Because once they lose they can give a bad reviewWhy do people love artificial increases in difficulty?
Because once they lose they can give a bad reviewWhy do people love artificial increases in difficulty?
In the Twitch live Q&A Damien admitted they are thinking of incorporating some form of insane mode in the future, although if and how it will be done remains undecided.Alas, it looks like the answer's no...
Yeah thats, true, I have to say though, even when cheating the system is probably impossible to be fully eliminated, the more they put into this, the less people will want to work to bypass the mechanics.Yup, I agree. (I think? If I read you right?)
I know that players did sort-of cheat by exiting during a fight, but I think that putting in some technical feature to STOP people from doing that is risky - there's too high a chance that it fails to work correctly. There has to be a balance.
I have to say, I don't really like either of those ideas, but then I've no plans to play Insane mode, so my opinion doesn't really count.Yeah thats, true, I have to say though, even when cheating the system is probably impossible to be fully eliminated, the more they put into this, the less people will want to work to bypass the mechanics.
In PC we could always shut down the process, but for example if they can get it to the point you need to restart the system(pc or console) i think it'd be a good implementation.
I wasnt really thinking hard when i made that post, neither i am now, but i came up with something better i believe:
What if the game autosaves every 15 or 20 mins always in the same slot (not in combat), and every single time combat starts, that is enemies get close enough and the battle music starts, the saved game is automatically erased? that would force the player to either survive the combat or escape, in order to let the game save after that, and if they quit or try to reload, they were erased before they could tell they were going to die
I love trying to screw players lol.
I personally wouldn't find it fun either, but others do.I think this is a really stupid idea.
It's probably more about comparing e-pens than about having fun...
Well, the problem I have with that idea is that I want a really challenging mode myself - but without perma death and save wipes because that is imo just frustrating. What for example happens if you encounter a bug and can't move anymore and get killed? Back luck, start all over again, mate...I personally wouldn't find it fun either, but others do.
After all, games ARE about challenges and competition, plenty of gamers like such challenges, so I don't see anything wrong in someone wanting to play an official "Insane Mode" for bragging rights/achievements. And, if they do, it's also reasonable to want it not to be devalued by the fact that it's easy to cheat.
But I do agree with BlackWolf500 that it may not be achievable for such a long game. But just imagine the good feeling that someone would have if they DID manage it.![]()
I agree that there shouldn't a difficulty level that's only available with permadeath, and for the same reason. So if they do it the same as TW2, isn't that OK? Insane Mode was Hard Mode + permadeath. Doing the same with TW3 is fine.Well, the problem I have with that idea is that I want a really challenging mode myself - but without perma death and save wipes because that is imo just frustrating. What for example happens if you encounter a bug and can't move anymore and get killed? Back luck, start all over again, mate...
I have nothing against an additional checkbox in which you could additionally enable that if you really like that kind of stuff. But they shouldn't do it as a "whole insanity package" which means as a closed difficulty setting.
Would be ok for me.I agree that there shouldn't a difficulty level that's only available with permadeath, and for the same reason. So if they do it the same as TW2, isn't that OK? Insane Mode was Hard Mode + permadeath. Doing the same with TW3 is fine.
There was always a lot of debate about it at the time, but I think that the conclusion looking at stats rather than gut feeling was that, in terms of combat difficulty, Insane was "Hard", not "Dark". The problem on TW2 was that the learning curve meant that a lot of people considered Dark easier than it really was simply because they'd already mastered the fighting techniques.Would be ok for me.
But then there was Dark mode (later) that was much like insane mode but without permadeath IIRC.
if your pc crashes or something else...well..thats it xDIdk.
This would be way too frustrating for me.
I do not die often, and to be honest I found hard difficulty of the Witcher 2 way too easy, but there are a lot of deaths caused by control misinterpretation or similar things in TW2. So if TW3 even has only a small amount of those it would be totally frustrating to be 80% through the game and die from a simple mistake which is even mostly not your fault.
For games like Xcom it always made sense for me. Sure, multiple characters which are "replaceable" but still feel as personal as it can get for a TBS game. That is the place for an insane mode. Or a 4-hour fist-person shooter. But to play a 100-hour game all over again after having played 80 hours already and accidentially dying is just a too frustrating thought to think about for me. I think after something like this I'd put the game down for several months and I am not sure if I would play on insane again afterwards.
But that is just my personal POV, I am sure there are a lot of people who have more time, patience and skill than me and love to do something like this.
The fact that I can not relate to it does not mean others won't be happy about it. So by all means, if people want it, include it.
I'll be playin on the highest difficulty WITH saves then.
PS: @Geralt_of_bsas => And what if the power fails during combat? (Like in a thunder storm?) Or if your PC crashes?
I tell you one thing. People might be able to lie to others, but they can't lie to themselves forever. In the end you either beat the game that way or you didn't. You don't do that to show it to other people, you do it for yourself, to be proud of yourself for accomplishing it. There is no system that can completely prevent cheaters without being unfair to the players who really try to do it without cheating.
Yes, but Dark also had this annoying black overlay effect and of course it wasn't available at release...I'm, not sure what the issue here is.
TW2 - Easy, Normal, Hard, Dark, Insane
Dark Mode was the toughest and had extra gear and Insane was the same difficulty as 'Hard' but with permadeath.