Maelcom404;n10884081 said:Also, you're supposed to drive vehicules in it (they hired people for it) and FPP driving is clunky as hell.
I do not know why driving would necessarily be bad in FPP, perhaps it depends on the input device, but I did not have issues with simple WASD + mouse controls in other games, where the keys accelerate, brake and steer, while with the mouse one can look around without steering. Of course, I do not expect something comparable to a title specialized in simulation (like racing games), but rather what is sufficient in an action RPG. In any case, it cannot be much clunkier than riding Roach.
A last part on the Moon? Orbital "confirmed", which is cool, but rather "away" from the "We want to keep the game at street level", won't complain tho if we have to see a lot of CP world.
Not much is known about that, it could be anything from a full expansion to just one quest like Witcher 3's Through Time and Space, where you travel to those different worlds and they are interesting, but in the end you only see each of them for a few minutes.
Customisation would be kinda "meh", since you'd care way less about your character since to don't see him (excepted in a bunch of cinematics), mostly that "customisation" is a core feature in Cyberpunk.
Even if we only saw the character in cinematic dialogues and cutscenes, there would likely be plenty of the former. On a complete playthrough of The Witcher 3 base game, one can spend many hours watching Geralt talk in cinematic dialogues (with him having 12000+ lines, most of them in quests), and Cyberpunk could very well have even more, being a more ambitious game. I also think FPP would be more like in Dying Light than, say, Elder Scrolls, in that the protagonist would have a partly visible body. Then again, my bet is still that the game will include both TPP and FPP, and the rumors are just exaggerating to attract more clicks.
Lisbeth_Salander;n10885511 said:Back in 2013 CDPR said they would like CP2077 to have 2 sandbox enviroments, and they also said the game would happen in Night City and the wastelands around it. These wastelands will be important for the role of "nomads" and to the story of the game. Focusing on wastelands or areas around the city would be way more important than a moon base.
If the section on the Moon is short, CDPR might not have considered it worth mentioning as a separate "sandbox". For The Witcher 3, the worlds in TTaS and the fablesphere (although technically a part of the Toussaint hub) are often not mentioned as regions simply because they are small and only visited briefly. Alternatively, it may be a newer idea than the key points poster, or only planned in a DLC.
It may be interesting to note that all three of The Witcher 3 main game, Hearts of Stone and Blood and Wine include traveling to some unusual environment that may not even be real, a quest on the Moon in Cyberpunk would not be that surprising.
Last edited: