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Insanity Mode wipes saves being considered - PLEASE DO THIS

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S

savioeven

Rookie
#21
Jan 28, 2015
DuranA said:
Why do people love artificial increases in difficulty?
Click to expand...
Because once they lose they can give a bad review
 
N

Nilhilion

Forum veteran
#22
Jan 28, 2015
Dragonbird said:
Alas, it looks like the answer's no...
Click to expand...
In the Twitch live Q&A Damien admitted they are thinking of incorporating some form of insane mode in the future, although if and how it will be done remains undecided.
 
Geralt_of_bsas

Geralt_of_bsas

Forum veteran
#23
Jan 28, 2015
Dragonbird said:
Yup, I agree. (I think? If I read you right?)
I know that players did sort-of cheat by exiting during a fight, but I think that putting in some technical feature to STOP people from doing that is risky - there's too high a chance that it fails to work correctly. There has to be a balance.
Click to expand...
Yeah thats, true, I have to say though, even when cheating the system is probably impossible to be fully eliminated, the more they put into this, the less people will want to work to bypass the mechanics.

In PC we could always shut down the process, but for example if they can get it to the point you need to restart the system(pc or console) i think it'd be a good implementation.

I wasnt really thinking hard when i made that post, neither i am now, but i came up with something better i believe:

What if the game autosaves every 15 or 20 mins always in the same slot (not in combat), and every single time combat starts, that is enemies get close enough and the battle music starts, the saved game is automatically erased? that would force the player to either survive the combat or escape, in order to let the game save after that, and if they quit or try to reload, they were erased before they could tell they were going to die :p

I love trying to screw players lol.
 
D

dragonbird

Ex-moderator
#24
Jan 29, 2015
Geralt_of_bsas said:
Yeah thats, true, I have to say though, even when cheating the system is probably impossible to be fully eliminated, the more they put into this, the less people will want to work to bypass the mechanics.

In PC we could always shut down the process, but for example if they can get it to the point you need to restart the system(pc or console) i think it'd be a good implementation.

I wasnt really thinking hard when i made that post, neither i am now, but i came up with something better i believe:

What if the game autosaves every 15 or 20 mins always in the same slot (not in combat), and every single time combat starts, that is enemies get close enough and the battle music starts, the saved game is automatically erased? that would force the player to either survive the combat or escape, in order to let the game save after that, and if they quit or try to reload, they were erased before they could tell they were going to die :p

I love trying to screw players lol.
Click to expand...
I have to say, I don't really like either of those ideas, but then I've no plans to play Insane mode, so my opinion doesn't really count. :)
"Delete save once you start the fight" - easily bypassable if you copy your saves first, so it would need to be combined with another method.
"Autosave very 15-20 mins" - Oh, definitely not. There's that whole checkpoint issue that we see in other games, not being able to stop playing when YOU want because you're not at a checkpoint and would need to repeat a big chunk if you stop now. (nothing to do with dying in-game, just real life intervening).

I think your earlier idea may work, now I'm thinking more of it. How about...
- Same basic technique as TW2
plus
- A value set in the registry when combat starts, set to something else when combat ends. You can't load your save if the value is at the wrong setting.
Still cheatable, but if they make the value setting sufficiently fuzzy, it may take more effort than it's worth.
 
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B

BlackWolf500.298

Forum veteran
#25
Jan 29, 2015
Idk.
This would be way too frustrating for me.
I do not die often, and to be honest I found hard difficulty of the Witcher 2 way too easy, but there are a lot of deaths caused by control misinterpretation or similar things in TW2. So if TW3 even has only a small amount of those it would be totally frustrating to be 80% through the game and die from a simple mistake which is even mostly not your fault.

For games like Xcom it always made sense for me. Sure, multiple characters which are "replaceable" but still feel as personal as it can get for a TBS game. That is the place for an insane mode. Or a 4-hour fist-person shooter. But to play a 100-hour game all over again after having played 80 hours already and accidentially dying is just a too frustrating thought to think about for me. I think after something like this I'd put the game down for several months and I am not sure if I would play on insane again afterwards.

But that is just my personal POV, I am sure there are a lot of people who have more time, patience and skill than me and love to do something like this.
The fact that I can not relate to it does not mean others won't be happy about it. So by all means, if people want it, include it.

I'll be playin on the highest difficulty WITH saves then.

