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In game character Perspective!

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wisdom000

wisdom000

Forum veteran
#1,181
Jun 8, 2018
Sardukhar said:
I would like to see Third Person, and certainly axis of view is a concern, but I played many fun hours of Cpunk without seeing my character. I got to see the gear he was buying and the world he played in and that was just fine.

So I wouldn't say third person and visual customization is at all vital in emulating Cyberpunk 2020. Nice, but not vital.
Click to expand...
You didn't use miniatures? You didn't draw your character, or otherwise have an image you used as visual representation?

Also, SOCOM 1-3 were all tpp as default, and imhowere far more immersive than your battlefields and call of doodies. Of course it also didn't hurt that the default mode for gameplay was you got one life per match, not the endless respawn of your so called realistic moddern shooters.
 
Last edited: Jun 8, 2018
Sardukhar

Sardukhar

Moderator
#1,182
Jun 8, 2018
atomowyturysta said:
Ok. I'm totally making fun of FPP people but you guys are so ABSOLUTE in your views. "FPP is better becauste thist, that and this and that and YOU CAN'T like it the other way!" Yes I can and yes you can. Let's have both TPP and FPP. What's wrong with choice?
Click to expand...
RandomCyberdude said:
On the other hand if the game will be first person only, for me and for big amount of other players it will drop its position so hard, that i,personally,will think twice on possibility of buying the game..
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Yeah, i hope we all see the hilarity that Random's post follow Atom's? Especially after mine, which was all "TPP would be great! Even if I like FPP the most!"

I'd say perhaps everyone needs to look past their perspective demands and embrace the game, if it's good, regardless. Even if it's TPP only or FPP only or a switch between 2 modes, both of which are so-so. Or you will lose out on a great game.



wisdom000 said:
You didn't use miniatures? You didn't draw your character, or otherwise have an image you used as visual representation?
Click to expand...
Nah. Drawn images were always crappy and my characters were way cooler in my head. Even a lot of the early CP art was crap.

I -did- want some of those rare CP minis, but never found them back in the day. Even so, my characters changed so much, I'd have to mod the mini. NOW, if I played I'd use my beloved Adam Jensen fig or maybe unbox (gasp) Snake Plissken.

Don't get me wrong, visual references, good ones, to your PC are GREAT. But I don't need them to have a good time.

Oh and for whoever asked about W3 , no I wasn't as immersed in Witcher 3 as I could have been. Absorbed and happy, sure, but I rarely found myself thinking I was in the world, a la Bloodlines or STALKER.
Actual shooters like Call of Duty were, on the other hand, quite immersive but not very absorbing. Sure it felt like I was there, sort of, but who cares?
 
Snowflakez

Snowflakez

Forum veteran
#1,183
Jun 8, 2018
Sardukhar said:
Yeah, i hope we all see the hilarity that Random's post follow Atom's? Especially after mine, which was all "TPP would be great! Even if I like FPP the most!"

I'd say perhaps everyone needs to look past their perspective demands and embrace the game, if it's good, regardless. Even if it's TPP only or FPP only or a switch between 2 modes, both of which are so-so. Or you will lose out on a great game.





Nah. Drawn images were always crappy and my characters were way cooler in my head. Even a lot of the early CP art was crap.

I -did- want some of those rare CP minis, but never found them back in the day. Even so, my characters changed so much, I'd have to mod the mini. NOW, if I played I'd use my beloved Adam Jensen fig or maybe unbox (gasp) Snake Plissken.

Don't get me wrong, visual references, good ones, to your PC are GREAT. But I don't need them to have a good time.

Oh and for whoever asked about W3 , no I wasn't as immersed in Witcher 3 as I could have been. Absorbed and happy, sure, but I rarely found myself thinking I was in the world, a la Bloodlines or STALKER.
Actual shooters like Call of Duty were, on the other hand, quite immersive but not very absorbing. Sure it felt like I was there, sort of, but who cares?
Click to expand...
I'm surprised you'd prefer FPP. I know we've discussed it before, but it still surprises me, given the games I know you've enjoyed in the past. Nothing wrong with it though.

I know I've said this to you before, but let me just use this as a platform to repeat it to everyone: some players suffer from motion sickness, so not wanting to play the game because its FPP only doesn't necessarily just mean "IF I CAN'T HAVE IT MY WAY IM TAKING MY BALL (or money) AND GOING HOME!"

Sometimes, its' really a genuine "I cannot play this or I will throw up," and that's really super not fun for those individuals. Again, I get that they're in the minority, but I would ask that people who want FPP-only would at least entertain this concept and be more open to at least a hybrid system.

Those individuals have likely partially become fans of CDPR's games because of the TPP perspective. It's sort of the "normal" thing for them. It's fine to want to shake up the normal, just be wary that when you do, there's collateral damage.
 
Garrison72

Garrison72

Mentor
#1,184
Jun 8, 2018
One feeling I have is there's more room to innovate in third person than in first person - that sticking with FP may actually limit the variety of movement and action.
 
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Sardukhar

Sardukhar

Moderator
#1,185
Jun 8, 2018
Snowflakez said:
I'm surprised you'd prefer FPP. I know we've discussed it before, but it still surprises me, given the games I know you've enjoyed in the past. Nothing wrong with it though.

I know I've said this to you before, but let me just use this as a platform to repeat it to everyone: some players suffer from motion sickness
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Yeah, motion sickness sucks. It's real - I see people get it in VR pretty badly. Seems to be no pattern either. Friend of mine who is pilot-qualified and a real-life tactical shooter can't play in VR longer than 5 minutes. He's really great at Onward..and then has to lie down. I don't know what the fix is for that, but I hope companies that do FPP games look at it.

I prefer FPP for immersive gameplay in an RPG. I didn't like W3 in FPP when I modded it, for example, since melee combat and the game itself was meant for TPP. I tried GTA in FPP and didn't like that either. So it varies. In -general- my favourite you-are-there games are in FPP but I'm fine with others.

Garrison72 said:
One feeling I have is there's more room to innovate in third person than in first person - that sticking with FP may actually limit the variety of movement and action.
Click to expand...
Yeah, this would be a real worry. Both in terms of melee weapon/martial arts and terrain movement across obstacles. And vehicles. These problems can be overcome - Kingdom Come is still so fun - but typically they are inferior solutions.

Also, if I'm going to be using Thai Kick Boxing in CP2077, I'd like to see my character kicking ass.
 
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Snowflakez

Snowflakez

Forum veteran
#1,186
Jun 8, 2018
Sardukhar said:
Also, if I'm going to be using Thai Kick Boxing in CP2077, I'd like to see my character kicking ass.
Click to expand...
This is the only argument that ever needs to be made for the presence of TPP (optional or otherwise) in any game, ever. ;)
 
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Garrison72

Garrison72

Mentor
#1,187
Jun 8, 2018
Snowflakez said:
This is the only argument that ever needs to be made for the presence of TPP (optional or otherwise) in any game, ever. ;)
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I get Sard's point about immersion and the superiority of FP shooting mechanics. High level shooters in the tournament space are always FP. This is no accident. I'd like to think some variation of TP shooting could get there at some point. Not sure what that would look like. At the very least TP represents to me a more holistic design approach.
 
Last edited: Jun 8, 2018
Shavod

Shavod

Wordrunner
#1,188
Jun 8, 2018
Snowflakez said:
I know I've said this to you before, but let me just use this as a platform to repeat it to everyone: some players suffer from motion sickness, so not wanting to play the game because its FPP only doesn't necessarily just mean "IF I CAN'T HAVE IT MY WAY IM TAKING MY BALL (or money) AND GOING HOME!"

Sometimes, its' really a genuine "I cannot play this or I will throw up," and that's really super not fun for those individuals. Again, I get that they're in the minority, but I would ask that people who want FPP-only would at least entertain this concept and be more open to at least a hybrid system.
Click to expand...
I do get that and it is definitely a good reason to be opposed to that, however as you already said, most people complaining about the game being possibly FPP only don't have motion sickness of any kind, yet they still make it a deal breaker to them, which I find really silly, since just as Sard, I personally don't have nothing against TPP or even hybrid system, I simply have my preference for game being FPP only for different reasons that I already voiced elsewhere (and because in hybrids one of the two perspectives usually sucks and you never can't be sure which one it's going to be).

