Sardukhar;n10953524 said:
I don't think that's fair. There is plenty of creative ambition and push. Just not in the way you might like.
Is there, though? I dunno,
if an aspect, such as the one we talked about for example, is made the easy, safe and mundane way, I don't think it's unfair to call it for what it is inspite there possibly being excellence elsewhere. Credit goes where credit is due for certain, but so does discredit.
I also have to agree with Snow on the point of Dishonored 2 and Prey. I don't believe they fell on the "complexity" of their gameplay design (they don't even look complex), but on other merits. They've repelled me so far by looking too dull with forced setups. (On different note, I wouldn't be surprised if Bethesda eventually discontinued Arkane based on those games.)
I believe that if the gameplay is an act of discovery, finding out those mechanical opportunities, possibilities and fineries it will find the audience even if it was initially more complex than what you would normally see in mainstream games. The lukewarm reception could well be about the design not being relentless enough in what it tries to achieve, e.g. RPG complexity, and instead aiming for halfsies and walking on eggshells with everything to not "offend" anyone who might prefer simpler games (since the mainstream audience comes in many shapes and forms). And in doing so, diluting everything to an extent and repelling more people from both sides of the argument. I'm not a market analyst (nor do I want to be, people are more complex than numbers on a statistic graphic), but I think it's logical.
Sardukhar;n10953524 said:
In this case, I still think a first or third person switch is best but I wouldn't mind seeing a top/isometric tactical view a la DA Origins. Or, perhaps, view points from multiple party members. Netrunners could see through hacked cameras and cyberware.
No opposition here, really.
I do think, if the gameplay works in a specific manner, it doesn't matter what the perspective is... ISO, 3rd person, or 1st person, or all of those by switch. Just as long as the perspectives don't force a characteristic norm specific for them... i.e. "if in 1st person, it must work like a FPS games do", but are accepted to work as they do through the core design.
Witcher 1 had three perspectives that had unified mechanical base (to my recollection). One of those could've well have been 1st person while still holding on to the cursor driven gameplay with the time-combo system.