PS: @Geralt_of_bsas => And what if the power fails during combat? (Like in a thunder storm?) Or if your PC crashes?
I tell you one thing. People might be able to lie to others, but they can't lie to themselves forever. In the end you either beat the game that way or you didn't. You don't do that to show it to other people, you do it for yourself, to be proud of yourself for accomplishing it. There is no system that can completely prevent cheaters without being unfair to the players who really try to do it without cheating.
 
Last edited: Jan 29, 2015
S

Scholdarr.452

Banned
#26
Jan 29, 2015
I think this is a really stupid idea.

It's probably more about comparing e-pens than about having fun...
 
D

dragonbird

Ex-moderator
#27
Jan 29, 2015
Scholdarr said:
I think this is a really stupid idea.

It's probably more about comparing e-pens than about having fun...
Click to expand...
I personally wouldn't find it fun either, but others do.

After all, games ARE about challenges and competition, plenty of gamers like such challenges, so I don't see anything wrong in someone wanting to play an official "Insane Mode" for bragging rights/achievements. And, if they do, it's also reasonable to want it not to be devalued by the fact that it's easy to cheat.

But I do agree with BlackWolf500 that it may not be achievable for such a long game. But just imagine the good feeling that someone would have if they DID manage it. :)
 
S

Scholdarr.452

Banned
#28
Jan 29, 2015
Dragonbird said:
I personally wouldn't find it fun either, but others do.

After all, games ARE about challenges and competition, plenty of gamers like such challenges, so I don't see anything wrong in someone wanting to play an official "Insane Mode" for bragging rights/achievements. And, if they do, it's also reasonable to want it not to be devalued by the fact that it's easy to cheat.

But I do agree with BlackWolf500 that it may not be achievable for such a long game. But just imagine the good feeling that someone would have if they DID manage it. :)
Click to expand...
Well, the problem I have with that idea is that I want a really challenging mode myself - but without perma death and save wipes because that is imo just frustrating. What for example happens if you encounter a bug and can't move anymore and get killed? Back luck, start all over again, mate...

I have nothing against an additional checkbox in which you could additionally enable that if you really like that kind of stuff. But they shouldn't do it as a "whole insanity package" which means as a closed difficulty setting.
 
D

dragonbird

Ex-moderator
#29
Jan 29, 2015
Scholdarr said:
Well, the problem I have with that idea is that I want a really challenging mode myself - but without perma death and save wipes because that is imo just frustrating. What for example happens if you encounter a bug and can't move anymore and get killed? Back luck, start all over again, mate...

I have nothing against an additional checkbox in which you could additionally enable that if you really like that kind of stuff. But they shouldn't do it as a "whole insanity package" which means as a closed difficulty setting.
Click to expand...
I agree that there shouldn't a difficulty level that's only available with permadeath, and for the same reason. So if they do it the same as TW2, isn't that OK? Insane Mode was Hard Mode + permadeath. Doing the same with TW3 is fine.
 
S

Scholdarr.452

Banned
#30
Jan 29, 2015
Dragonbird said:
I agree that there shouldn't a difficulty level that's only available with permadeath, and for the same reason. So if they do it the same as TW2, isn't that OK? Insane Mode was Hard Mode + permadeath. Doing the same with TW3 is fine.
Click to expand...
Would be ok for me.

But then there was Dark mode (later) that was much like insane mode but without permadeath IIRC.
 
D

dragonbird

Ex-moderator
#31
Jan 29, 2015
Scholdarr said:
Would be ok for me.

But then there was Dark mode (later) that was much like insane mode but without permadeath IIRC.
Click to expand...
There was always a lot of debate about it at the time, but I think that the conclusion looking at stats rather than gut feeling was that, in terms of combat difficulty, Insane was "Hard", not "Dark". The problem on TW2 was that the learning curve meant that a lot of people considered Dark easier than it really was simply because they'd already mastered the fighting techniques.

A separate flag for Insane as you suggested would be nice - then even I might try Insane on Easy. Sometime. :)
 
Geralt_of_bsas

Geralt_of_bsas

Forum veteran
#32
Jan 29, 2015
BlackWolf500 said:
Idk.
This would be way too frustrating for me.
I do not die often, and to be honest I found hard difficulty of the Witcher 2 way too easy, but there are a lot of deaths caused by control misinterpretation or similar things in TW2. So if TW3 even has only a small amount of those it would be totally frustrating to be 80% through the game and die from a simple mistake which is even mostly not your fault.

