As the self-proclaimed unofficial Nilfgaard ambassador, under Emperor Emhyr var Emreis' wish, I hereby demand a change to both Infiltrator and Cynthia. After the most recent update, every faction now has many mulligans. That means that both aforementioned cards aren't performing as well as they were designed to. Letho of Gulet was given a new ability because of the mulligan change so why weren't those two changed? (I know Infiltrator's provision cost was lowered by 1 point)
Further reasoning for a Change to Cynthia: The card is 9 provisions. In my Emperor's mind, that is simply too high for the low disruption value that it gives.
Proposed Changes Conjured Up by Our Mages (Power/Provisions):
Infiltrator 3/6 - Order: Boost an ally by this unit's power then shuffle self into your opponent's deck. (Basically the same thing, but better)
Infiltrator 1/4- Spying - When your opponent passes, move this unit to your side.
(Can be combo'd with units like Rainfarn and Nilfgaardian Knight)
Infiltrator 1/5 - Spying - On enemy turn end, swap the power of this unit with the unit to the right.
(Triggers like Cow Carcass, supports damage cards and possibly units like Cahir and Masters of Disguise.)
Cynthia 6/8 - Same ability but the Guardian is 2 power instead of 4.
Cynthia 5/9 - Deploy/Melee: Spawn the Guardian on the opposite row. The Guardian 4 power - Every turn, damage the highest unit on this side by 2.
(Basically imitating that the Golem is fighting for Cynthia)
Cynthia 2/8 - Spying - Deploy: Spawn the Guardian on the opposite side. The Guardian: 8 power.
Further reasoning for a Change to Cynthia: The card is 9 provisions. In my Emperor's mind, that is simply too high for the low disruption value that it gives.
Proposed Changes Conjured Up by Our Mages (Power/Provisions):
Infiltrator 3/6 - Order: Boost an ally by this unit's power then shuffle self into your opponent's deck. (Basically the same thing, but better)
Infiltrator 1/4- Spying - When your opponent passes, move this unit to your side.
(Can be combo'd with units like Rainfarn and Nilfgaardian Knight)
Infiltrator 1/5 - Spying - On enemy turn end, swap the power of this unit with the unit to the right.
(Triggers like Cow Carcass, supports damage cards and possibly units like Cahir and Masters of Disguise.)
Cynthia 6/8 - Same ability but the Guardian is 2 power instead of 4.
Cynthia 5/9 - Deploy/Melee: Spawn the Guardian on the opposite row. The Guardian 4 power - Every turn, damage the highest unit on this side by 2.
(Basically imitating that the Golem is fighting for Cynthia)
Cynthia 2/8 - Spying - Deploy: Spawn the Guardian on the opposite side. The Guardian: 8 power.