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In game Vehicles!

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wisdom000

wisdom000

Forum veteran
#541
Jun 4, 2013
cmdr_flashheart said:
I guess you could say that we shouldn't get an infinite number of vehicles,
Click to expand...
Blasphemy.... don't make me kill you......


like in Sleeping Dogs or other games,
Click to expand...
You have never played Sleeping Dogs have you? The amount of cars you get is very very finite... same with GTA. Hell even Saints Row has limits.

so if you crashed or abandoned them, they won't regenerate. .
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No no no no... this shit is bad enough in GTA, where you get a car you love, and you can't drive it anywhere because half the missions put you in a different vehicles, and just driving around is bound to get your vehicle destroyed if you do anything fun... Make me pay to repair them, I am fine with that, but losing the vehicles, that's just bullshit.

blank_redge said:
Hm.

I don't think I have a really strong opinion on refuelling as a game mechanic, one way or the other. The idea of running out of fuel during a job or during a particularly spirited pursuit makes for a good storytelling device, but realistically, a full tank of CHOOH / full battery charge would get you around the city several times, with plenty in the tank to spare.

Any car you could "liberate" has a good chance of not needing to top off, 'specially if you liberate said car from the CHOOH station / recharging station, just as Joe or Jane Citizen is finishing up. While I wouldn't be fussed if they did include a refuelling / recharging mechanic, it's not something I require / hope for in the game.
Click to expand...
Pretty much this...

Refeuling, while a neat way to add a miniscule bit of drama, wouldn't really add much to the game. Although I like the idea of gas stations actually serving a purpose in the game...
 
blank_redge

blank_redge

Rookie
#542
Jun 4, 2013
Wisdom000 said:
...this shit is bad enough in GTA, where you get a car you love, and you can't drive it anywhere because half the missions put you in a different vehicles, and just driving around is bound to get your vehicle destroyed if you do anything fun... Make me pay to repair them, I am fine with that, but losing the vehicles, that's just bullshit.
Click to expand...
*nods*

Using GTA IV as an example, there's cars that are rare to spawn / hard to get, 'specially in the color scheme you want. If you take it to get it painted, it randomly rolls a new color for you, so getting the EXACT color you want may take a while.

Now, it seems absurd to me that I'd invest all this time info finding said vehicle, and getting it fixed up the way I want, without putting LoJack on it / locking the f'king doors on it when I leave on my job, so I can pick it up later (or use LoJack to find it, if someone boosted it.)

Regenerating vehicles in your garage, while less "realistic," feels less punitive than the GTA IV model, where, if you have to leave your cherised ride anywhere during a mission (or even if you get out and walk too far away!) your hard-won vehicle goes poof.

It would be a-freakin'-mazing if I could leave my car somewhere in the game world, lock the doors, and retrieve it later on, or use some sort of tracking to find where it's been taken, but I haven't seen a sandbox developer do anything with that level of object permanence yet, and I don't expect CDPR to try to tackle that coding monster. Typically, if you don't stash your ride in a designated spot (be it a garage or a parking spot,) it vanishes. Personally, I'm not keen on my vehicles just going poof.
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#543
Jun 4, 2013
Wisdom000 said:
No no no no... this shit is bad enough in GTA, where you get a car you love, and you can't drive it anywhere because half the missions put you in a different vehicles, and just driving around is bound to get your vehicle destroyed if you do anything fun... Make me pay to repair them, I am fine with that, but losing the vehicles, that's just bullshit.
Click to expand...
I think the same principles as Character death can be afforded here. Your car may ge totalled, but you can pay through the nose to get it fixed, riht up until it's a write-off.
 
C

cmdr_silverbolt

Senior user
#544
Jun 4, 2013
ChrisWebb2020 said:
I view it the same way as I do buying ammo for weapons. A necessity. If you're in pursuit of someone and you run out of fuel, you're screwed. Even worse if it's the other way round.

And as for being good at stealing/boosting a ride... That all depends on how you feel about paying fines and doing time. It could also adversely affect your chances at completing tasks as you may have to dodge bullets from the vehicles owner, not to mention the police.
Click to expand...
Any mechanic which leads to repetitious gameplay is NOT enjoyable. You run out of gas, you fuel it. You run out, you fuel. Run out, fuel. How is that interesting at all? I disagree that running out during a mission or whatever would be that interesting, at best it would be a very minor inconvenience.

Also, imagine getting a vehicle from someone else- you get a vehicle, you get chased. You get it, chased. Get it, chased. You do some time, pay a fine. Life goes on. That has only added tedium to the game, nothing else.

So that's why, I am seriously not hoping for a fueling mechanic because they result in repetitious and uninteresting gameplay. Where's the fun in that?

@ Wisdom: you are a paranoid mess, lol. Or you didn't read and understand my post.
 
