Increased Loading Screens After 1.05
After this patch i noticed a big amount of increase in loading screens.
When loading a save it takes at least 10-20 seconds more now. Before the 1.05 patch i was able to finish the loading before Dandelion finishes it's speech while loading, now i'm waiting for like extra 10 sec after he finishes
Also when fast traveling it was taking 3-4 seconds before but now it takes up to 10 seconds.
And occasionaly when starting a dialogue with some NPC's it stucks in blurred screen and tries to load it for a couple of seconds too. It never happened before this patch, the dialogues were starting immediately.
These were the bugs i noticed and annoyed me in my playthrough so i thought i report them here. Hope you guys fix it in the next patch.
Edit: Not related with the title but also pop-in is still continues. I don't know about the cities for now but in the wilderness at some camps people were like popping in front of me 2 meters away, and not just 1 people it was 4-5 people repeatedly, it was really immersion breaking. I hope you're aware of this problem too.
After this patch i noticed a big amount of increase in loading screens.
When loading a save it takes at least 10-20 seconds more now. Before the 1.05 patch i was able to finish the loading before Dandelion finishes it's speech while loading, now i'm waiting for like extra 10 sec after he finishes
Also when fast traveling it was taking 3-4 seconds before but now it takes up to 10 seconds.
And occasionaly when starting a dialogue with some NPC's it stucks in blurred screen and tries to load it for a couple of seconds too. It never happened before this patch, the dialogues were starting immediately.
These were the bugs i noticed and annoyed me in my playthrough so i thought i report them here. Hope you guys fix it in the next patch.
Edit: Not related with the title but also pop-in is still continues. I don't know about the cities for now but in the wilderness at some camps people were like popping in front of me 2 meters away, and not just 1 people it was 4-5 people repeatedly, it was really immersion breaking. I hope you're aware of this problem too.
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