I said this in another thread, but I feel it's also very suited for this thread as well, so I'll toss it here as well:
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I don't quite think people understand the amount of work that goes into incorporating multiple perspectives for animations and game mechanics.
Let's run through a quick exercise to think about this for a minute. Consider the wall running mechanic in this game. First person animations would need to incorporate what you see when your limbs move, your grip on weapons, interactivity with objects or surfaces in the environment, etc. Pulling back into TPP, having extremely complex mechanics "just work" would actually require a metric shit ton of extra work. For every FPP animation your character can do (as I'm sure they don't want you to just utilize the animation sets of NPCs in the game), you now have to craft a TPP animation to match that. That is quite literally twice the amount of work for something that, me personally, would not enjoy even remotely as much. I don't walk around in the real world with a camera floating above my head. I use my eyeballs.
What about HUD elements that are cyberware-specific? What about on-screen overlays that are thematic? What about melee? These are all monumental tasks in and of themselves to execute well in a single perspective, let alone multiple ones. If we take a look at games that include both perspectives -- GTA V, Bethesda games, etc. -- the alternative perspective in view typically suffers in quality from the other. Fallout 4 plays and feels pretty good in FPP, but TPP they just feel janky. GTA V plays and feels really good in TPP, but pretty baseline when it comes to FPP. There are sacrifices you have to make when developing these types of things -- both of them take obscene amounts of time to implement and create to a high level of quality.
It's really not as simple as "well there's a photo mode planned so clearly everything is in place for this to work!". Unfortunately, that's just not how any of this works.
Would I want both if I had the choice? Of course. But investing all that time and work into something that will ultimately end up being an upskirt camera for 99% of the people using it, I don't think the devs feel it's worth it in the end. Outside of the rare cases of people who are genuinely affected by motion sickness from FPP media, it will ultimately become a non-issue. There are remedies that can be implemented to ease motion sickness, anyhow.
At any rate, enough rambling -- this is not the time or place to start flaming or feeling entitled. This is art, after all, and CDPR doesn't owe anyone anything. If they felt that making this game a turn based RTS was the best way to tell their story, they'd still manage to find incredible success with that because they are a very talented group of folks. Have a little faith. Literally every journalist I've seen talk about this game has had nothing but praise and awe to share -- no one in those conference rooms are storming out of them or throwing temper tantrums because it's a FPRPG.
EDIT - Also, it's confirmed that you will see your character in the character/inventory menu, as well as while driving cars/motorcycles, and during cutscenes -- which I'm sure there are a LOT of. Sounds good to me.
/end rant
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