For games like Xcom it always made sense for me. Sure, multiple characters which are "replaceable" but still feel as personal as it can get for a TBS game. That is the place for an insane mode. Or a 4-hour fist-person shooter. But to play a 100-hour game all over again after having played 80 hours already and accidentially dying is just a too frustrating thought to think about for me. I think after something like this I'd put the game down for several months and I am not sure if I would play on insane again afterwards.

But that is just my personal POV, I am sure there are a lot of people who have more time, patience and skill than me and love to do something like this.
The fact that I can not relate to it does not mean others won't be happy about it. So by all means, if people want it, include it.

I'll be playin on the highest difficulty WITH saves then.

PS: @Geralt_of_bsas => And what if the power fails during combat? (Like in a thunder storm?) Or if your PC crashes?
I tell you one thing. People might be able to lie to others, but they can't lie to themselves forever. In the end you either beat the game that way or you didn't. You don't do that to show it to other people, you do it for yourself, to be proud of yourself for accomplishing it. There is no system that can completely prevent cheaters without being unfair to the players who really try to do it without cheating.
Click to expand...
if your pc crashes or something else...well..thats it xD

Anyway, aside from funny ideas, I know the core of the thing isnt to brag about it, its obvious that someone wouldnt even start the game on that mode to begin with if they only wanted to show others the accomplishment.

@Scholdarr I dont think its about comparing e-pens at all personally, its the opposite even. The thrill that you get from knowing that one miscalculation, one aspect of combat where you didnt maximize your capabilities, could mean the end of the adventure, makes each moment of the game incredibly tense. Its not as good as it could be of course, because you can always cheat, and self-imposed challenge will never be as exciting as the "real" challenge, but it still works reasonably well.

If its in, I'm gonna play this mode at least once if I get far enough, I probably wont have the time or will even to actually try until I finish it in one go, but at least that one playthrough is going to be cool.

To make it a complete experience later, I'd need a mod that makes you have to eat and drink water to live.
 
Y

Yasakani

Rookie
#33
Jan 29, 2015
I think a harsher penalty for death could be another option. For example, after you died, you appeared in a temple or a tavern, hurt in bed, losing all of your gears and money (robbed). You can't save and you can't fast travel during combat.

Personally, I play on hardest difficulty for the challenge, not for bragging rights. Games these days hold your hand and have very little death penalties, making it less intense and forgiving.
 
C

Charlemagne

Rookie
#34
Jan 29, 2015
Dark Mode and Insane Mode are different.
 
6

6ad5026b

Forum regular
#35
Jan 29, 2015
You could just stop playing the game the moment you die and start a new one, you know.
 
sidspyker

sidspyker

Ex-moderator
#36
Jan 29, 2015
I'm, not sure what the issue here is.
TW2 - Easy, Normal, Hard, Dark, Insane

Dark Mode was the toughest and had extra gear and Insane was the same difficulty as 'Hard' but with permadeath.
 
H

HeelPower

Rookie
#37
Jan 29, 2015
So you basically have to finish the game in one go and not die ? you can't even save your progress ?
I think this mode would be interesting if the game wipes your save once you die or something.

But TW3 is massive.I don't think finishing it all in one go is healthy or fun...You should at least be able have a save state.
 
sidspyker

sidspyker

Ex-moderator
#38
Jan 29, 2015
You can save, it just wipes your saves if you die in the game, that's how it was in Witcher 2.
 
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Tuco

Tuco

Senior user
#39
Jan 29, 2015
I'm not against it, since it would be optional anyway, but I think it worked terribly for The Witcher 2.
If you have a 80+ hours game with perma-death, you should very well try to be sure the system is fair and death can only happen in case of blatant mistakes from the player.
In TW2 wasn't particularly uncommon to suffer from some occasional "bullshit death" where, for instance, you could be slain in two hits just because your character was too slow to extract his weapon after a cutscene or you got stuck on some irregular ground.
 
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S

Scholdarr.452

Banned
#40
Jan 29, 2015
sidspyker said:
I'm, not sure what the issue here is.
TW2 - Easy, Normal, Hard, Dark, Insane

Dark Mode was the toughest and had extra gear and Insane was the same difficulty as 'Hard' but with permadeath.
Click to expand...
Yes, but Dark also had this annoying black overlay effect and of course it wasn't available at release...

I hope W3 will have easy, normal, hard and insane mode and permadeath being an extra option which you could choose for every difficulty mode. ;)
 
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