Snowflakez said:
Those individuals have likely partially become fans of CDPR's games because of the TPP perspective. It's sort of the "normal" thing for them. It's fine to want to shake up the normal, just be wary that when you do, there's collateral damage.
Click to expand...
Well, when I started following The Witcher game and CDPR for the first time all I knew about the game was that it's going to have isometric camera only and it kinda looked like Neverwinter Nights, so I never really cared about what kind of camera the game will have, as long as it looks interesting, but I can see how for some people it can be troublesome.
 
Neuronin

Neuronin

Senior user
#1,189
Jun 9, 2018
When 1st person perspective is done well it's truly remarkable. I think that if you care about immersion above all else, then 1st person perspective is probably the way to go.
 
Suhiira

Suhiira

Forum veteran
#1,190
Jun 9, 2018
Neuronin said:
When 1st person perspective is done well it's truly remarkable. I think that if you care about immersion above all else, then 1st person perspective is probably the way to go.
Click to expand...
Only if you're one of those people that uses three monitors so you have some peripheral vision.
The lack thereof is my main complaint about most FPP games. Sure it's easily fixable if they bother to include a FOV slider, but many games don't.
 
Snowflakez

Snowflakez

Forum veteran
#1,191
Jun 9, 2018
Shavod said:
Well, when I started following The Witcher game and CDPR for the first time all I knew about the game was that it's going to have isometric camera only and it kinda looked like Neverwinter Nights, so I never really cared about what kind of camera the game will have, as long as it looks interesting, but I can see how for some people it can be troublesome.
Click to expand...
Right, I was specifically referring to people with motion sickness. They may have bought CDPR's games because they're one of the few "safe" developers (who probably won't change camera perspectives, even if they change everything else), but if CDPR does change it, they will be collateral damage. Not saying they shouldn't change it regardless if that's what they want to do, of course.
 
Shavod

Shavod

Wordrunner
#1,192
Jun 9, 2018
Snowflakez said:
Right, I was specifically referring to people with motion sickness. They may have bought CDPR's games because they're one of the few "safe" developers (who probably won't change camera perspectives, even if they change everything else), but if CDPR does change it, they will be collateral damage. Not saying they shouldn't change it regardless if that's what they want to do, of course.
Click to expand...
The Witcher 1 had isometric camera that they got rid of in the sequel, the first game also allowed you to play the whole game using nothing more then a mouse (maybe with the exception of accessing the interface), which also was not present in the later games. And yes, there were people with various physical disabilities that complained about that, since now playing the game was almost impossible to them (unless they got a multifunctional mouse). So they are not really above ditching certain features across the different games, if they think it will make for a better experience overall, even if it means alienating some of the previous fans. Of course, I'm not wishing for you to not be able to play the game, I'm just making it clear that decision like that wouldn't be nothing unusual for CDPR, especially for a completely new title that they revealed almost nothing about and that based on what we know of will definitely incorporate some shooter elements.
 
Suhiira

Suhiira

Forum veteran
#1,193
Jun 9, 2018
Shavod said:
<clip> based on what we know of will definitely incorporate some shooter elements.
Click to expand...
Actually we don't KNOW this.
We merely assume it based on a comment CDPR made that indicate CP2077 would be more "action" oriented then W3 was.
Given how long ago this was said it's possible they may have changed their minds. and it won't be a player centered "action" game but a character focused RPG.
 
CavusRex

CavusRex

Forum regular
#1,194
Jun 9, 2018
Suhiira said:
Actually we don't KNOW this.
We merely assume it based on a comment CDPR made that indicate CP2077 would be more "action" oriented then W3 was.
Given how long ago this was said it's possible they may have changed their minds. and it won't be a player centered "action" game but a character focused RPG.
Click to expand...
Being a character oriented RPG doesn't mean shooter elements are impossible. Considering that the 2 most likely mechanical choices for combat would be either turn based or "falloutish" combat I'd go will the latter since CDPR has more experience with real time action.
 
Shavod

Shavod

Wordrunner
#1,195
Jun 9, 2018
Suhiira said:
Actually we don't KNOW this.
We merely assume it based on a comment CDPR made that indicate CP2077 would be more "action" oriented then W3 was.
Given how long ago this was said it's possible they may have changed their minds. and it won't be a player centered "action" game but a character focused RPG.
Click to expand...
In job offers for combat designers they stated that they search for people who had experience working on shooters with RPG elements, so I would say that's a pretty strong indication that the game during combat will at least play similar to the shooter in terms of controls and aiming.
 
