A card that triggers its upgrade ability by just a single boost is so stupid, especially for engines. It generates so much value and is completely out of removal range. Just imagine Bloodthirst triggering by just a single damaged enemy unit, seems powerful right.
Also, please change "Inspired" to "Morale" instead. The word morale fits better in an army theme. Inspired is such a weird word to hear in a war scenario. Would you rather hear the commander say "How's the inspiration of the troops?" or "How's the morale of the troops?"... I propose:
Morale: Trigger this ability if this unit is boosted by the specified amount. E.g.
Prince Anseis
Formation.
Order: Damage an enemy unit by 4.
Morale 1: Duel an enemy unit instead.
Keira Metz
Formation. (or Zeal)
Order: Give adjacent units Vitality for 2 turns.
Morale 3: Give adjacent units Vitality for a duration equal to each of their base power instead.
or it can also be a Bloodthirst mirrior.
Morale: Required number of boosted allied units to trigger this ability (Includes self).
Also, please change "Inspired" to "Morale" instead. The word morale fits better in an army theme. Inspired is such a weird word to hear in a war scenario. Would you rather hear the commander say "How's the inspiration of the troops?" or "How's the morale of the troops?"... I propose:
Morale: Trigger this ability if this unit is boosted by the specified amount. E.g.
Prince Anseis
Formation.
Order: Damage an enemy unit by 4.
Morale 1: Duel an enemy unit instead.
Keira Metz
Formation. (or Zeal)
Order: Give adjacent units Vitality for 2 turns.
Morale 3: Give adjacent units Vitality for a duration equal to each of their base power instead.
or it can also be a Bloodthirst mirrior.
Morale: Required number of boosted allied units to trigger this ability (Includes self).