I think that\s a nonsensical argument. Bioware has proven time and time again that you can create an excellent experience while still having decisions from previous games mattering. If CDPR wanted to make a stand alone game then they shouldn't have set TW3 directly after TW2 with the biggest events of TW2 playing a major role in TW3.
To not have imported decisions playing a role is ludicrous.
BioWare's achievements in this field are arguable, and I enjoy their games, don't get me wrong. I haven't played Inquisition yet so maybe I missed some great advancement they did, but from my experience with Mass Effect, it's not all that different than what's happening here. I don't recall any decision in ME1 that significantly shapes the starting political situation in ME2, and likewise between 2 and 3. Not to the extent of affecting the climate as drastically as what it seems Radovid did. The biggest consequences in ME I remember (and even then I think the extent of the consequences are limited) concern Shepard's companions. Very few alter the entire landscape. Udina or Anderson, Council alive or not, Collector Base, Rachni queen, the Geth heretics in A House Divided... I believe there is no decision you make in a game of BioWare that has overbearing consequence on the plot of a sequel. But, again, I haven't played Inquisition, so maybe I'm missing out.
I'll be happy if there's a nod here and there throughout the game about things we did and stuff we said to characters, but I'm not fazed about big decisions not being imported. Something like Radovid becoming the de facto ruler of the North seems like a major story point and I understand why CDPR will want to leave that as a
constant, not susceptible to our previous decisions. My guess remains that this is something crucial to the plot, and I still stand behind my belief that the less a developer has to cater to play choice, the deeper an experience he can create. The more variables you try to capture, then the less in depth you can go. It's true to a single game, and it's particularly true to a series.
They chose a certain political situation. In turn, I expect them to commit and invest in it fully. Add an altogether different political situation, and you can invest a bit less. Add a third, and you can invest a bit less, and a bit less... etc. I prefer one general outline that is very fleshed out than several that are mostly skin-deep. It may have been a bit more jarring if TW3 takes place immediately after TW2, but if I understand correctly, it takes place half a year after, no? Unless something changed since the debut trailer. I think 6 months make it a bit more tolerable for CDPR to design the political situation they want regardless of TW2, than if they continued it one week after Loc Muinne.
Maybe I'll be proven wrong and CDPR will shock me with the extent of the consequences of previous games. I doubt it, and I'm fine with it. I never expected that and I still don't. As for
why bother in previous games? I feel that's a bit melodramatic. I played TW1 for TW1, TW2 for TW2, and I'll play TW3 for TW3. Each game had its own payoff and I'm happy with that.