In the open world, no reflection of the protagonist V is visible on the object

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All picture quality settings (including ray tracing) have been turned up to maximum. Except for the mirrors that need to be opened! Can't see any reflection of the main character in all other places where there are reflections (building exterior glass, vehicle glass, standing water on the ground, all other mirrors)? Is this the first person that has been advertised to bring the so-called sense of immersion? Why do I think this greatly spoils the sense of immersion!
 
That's the double edged sword that is ray tracing... yea, it looks great, but since V has such a variable, complex model, they couldn't really make their reflections happen.
 
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I taught only me who have this issue :facepalm:
 
The game does not load the head model while in FP,that's why you need to "open the mirrors",so the engine loads the head(sometimes bold :D).That explains why they have removed the RT reflection of V.
 
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