Right now, the whole tree relies on you have a Cyberdeck. Which means that if you use any of the other 3 operating systems, putting anything above 3 in intelligence is extremely bad. Even the smart weapon branch ties into having a cyberdeck.
I feel like it limits the options for other build types and forces them to make less decisions. If they had to think of whether they want to exchange some reflex points for intelligence points in their build, then that opens up more choices and opportunities and playstyles.
The middle branch is what I would rework a bit to make it more in line with other attributes who also have more options for more ”generic” perks that every build can use in the middle.
Perhaps other operating systems could unlock a mini-Cyberdeck upgrade on their operating system of some sorts that is very scaled back in its usage and therefore will be even more dependent on the perks of the intelligence tree to be used effectively which means if one wants to combine their sandevistans with some Quickhacks they will have to give up on a lot of other perks.
It could be locked out of using combat and even control Quickhacks, only allowing device, vehicle, and covert Quickhacks with the right perks equipped etc.
I’m sure it could be balanced by requirement of perks to make efficient such as to increase RAM and RAM recovery as the item itself would only have a base RAM and not be affected by upgrades. As well as the occupation of Cyberware Capacity etc.
Unlocking a path to access smart weapons and force players into making decisions about whether speccing into intelligence independent of operating system is beneficial imo.
I feel like it limits the options for other build types and forces them to make less decisions. If they had to think of whether they want to exchange some reflex points for intelligence points in their build, then that opens up more choices and opportunities and playstyles.
The middle branch is what I would rework a bit to make it more in line with other attributes who also have more options for more ”generic” perks that every build can use in the middle.
Perhaps other operating systems could unlock a mini-Cyberdeck upgrade on their operating system of some sorts that is very scaled back in its usage and therefore will be even more dependent on the perks of the intelligence tree to be used effectively which means if one wants to combine their sandevistans with some Quickhacks they will have to give up on a lot of other perks.
It could be locked out of using combat and even control Quickhacks, only allowing device, vehicle, and covert Quickhacks with the right perks equipped etc.
I’m sure it could be balanced by requirement of perks to make efficient such as to increase RAM and RAM recovery as the item itself would only have a base RAM and not be affected by upgrades. As well as the occupation of Cyberware Capacity etc.
Unlocking a path to access smart weapons and force players into making decisions about whether speccing into intelligence independent of operating system is beneficial imo.


