PLEASE tell me this is a problem everyone is having. I've only encountered one other person who announced they had it too so far (didn't ask, he said he had this problem and so do I). My last playthrough was my first throwing knife build and I loved it. So much I'm just dinkin around all together now but keep one axe. I loved popping sandy, pulling out axe/knife, and throwing it at nades in the air enemies would throw. Now? Literally impossible with a full TWO SECOND (or longer) delay before you even can prime it for throwing (ADS). Before the switch to the axe/knife and prepped to throw all happened in less than one second. Now it's a full 2 seconds or more. Worse is doing it while Apogee is on because the length of Apogee is shorter than Falcon. Not having sandy on at all it still has a delay that was not there before.
I didn't see anywhere in patch notes that it is now confirmed linked to 'aim speed' in stat modifiers for cyberware. I did a re-roll for a while before while doing throwing knife build play and had 40% faster aim speed to see if that and weapon handling would super quick swap and I could pretty much instantly back to back throw them. Zero difference. If that is the case now it would be nice to know. If it was not intended and other's are experiencing it........ CDPR PLEASE FIX THAT DELAY!!!!!!!!!!!!!!!!!!!!!!!
I didn't see anywhere in patch notes that it is now confirmed linked to 'aim speed' in stat modifiers for cyberware. I did a re-roll for a while before while doing throwing knife build play and had 40% faster aim speed to see if that and weapon handling would super quick swap and I could pretty much instantly back to back throw them. Zero difference. If that is the case now it would be nice to know. If it was not intended and other's are experiencing it........ CDPR PLEASE FIX THAT DELAY!!!!!!!!!!!!!!!!!!!!!!!


