In game character Perspective!

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I'd very much want to see my character. Third-person is a must. First-person can be implemented if CDPR wanted to.
 
Right. We shouldn't give people, ( the most people on this poll), the choice because otherwise the animations won't look quite as good for the side that likes to watch themselves bound around. Animatedly.

I prefer FPP, but I certainly woudn't object to TPP as well, even if it made my FPP a little worse. Which it will.
 
It would make sense to have FPP available for specific roles- like solo, cop, etc. It wouldn't make sense for a media or corporate to go into combat, so maybe stick with TPP for those guys.
 
I say both, kind of like Oblivion and Skyrim. This way, everybody's happy!

You know, cuz I like you guys. :D
 
I say both, kind of like Oblivion and Skyrim. This way, everybody's happy!

You know, cuz I like you guys. :D

yeah but if they do it like this, they have to animate the character first from the 3rd person perspectiv! If not the walking and fighting animations looks shit.....
 
If we even get FPP, I'm sure they'll start with TPP. It's CDPR after all. Playing some Dragon's Dogma right now - melee is so much better in Third Person, I have to admit. I couldn't imagine this in First Person.
 
If we even get FPP, I'm sure they'll start with TPP. It's CDPR after all. Playing some Dragon's Dogma right now - melee is so much better in Third Person, I have to admit. I couldn't imagine this in First Person.

Oh i love that game. It has a capcom trademark combat system one could say, that doesn't transfer to first person. Unlike skyrim where aiming for both perspectives ended being total mediocrity.
 
Skyrim has terrible melee. It's why I keep bringing it up as an example of why a compromise won't work. Dishonored has much better FP melee, but still pales in comparison to TP games.
 
Dishonoured! How could I forget. The melee in DH was great! If you went full on badass, it was truly inspiring. Parry, counterattack, teleport, stab.

Pretty much the only FP melee I've liked in years. Still, not as complex or engaging as the Dragon's Dogma melee I'm doing now.

HOWEVER.

Giving up good melee in a Cyberpunk game is fine with me. We invented rifles, pistols and flamers for a reason. Melee isn't much of an option in Cpunk unless you like dying. It's similar to fighting without body armour - doable but nuts.

Focussing a modern game perspective on sword fighting value seems anachronistic to say the least. There are plenty of sword fight games out there not set in 2077. Witcher 3 for example.

Although.

Although. If you could give me super cool, DD or Gothic fights with Cyberpunk martial arts and cyberweapons...I'd sign onto Third Person pretty damn quick.
It'd have to be reaaaally good though. first person in shooters is so much better. And cyberpunk has lots and lots of guns for a reason.
 
Yeah, expecting a deep melee system may be foolhardy. One of the reasons I want it is for non-lethal approaches, so we can get batman-like gadgets to enhance our stealth and melee skills to immobilize foes instead of killing them. I mean stuff like electric charges, batons to bludgeon, augs to enhance our reflexes, etc. But maybe in a world of so many guns it just won't make sense.
 
I certainly hope they include Gang Jazzler and various tasers and paintball guns. I need paintball guns for those damn Borgs.

I'd also hope for a choke-hold, elbow-to-the-temple option for non lethal. We can't kill everyone.
 
I generally prefer FPP because you feel more like you are the character, not controlling one. But it all depends on how the game is played, If there are FPS elements FPP if its boring point and click like other generic MMORPG then TPP.

If it has FPS elements being able to look around corners with TPP is not really fair, cornering is a skill and those who are bad at it should be at a disadvantage.
 
Both, on the contingent that you have to purchase the appropriate upgrades to do to so. For example, default as First Person. If the player gets a cyberoptic upgrade that's removable and remote viewable, allow a button to jump to that view wherever the cyberoptic was placed. If the player then gets a hover upgrade added to that cyberoptic, then it can fly up into a Third Person perspective. For harder difficulties, make removed cyberoptics vulnerable to destruction, requiring their repair or replacement.
 
Both, on the contingent that you have to purchase the appropriate upgrades to do to so. For example, default as First Person. If the player gets a cyberoptic upgrade that's removable and remote viewable, allow a button to jump to that view wherever the cyberoptic was placed. If the player then gets a hover upgrade added to that cyberoptic, then it can fly up into a Third Person perspective. For harder difficulties, make removed cyberoptics vulnerable to destruction, requiring their repair or replacement.
I was going to say yes to the first part, but now that I'm thinking of it, it would be better to grab a cheap wireless webcam, place it where you need it, then tap into it and have it feed the display into your cyberoptic.

As for the second part, the thought of people walking around with floating eyeballs following them everywhere is just creepy. Would much rather just have Third Person as a UI option, not an in-game thing.

-- Ben
 
I'm fine with both first and third person, I'm not really sure I have a favourite, but only when that third person is over the shoulder or just behind the character. I'm not a fan of games where the camera is super zoomed out and it's either isometric or a birds eye view. I just feel so far removed from the game world and characters I find myself unable to really get into it.
 
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