So much unnecesaary information.Just as my sexuality, I swing multiple ways.
It is my wish that the developers develop the game they have in mind.
What I am really curious about is if this is going to be a storydriven game and if so, will it be in the similiar vein as of games of today with all their multiple choice system or will the story mostly be linear? If any of these, will one of the viewpoints or will both work?
AwesomeSo much unnecesaary information.
It's CDPR. Storytelling game, branching storylines, etc.
And just like my cat, I too swing...in circles, at high speed, with a yowl.
But I think the most important thing is to never let the camera off the eyes of the character the player control and never give the character a voice just like in Half-Life and mostly in Vampire the Masquerade Bloodlines. I want to feel the entire game through my own eyes, especially in the cutscenes my character is present.
amen... I don't get sick, but I definitely prefer 3rd person view. It just looks better. And like I said, I want to see my character doing groovy things, especially in melee. Melee in first person is always disappointing, at best.Vampire the Masquerade: Bloodlines has a third-person view option. I spend the entire game playing it in third-person mode. On every single playthrough. Your point is moot.
Also, I find third-person more immersive. First-person more often than not causes me a great deal of disorientation and nausea, thus taking me entirely out of the game due to the fact that I'm unable to play it for longer than five to ten minutes before wretching. It's called 'Simulator Sickness', and it's actually not an uncommon thing for many gamers. So there's your 'superior in everything' argument out the window too.
From the begining my suggestion ahs been to program in third person with a first person switch option.Hopefully both so most people can be pleased.
Personally I'd go for 1st person view. Easier to see and pick up objects. Lean keys to look around corners.
And my vanity factor would be satisfied with mirrors, cutscenes / conversations and if they would hopefully model your whole body (FEAR style).
Sorry not so familiar with Cyberpunk 2020, so I don't know how big part melee combat is. When I think of cyberpunk guns are big part of it and in that 1st person still rules supreme.
When this game was announced I immediately pictured it to be 1st person similar to Deus Ex, but done by better dveloper atm![]()
Even though half my time in Deus Exes was still spent with nano-blade and silent takedowns. But I was still perfectly satisfied with that simple melee combat.
I remember when playing DXHR I thought that control scheme just about perfect. But obviously it wasn't as fun in a fantasy game (Skyrim). But like I said hopefully we get both.
Yeah, I think that's because you do so much of it. And it's generally so easy you need great groups of people to fight. HOPEfully CP2077 HtH will be more like Batman: AC at the start on Hard - one or two screw ups and it's over.I have to say, though, as fun (and good looking) as the HtH combat in Sleeping Dogs was at first, it got tiresome and repetitive pretty fast too.