Suhiira

Suhiira

Forum veteran
#1,196
Jun 9, 2018
Shavod said:
In job offers for combat designers they stated that they search for people who had experience working on shooters with RPG elements, so I would say that's a pretty strong indication that the game during combat will at least play similar to the shooter in terms of controls and aiming.
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Yep.
I was merely pointing out that we're not 100% certain tho.
Personally I'd bet on shooter mechanics. I just hope there's a non-shooter option (something like VATS) for those of us that don't do shooters or was a full RPG experience.
 
Shavod

Shavod

Wordrunner
#1,197
Jun 9, 2018
Suhiira said:
Yep.
I was merely pointing out that we're not 100% certain tho.
Personally I'd bet on shooter mechanics. I just hope there's a non-shooter option (something like VATS) for those of us that don't do shooters or was a full RPG experience.
Click to expand...
At least early on they were planning some kind of tactical mode and the poster with that feature is still in the office, suggesting that it's not (completely) outdated, so it's definitely a possibility that they include something like that on top of shooter mechanics.
 
Snowflakez

Snowflakez

Forum veteran
#1,198
Jun 9, 2018
Shavod said:
The Witcher 1 had isometric camera that they got rid of in the sequel, the first game also allowed you to play the whole game using nothing more then a mouse (maybe with the exception of accessing the interface), which also was not present in the later games. And yes, there were people with various physical disabilities that complained about that, since now playing the game was almost impossible to them (unless they got a multifunctional mouse). So they are not really above ditching certain features across the different games, if they think it will make for a better experience overall, even if it means alienating some of the previous fans. Of course, I'm not wishing for you to not be able to play the game, I'm just making it clear that decision like that wouldn't be nothing unusual for CDPR, especially for a completely new title that they revealed almost nothing about and that based on what we know of will definitely incorporate some shooter elements.
Click to expand...
What? The Witcher 1 wasn't isometric focused. Not even close. Maybe in the Polish version? The character perspective has stayed virtually 100% consistent across all three games. Third person, over the shoulder. Everything BUT that has changed. That's not to say tweaks haven't been made to it for usability, and "next-gen" gameplay, but still.

I believe iso was an option.

I'm already aware of everything else you said. I'm just pointing out that the risks are indeed risks, and people who ignore them should at least be informed. If you advocate for exclusively FPP gameplay and you're aware of the collateral damage, fine. If you do it without being aware of that, that's a problem.

Of course, I have plenty of good arguments to make for TPP exclusivity, too, but I'd rather not exclude people just because I think a hybrid-perspective system may theoretically, possibly, maybe be worse. And, even if both perspectives are a bit worse than they could be, that's a price I'm MORE than willing to pay to open the game up to as many people as possible.
 
Shavod

Shavod

Wordrunner
#1,199
Jun 9, 2018
Snowflakez said:
What? The Witcher 1 wasn't isometric focused. Not even close. Maybe in the Polish version? The character perspective has stayed virtually 100% consistent across all three games. Third person, over the shoulder. Everything BUT that has changed. That's not to say tweaks haven't been made to it for usability, and "next-gen" gameplay, but still.

I believe iso was an option.
Click to expand...
I never said it was the only perspective available, but isometric perspective was very much an option, however for example combat system seemed to be much better suited for that particular camera. My point was that there were people who prefered isometric view over TPP, yet it didn't stop RED's from removing this feature completely in the later games.
 
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Snowflakez

Snowflakez

Forum veteran
#1,200
Jun 9, 2018
Shavod said:
I never said it was the only perspective available, but isometric perspective was very much an option, however for example combat system seemed to be much better suited for that particular camera. My point was that there were people who prefered isometric view over TPP, yet it didn't stop RED's from removing this feature completely in the later games.
Click to expand...
Sorry I misunderstood. Thanks for clarifying.

Yes, that's pretty much what I was getting at. It's possible (I wouldn't say "probable," but maybe 40/60) they do get rid of it, I just hope they consider all the angles.
 
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