Garrison72

Garrison72

Mentor
#545
Jun 4, 2013
I posed the quesiton off hand but I think in this case Flashheart is right. The only way I could see it justified is if it played a strategic role in missions and planning and wasn't a boring routine. The other quesiton I have is, should vehicle access and/or ownership come at a premium? Meaning we can't just jack a car a la GTA, we have to save up and buy one ( cops get one for free when they reach a certain rank), and losing it means a massive setback in our funds. Conversly, the more we invest in upgrading it, the more likely we'll see it in our garage at game's end.
 
blank_redge

blank_redge

Rookie
#546
Jun 4, 2013
slimgrin said:
The other quesiton I have is, should vehicle access and/or ownership come at a premium? Meaning we can't just jack a car a la GTA, we have to save up and buy one ( cops get one for free when they reach a certain rank), and losing it means a massive setback in our funds. Conversly, the more we invest in upgrading it, the more likely we'll see it in our garage at game's end.
Click to expand...
Well, this goes back to my post above about object permanence.

We drive our whip-of-choice to start our next job. When the job finishes, and we're dumped wherever the job ends, will we be able to go back to where we left our vehicle, and find it there? It would be frustrating and pointless to scrimp and save for an in-game object that disappears if we go 'round the block.
 
wisdom000

wisdom000

Forum veteran
#547
Jun 4, 2013
blank_redge said:
*nods*

Using GTA IV as an example, there's cars that are rare to spawn / hard to get, 'specially in the color scheme you want. If you take it to get it painted, it randomly rolls a new color for you, so getting the EXACT color you want may take a while.

Now, it seems absurd to me that I'd invest all this time info finding said vehicle, and getting it fixed up the way I want, without putting LoJack on it / locking the f'king doors on it when I leave on my job, so I can pick it up later (or use LoJack to find it, if someone boosted it.)

Regenerating vehicles in your garage, while less "realistic," feels less punitive than the GTA IV model, where, if you have to leave your cherised ride anywhere during a mission (or even if you get out and walk too far away!) your hard-won vehicle goes poof.

It would be a-freakin'-mazing if I could leave my car somewhere in the game world, lock the doors, and retrieve it later on, or use some sort of tracking to find where it's been taken, but I haven't seen a sandbox developer do anything with that level of object permanence yet, and I don't expect CDPR to try to tackle that coding monster. Typically, if you don't stash your ride in a designated spot (be it a garage or a parking spot,) it vanishes. Personally, I'm not keen on my vehicles just going poof.
Click to expand...
A-men to all of this...

On a side note...
I loved Saints Row for giving you the ability to store a grand amount of vehicles... but you know what I loved more.... GTA San Andreas... where you had a ridiculous amount of properties to store pretty much the same amount of vehicles as in Saints Row 2, but instead of them all just going in some inexplicable teleporting tesseract, you stored the vehicles in seperate garages, allowing you to place vehciles by need and surroudnings...

So you could have your muscle cars out in the trailer park or the woods, you super fast bikes in your city apartment, your lowriders in the hood, etc....

However, it was all for nothing,b ecause once you got the vehicles there, as I said, you couldn't really take them out again, because you would lose them...

SR2, because of CO-OP and the vast number of customization options, spawned a huge community of guys who just traded vehicle or showed them off to each other. Saints Row Motors was the semi officially sponsored club on the old SR forums, and we managed to pull off some fantastic customizations and get pretty much every wierd vehcile in the game, even all the ones you weren;t supposed to get (the brotherhood drug van, the Samedi limo hearse, etc...

This kind of thing added countless hours of enjoyment to the game far beyond the story.... and I would very much like to see something like this for Cyberpunk, since they screwed it up so badly in SR3.
 
Sardukhar

Sardukhar

Moderator
#548
Jun 4, 2013
Yeaah. I have no problem with them adding those details, but low in priority. I didn't play GTA much at all after the story. No, wait..not at all. And SR2 story never grabbed me.

So I hope that CDPR dumps most of their effort into a big, involved, AI-smart, random-events-galore, respondent world with a deep and lengthy story. Guns, cyber and locations are next, with vehicles and companions and outer areas after that, clothes and class-specific stuff last of all.

Because running around in a world with no story to play in always feels dead to me.
 
wisdom000

wisdom000

Forum veteran
#549
Jun 4, 2013
Really, with a sand box game, there is pretty much no limit on how long the story can be... the only real limiting factor are the number of cutscenes you want to include... Now the best way to get around this issue would be to use the in game graphics for the cutscenes (like gta 4 did)... but that still has its problem in that it's a pre-recorded scene, which takes up memory.

