i think the negativity is heavily exaggerated, its ok, it works well and can be enjoyable at times, but of course it has issues, and curiously some of them are minor but when you pile them together they make combats feel worse than what it is in reality, will try to break them down, but before anything, i really enjoyed it, it has a small Japanese action/beat them-all feel to it that i absolutely love ( especially the parry is sooo damn satisfying ! )
am gonna be very specific so please dont take it wrong if any devs will read this :
Difficulty :
this is probably the biggest one, because of this alone, am not obligated/forced to explore all the depth of the combat system and the meta along with alchemy, if i can face roll my way pressing X from start to finish ( with the starting armor set mind you ) then i have no reasons to look for the " depth " of the combat system, some of the boss were fairly difficult and i enjoyed finding strategies on how to beat them, but they were very few and only near the end, everything else is spamm X
then why wouldnt i play in a harder difficulty setting ? well the only thing harder difficulty achieve is higher healthpool and harder hitting enemies wich can all be mitigated by gear and therefore it render the difficulty useless, maybe am wrong and it does other thing but thats what i noticed, i havnt done a full playthrough with higher difficulty than normal
the AI is also very limited, no use of environment, repetitive patern across different monsters, ect .. some of these things are tweakable, and at the end i wonder if it wasnt a deliberate choice, who the hell did seriously look into the combat indepth considering how GOOD the questing/story is ? i was more hooked by the story than the combat personally, so i dont know, thats it for difficulty
Camera lock bug ? :
ok this is probably the worst thing, lock a target, press x, camera lock a target wich is 20 metter away from you, and last time i checked it still buggy on last patch, correct me if am wrong
Past footage :
1-Geralt controls/animations :
yeah i know, downgrade blablablabla, whatever, its on their official youtube channel ! and am talking about gameplay not graphic anyways, watch this first at
8:43 :
https://www.youtube.com/watch?v=xx8kQ4s5hCY
outside the fact the its very well scripted ( maybe not who knows ? ) the combat looks absolutely phenomenal in that footage, geralt is SO MUCH DAMN FASTER, in the final game ? he feel like a freaking snails, its absolutely ridiculous the difference that a faster dodge can make, just that alone make the combat so much more enjoyable, what the hell crossed the mind of the combat designer is out of my comprehensive capabilities ( am not game designer !)
it made the game feel way more nervous and faster than vanilla, one can argue that making geralt move faster would make the game too easy, well its already extremely easy, why even bother and ruin the combat at that point ? did they discover dark souls suddenly and wanted to copy it ? was it a technical limitation ? ther's a mod that make geralt doge faster and it work totally fine so it can only be a design decision, wich was wrong, sorry to say that, i never disagree with someone who knows his shit better than me, but that was a bad decision, maybe there were other reasons and am just whining, wich i would love to hear !
the easiest way to fix that would have been to require a talent investment to make geralt faster, or scale his overall combat speed with armor weight ..
2-Sound design :
sound is extremely important to express how hard your character is hitting, what he's hitting, do you know how i feel in vanilla ? i feel like am hitting a pillow filled with wood, thats how i feel, and i cannot blame the sound designer ( the sound design in the rest of the game is mind blowingly good ), because it sounded better in the trailers, but for some reasons someone though that it sounded way too good apparently
3-Camera lock angle :
again in that same footage and the fight at
21:44 ther's a specific cameral angle used when geralt lock his last target, it look so freaking cool, vanilla camera lock is no were near as good
4-Blood and dismemberment :
it looked better, i think anyone can agree with that without a doubt, that alone can express so much of the combat brutality and nervousness, but well vanilla is like a pillow fight compared to the demo, it lack ... blood .. yeah .. BLOOD PISSING MORE BLOOD PISSING PLEASE ITS SO SATISFYING !!!! .. cough, cough, sorry .
thats it i think, at the end, its not as bad as am making it sound, its ok with some issues that described, and am not worried for the future since they made that trailers they know exactly how to make good combats, so yeah, its not that bad !