sepulchre said:
Okay, Hahaha! I've fought these guy 5 times and can't get anywhere.
1. What sword are you using?
2. What potions are you using?
3. What blade enhancement do you have on your sword?
4. What tactics are you using?
1. Remember to use your STEEL sword on humans; the silver sword is for monsters. By this point in the game, you should either have found Harvall in the Swamp, or you should have made a 3-meteorite sword; you shouldn't still be using the plain steel sword that Vesemir gave you in the Prologue.
2. At some point, the Hierophant says that you should make whatever preparations you need to make. This is a good time to put oil on your sword and to quaff a potion or two. Swallow is a no-brainer; it'll help you heal faster. If you're having trouble with this fight, you might also want a
Full Moon potion, which doubles your hit points. You might want to have a
White Raffard's Decoction in reserve, to take if you get down to that black-and-white, hear-your-heartbeat, near-death state. Or, if you've put a lot of skill points into your Signs, you might want a Tawny Owl instead of the Full Moon; it depends on how you play.
And don't forget the additional substances! A Nigredo potion increases your damage by 20%, a Rubedo potion increases your rate of healing, and an Albedo potion reduces the toxicity of any potion you take after it. These things stack with other bonuses, so you can have Swallow AND Rubedo effects active simultaneously. You can have diamond dust on your sword AND a Nigredo effect. By this point in the game, I'm making all of my Swallows Nigredo. Or perhaps you'd prefer Rubedo. Take a Swallow Nigredo and a Full Moon Rubedo, and you'll be VERY hard to kill.
3. You'll want a blade enhancement. A whetstone will increase your damage by 10%, a grindstone by 20%, and diamond dust by 40%. (These don't stack, so you have to choose ONE.) Or you could use an oil. Hanged Man's Venom poisons wounded opponents, Brown oil causes bleeding, and Crinfrid oil causes pain. The point of Crinfrid oil isn't sadism; rather, opponents who are in pain double over and moan for awhile, which means that they stop attacking you for a short time. That makes Crinfrid oil especially useful when fighting groups of enemies, since forcing several of them to stop attacking you for a time cuts down on the number of enemies you have to fight at once. If you put Crinfrid oil on your blade and do group style on a group of enemies, one or more of them should stop attacking you for a bit.
4. When dealing with large groups, you can either use Group Style and try to hit everyone around you at once, or you can approach the edge of a group, engage with one opponent, then run away a short distance (short enough that he follows you) and fight him there. This allows you to take on a group of opponents one at a time.
And don't forget your Signs! Aard can stun an opponent, allowing you to kill him in one move. Igni can set opponents on fire, so you can Igni a group first, then fight them with your sword. They'll take damage from any incineration effects AND from your sword at the same time, enabling you to deal a lot of damage. Quen makes you unhittable for a short time, which can give you some breathing room to take White Raffard's Decoction or to let your Swallow heal you up a bit.
And, since you're the fastest thing in the game, you can run. Don't be afraid to run in circles, leading them along behind you like the Pied Piper.

You heal while you run, so if you run ahead of them, you can get out of striking range and heal up while you're running. I think you might fail the quest if you run TOO far, so run in circles, not clear back to the landing.
This fight is entirely winnable! I'm sure you can do it, you just need to remind yourself of how combat goes in
The Witcher, after being away from it for a few months.
If worse comes to worst, you can upload your game to MediaFire (zip it first, please!), send me the URL, and I'll play you past this point. But I think it will be more satisfying if you do it yourself.
