Illusions, such that the Ignis Fatuus can only be killed after clearing the weather. As the goal of a Fog deck shouldn't be to kill enemies, but just to damage them overtime, the effect is random.
-Tangalore (5): Deal 1 damage to each enemy with the same power as this unit on turn end. If there is Fog on the opposite row become Immune.
Another silver engine for Foglets, which doesn't specialize in killing enemies, but just damaging them. Due to Fog constantly dealing damage to the highest unit, it should be possible, to hit quite a lot of units over the game.
What do you think about these suggestions?