Or of course they could not have cutscenes at all, though that is unlikely.
 
wisdom000

wisdom000

Forum veteran
#550
Jun 4, 2013
I want speed control... I have seen some sandbox games with a cruise control mechanic that was kinda neat... and RDR had it so you could set your horse to just kind of follow along behind other horses, that was a neat idea too.

I would like to see a mechanic where you double tap the accellerator to set your speed to the speed of the traffic around you... so you can just kind of cruise. With so many of these games, you just go flat out or nothing, and if you want to rive normally you have kinda speed up and slow down and speed up and slow down.... it gets really wonky, and made follwoing your bike gang in any reasonable fashion in Lost and The Damned almost impossible...

I also miss the old option on GTA 3, vice city, and San Andreas for the paddle buttons to look left or right, made turning so much easier...
 
blank_redge

blank_redge

Rookie
#551
Jun 4, 2013
Wisdom000 said:
I want speed control... I have seen some sandbox games with a cruise control mechanic that was kinda neat... and RDR had it so you could set your horse to just kind of follow along behind other horses, that was a neat idea too.

I would like to see a mechanic where you double tap the accellerator to set your speed to the speed of the traffic around you... so you can just kind of cruise. With so many of these games, you just go flat out or nothing, and if you want to rive normally you have kinda speed up and slow down and speed up and slow down.... it gets really wonky, and made follwoing your bike gang in any reasonable fashion in Lost and The Damned almost impossible...
Click to expand...
Given that we live in the age of Google's self-driving cars, this should definitely be an option. Smart traffic interpretation (car keeps pace with traffic, stops at appropriate lights, goes at appropriate lights, hits a minimum amount of pedestrians...)
 
thewarsend

thewarsend

Forum veteran
#552
Jun 4, 2013
blank_redge said:
Given that we live in the age of Google's self-driving cars, this should definitely be an option. Smart traffic interpretation (car keeps pace with traffic, stops at appropriate lights, goes at appropriate lights, hits a minimum amount of pedestrians...)
Click to expand...
Sounds doable.. Almost like taking a cab in GTA IV.
 
blank_redge

blank_redge

Rookie
#553
Jun 4, 2013
Pretty much. The driver assist / autopilot / whatever they call it would either do one of two things:

1. Go to a predetermined destination, a-la the cabs in GTA IV.

2. Borrow the traffic AI, and accelerate / stop with traffic and lights, as appropriate.

I could even see the driver assist having both of these as options.


Though, cars this intelligent should DEFINITELY be hackable by Netrunners, provided they're connected to the 'Net. Opens up all kinds of possibilities for creative mischief. Heh.
 
C

cmdr_silverbolt

Senior user
#554
Jun 4, 2013
Self-driving cars are effing lame, in-game or IRL.

While I understand the need to be driven around IRL, I don't get why that should happen in a game- aren't you playing the game to do stuff, and not have it done for you?
 
Sardukhar

Sardukhar

Moderator
#555
Jun 5, 2013
..kind of a mix of both, sometimes. I enjoy the occasional tour of the game setting. In WoW, I used to take taxi flights just to see what was what.

Plus. Plus. Self-driving cars means -hackable- self driving cars. I see potential fun there, both in-mission and random chaos. Hackable by either Netrunners or Techies, or if we get lucky, anyone with Interface/Jury Rig Special Ability higher than 3.
 
blank_redge

blank_redge

Rookie
#556
Jun 5, 2013
cmdr_flashheart said:
Self-driving cars are effing lame, in-game or IRL.

While I understand the need to be driven around IRL, I don't get why that should happen in a game- aren't you playing the game to do stuff, and not have it done for you?
Click to expand...
1. Enter address into car. Car begins driving.

2. Prime remote detonator on the satchel of semtex.

3. Exit moving vehicle.

4. Wait for car to arrive at target destination, and trigger the remote.

5. Watch the pretty light show. Take a picture of it, and email it to your contact for proof of job completion.
 
C

cmdr_silverbolt

Senior user
#557
Jun 5, 2013
Well, whatever, a self-driving car or NPC driven car are practically the same.
 
blank_redge

blank_redge

Rookie
#558
Jun 5, 2013
cmdr_flashheart said:
Well, whatever, a self-driving car or NPC driven car are practically the same.
Click to expand...
...well, yes.

While I definitely want to do the driving most of the time, there's a few occasions where it'd be nice if I didn't have to try to focus on steering *and* aiming at the same time.
 
C

cmdr_silverbolt

Senior user
#559
Jun 5, 2013
But that's the best part- I loved the missions in Sleeping Dogs where you drove and went ratatatatat. Twas all kinds of awesome.
 
W

whipblade

Rookie
#560
Jun 5, 2013
Vehicles are not needed. As long as I can ride in an AV, or get to where I am going via mass-transit, I just don't see a large benefit at this point of going to the effort of putting vehicles in the game.
 
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