Interactive living open world (Aka. not movie set open world)
This is something i like to discuss there are plenty of open world games but how many of them feel interactive believable?... GTAV is a vast open world but beside the occasional mini game everything is just static not so much interactive.. How many time you seen npc sitting on a bench when you player character can't... But also did something right... Not combat related shops...
When i think about cyberpunk 2077 i think about make Night City interactive and not just handled it like a movie set where the character have all this things supposed to be interactive that are not interactive at all...
1) Make seats usable ((sometime is nice sitting around watching people wandering in the street while not related with the gameplay it adds on the immersion department and roleplay))
2)Not combat related stores ((since cyberpunk 2077 has supposed to have a lot of customization i'd like to see Clothes shop,Bar,Barbers,Cyberware shops,Gadget of course usable from the player..it will be nice to step in a store and buy several things to enhance your style also contribute to make the city more alive))
3) Junk is important... I don't know what is this modern trend of a game to avoid to put useless object around... But when you look inside a crate and you find something like an empty can of soda it adds like a lot of immersion and make the world feel alive.. and before someone steps up and says "why they should put useless items inside the game will be confusing if a player find to kind of item" ((well in real life you can find all around useless items too you feel desperate if they are of no use for you?... No of course not.."
4)Please avoid random generated loot and keep full loot... Is infuriating how you scavenge a corpse of someone you killed and you find on it basically nothing...Allow us to take his belongins all of them... The concept of random loot works fine in MMO not in single player RPG's is gamey and is immersion breaking...
5)Make npc reactive... If you are in a rush and you managed to open fire on your target make npc around react... Screaming.. Running to get out of there fast as possible... Their life is in danger and in a situation like that they should react in panic.
6)Not everything should be quest driven... Random quest could be a thing if well implemented...Assassination contract for example... Delivery tasks.. Small little task that can keep the world fresh and alive... Make the npc or the destination be casually chosen... A few example
Delivery mission:
You are asked to bring something at a dude in a certain location is a work the quest giver can't do by himself for 100 valid reason one could come up...Deliver the package but be prepared....
Variable 1: It could be an easy deliver...
Variable2: Some thugs could be interested in the package you are doing courier for.. and attempt to steal it..
Variable3: Open the package being greedy and keep it for yourself... With consequence ((the quest give could sent someone to take it back or eliminate you))
This is just a little example how a random quest that have the objective to keep the world more alive could be done with variations... ((yes i am not a fan of Preston Garvey style of quests..))
For now those are the suggestion i can give...In order to make an open world more open world and less movie set themepark effect.
This is something i like to discuss there are plenty of open world games but how many of them feel interactive believable?... GTAV is a vast open world but beside the occasional mini game everything is just static not so much interactive.. How many time you seen npc sitting on a bench when you player character can't... But also did something right... Not combat related shops...
When i think about cyberpunk 2077 i think about make Night City interactive and not just handled it like a movie set where the character have all this things supposed to be interactive that are not interactive at all...
1) Make seats usable ((sometime is nice sitting around watching people wandering in the street while not related with the gameplay it adds on the immersion department and roleplay))
2)Not combat related stores ((since cyberpunk 2077 has supposed to have a lot of customization i'd like to see Clothes shop,Bar,Barbers,Cyberware shops,Gadget of course usable from the player..it will be nice to step in a store and buy several things to enhance your style also contribute to make the city more alive))
3) Junk is important... I don't know what is this modern trend of a game to avoid to put useless object around... But when you look inside a crate and you find something like an empty can of soda it adds like a lot of immersion and make the world feel alive.. and before someone steps up and says "why they should put useless items inside the game will be confusing if a player find to kind of item" ((well in real life you can find all around useless items too you feel desperate if they are of no use for you?... No of course not.."
4)Please avoid random generated loot and keep full loot... Is infuriating how you scavenge a corpse of someone you killed and you find on it basically nothing...Allow us to take his belongins all of them... The concept of random loot works fine in MMO not in single player RPG's is gamey and is immersion breaking...
5)Make npc reactive... If you are in a rush and you managed to open fire on your target make npc around react... Screaming.. Running to get out of there fast as possible... Their life is in danger and in a situation like that they should react in panic.
6)Not everything should be quest driven... Random quest could be a thing if well implemented...Assassination contract for example... Delivery tasks.. Small little task that can keep the world fresh and alive... Make the npc or the destination be casually chosen... A few example
Delivery mission:
You are asked to bring something at a dude in a certain location is a work the quest giver can't do by himself for 100 valid reason one could come up...Deliver the package but be prepared....
Variable 1: It could be an easy deliver...
Variable2: Some thugs could be interested in the package you are doing courier for.. and attempt to steal it..
Variable3: Open the package being greedy and keep it for yourself... With consequence ((the quest give could sent someone to take it back or eliminate you))
This is just a little example how a random quest that have the objective to keep the world more alive could be done with variations... ((yes i am not a fan of Preston Garvey style of quests..))
For now those are the suggestion i can give...In order to make an open world more open world and less movie set themepark effect.