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In game character Perspective!

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Overdosing

Overdosing

Rookie
#301
Feb 24, 2013
I'd very much want to see my character. Third-person is a must. First-person can be implemented if CDPR wanted to.
 
X

Xtreme-Void

Rookie
#302
Feb 24, 2013
GodSpeedDarkSeed said:
I'd very much want to see my character. Third-person is a must. First-person can be implemented if CDPR wanted to.
Click to expand...
pretty much this
 
D

darcler

Senior user
#303
Feb 24, 2013
TP for gameplay, FP for looking around and gawking at the scenery.
 
B

blazingsunz

Rookie
#304
Feb 24, 2013
I'm glad most people want third person perspective.

They should just focus on one perspective.Not both.
 
M

m0zleyv1bez

Rookie
#305
Feb 24, 2013
BlazingSunz said:
I'm glad most people want third person perspective.

They should just focus on one perspective.Not both.
Click to expand...
I agree with this.

Focus on one POV.

When you have 2 then it becomes a hassle making animations look smooth for both.
 
Sardukhar

Sardukhar

Moderator
#306
Feb 24, 2013
Right. We shouldn't give people, ( the most people on this poll), the choice because otherwise the animations won't look quite as good for the side that likes to watch themselves bound around. Animatedly.

I prefer FPP, but I certainly woudn't object to TPP as well, even if it made my FPP a little worse. Which it will.
 
C

cmdr_silverbolt

Senior user
#307
Feb 25, 2013
It would make sense to have FPP available for specific roles- like solo, cop, etc. It wouldn't make sense for a media or corporate to go into combat, so maybe stick with TPP for those guys.
 
E

easy505

Rookie
#308
Mar 8, 2013
I say both, kind of like Oblivion and Skyrim. This way, everybody's happy!

You know, cuz I like you guys. :D
 
B

braindancer12

Rookie
#309
Mar 9, 2013
Easy505 said:
I say both, kind of like Oblivion and Skyrim. This way, everybody's happy!

You know, cuz I like you guys. :D
Click to expand...
yeah but if they do it like this, they have to animate the character first from the 3rd person perspectiv! If not the walking and fighting animations looks shit.....
 
Sardukhar

Sardukhar

Moderator
#310
Mar 10, 2013
If we even get FPP, I'm sure they'll start with TPP. It's CDPR after all. Playing some Dragon's Dogma right now - melee is so much better in Third Person, I have to admit. I couldn't imagine this in First Person.
 
N

netra

Rookie
#311
Mar 11, 2013
Sardukhar said:
If we even get FPP, I'm sure they'll start with TPP. It's CDPR after all. Playing some Dragon's Dogma right now - melee is so much better in Third Person, I have to admit. I couldn't imagine this in First Person.
Click to expand...
Oh i love that game. It has a capcom trademark combat system one could say, that doesn't transfer to first person. Unlike skyrim where aiming for both perspectives ended being total mediocrity.
 
Garrison72

Garrison72

Mentor
#312
Mar 11, 2013
Skyrim has terrible melee. It's why I keep bringing it up as an example of why a compromise won't work. Dishonored has much better FP melee, but still pales in comparison to TP games.
 
Sardukhar

Sardukhar

Moderator
#313
Mar 11, 2013
Dishonoured! How could I forget. The melee in DH was great! If you went full on badass, it was truly inspiring. Parry, counterattack, teleport, stab.

Pretty much the only FP melee I've liked in years. Still, not as complex or engaging as the Dragon's Dogma melee I'm doing now.

HOWEVER.

Giving up good melee in a Cyberpunk game is fine with me. We invented rifles, pistols and flamers for a reason. Melee isn't much of an option in Cpunk unless you like dying. It's similar to fighting without body armour - doable but nuts.

Focussing a modern game perspective on sword fighting value seems anachronistic to say the least. There are plenty of sword fight games out there not set in 2077. Witcher 3 for example.

Although.

Although. If you could give me super cool, DD or Gothic fights with Cyberpunk martial arts and cyberweapons...I'd sign onto Third Person pretty damn quick.
It'd have to be reaaaally good though. first person in shooters is so much better. And cyberpunk has lots and lots of guns for a reason.
 
Garrison72

Garrison72

Mentor
#314
Mar 11, 2013
Yeah, expecting a deep melee system may be foolhardy. One of the reasons I want it is for non-lethal approaches, so we can get batman-like gadgets to enhance our stealth and melee skills to immobilize foes instead of killing them. I mean stuff like electric charges, batons to bludgeon, augs to enhance our reflexes, etc. But maybe in a world of so many guns it just won't make sense.
 
Sardukhar

Sardukhar

Moderator
#315
Mar 11, 2013
I certainly hope they include Gang Jazzler and various tasers and paintball guns. I need paintball guns for those damn Borgs.

I'd also hope for a choke-hold, elbow-to-the-temple option for non lethal. We can't kill everyone.
 
X

Xtreme-Void

Rookie
#316
Mar 11, 2013
I never liked first person only game, it is such a waste of a good resources.
 
B

borgheim

Rookie
#317
Mar 11, 2013
I generally prefer FPP because you feel more like you are the character, not controlling one. But it all depends on how the game is played, If there are FPS elements FPP if its boring point and click like other generic MMORPG then TPP.

If it has FPS elements being able to look around corners with TPP is not really fair, cornering is a skill and those who are bad at it should be at a disadvantage.
 
D

dudeman_jones

Rookie
#318
Mar 11, 2013
Both, on the contingent that you have to purchase the appropriate upgrades to do to so. For example, default as First Person. If the player gets a cyberoptic upgrade that's removable and remote viewable, allow a button to jump to that view wherever the cyberoptic was placed. If the player then gets a hover upgrade added to that cyberoptic, then it can fly up into a Third Person perspective. For harder difficulties, make removed cyberoptics vulnerable to destruction, requiring their repair or replacement.
 
A

ad1066

Rookie
#319
Mar 15, 2013
Dudeman_Jones said:
Both, on the contingent that you have to purchase the appropriate upgrades to do to so. For example, default as First Person. If the player gets a cyberoptic upgrade that's removable and remote viewable, allow a button to jump to that view wherever the cyberoptic was placed. If the player then gets a hover upgrade added to that cyberoptic, then it can fly up into a Third Person perspective. For harder difficulties, make removed cyberoptics vulnerable to destruction, requiring their repair or replacement.
Click to expand...
I was going to say yes to the first part, but now that I'm thinking of it, it would be better to grab a cheap wireless webcam, place it where you need it, then tap into it and have it feed the display into your cyberoptic.

As for the second part, the thought of people walking around with floating eyeballs following them everywhere is just creepy. Would much rather just have Third Person as a UI option, not an in-game thing.

-- Ben
 
D

Direwolf029

Rookie
#320
Mar 16, 2013
I'm fine with both first and third person, I'm not really sure I have a favourite, but only when that third person is over the shoulder or just behind the character. I'm not a fan of games where the camera is super zoomed out and it's either isometric or a birds eye view. I just feel so far removed from the game world and characters I find myself unable to really get into it.
 
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