That's funny because I remember a video from youtube who played Mordor literally with his eyes closed and a keyboard raised above his head, mashing one button and winning. Even death can be avoided with QTE! If that's good design to you...No, I thought QTE is okay but much better than the current W3 because it is more refined in terms of animations and controls.
And there you have it...you did not bother to learn even the basics. Witcher is not like a typical action game, where the difference between dodge and roll is only direction and length. Each of Geralt's movement maneuvers has a different momentum, animation length, recovery time and speed...and because it does not rely on I-frames, all this results in a far more tactical system that is less about simple reaction and more about planning.Where as W3 is roll, roll, roll, and mash on one button most of the times. It doesn't really matter much the enemy type
Using roll like you said is a rookie mistake...it serves a defensive purpose of repositioning, but comes with a longer recovery, which makes it a poor choice for offensive.
Action games prioritize three things: control, precision and reaction. Witcher could definitely use improvement on those, but in return it also offer better choreography, combat rhythm and strategy when it comes to player movement. Look at the whole picture here.
That is a flat out childish hyperbole...except for spinning attack animation, which can be an issue at close range, most of the time it works fine. To me it was definitely an annoyance, but not a game breaking issue.W3 almost everything is random both in terms of attacks and targeting
Ridiculous...even the simplest critters have several attacks and many come with a variety of movement patterns( ghouls circling, wolves zig-zag, spiders form a circle and attack all together, wraiths teleport from behind, boars move in diagonal patterns, etc...). Witcher is about group combat and more complex enemy movement patterns is prioritized over attack patterns.Then you just mash on one attack button until it dies. It gets worst against monster since most of them have ONE attack. ONE. And no AI whatsoever
That's odd...I charge in on horseback to take out archers and stragglers, examine enemies: formation, direction of movement and distance from one another, position myself properly and come up with movement strategies to outmaneuver them: dodges, rolls, pirouettes and group sidesteps are all important accordingly, use crossbow for feints, interrupting their attacks and bringing down flying monsters, switch between variety of different potions when differentiating between signs, sword attacks and types of enemies, deflect arrows, direct combat tempo based on my adrenaline level, manage my stamina, block and parry, use group aggro for control of enemy movement and as "magnet" to lure them to a specific point, then follow up with bombs and whirl, heavy attacks and rend for isolated targets, alternate between ten different spells, use signs on environment when possible.There's just no interesting options to play Geralt. You just play one style of avoiding attacks and mashing on one button
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