An interesting interview with Nikolas Kolm who was a world/quest designer for both Witcher 3 and AC Odyssey and was in charge of the choice/consequences functions in both games. Remember Geralt getting chained to a bed and left on his own if he tried to romance both Yen and Triss? That was him. This is a true hidden gem of an interview that is definitely worth a listen for fans of either game. We need more people like him in game design