Interview: Tim Cain - Fallout, Troika, RPG Design
Another interview at RPG Codex
RPG Codex Retrospective Interview: Tim Cain on Fallout, Troika and RPG Design
Some snippits from the interview...
An interesting quote about "Games are Art"
Another interview at RPG Codex
RPG Codex Retrospective Interview: Tim Cain on Fallout, Troika and RPG Design
Some snippits from the interview...
An interesting quote about "Games are Art"
And of note for D&D grognards...The full quote was “I think if you’re not trying to make a work of art that is fun, and accessible, I don’t think you should try. You should worry less about the art, and more about how enjoyable it is." I was speaking directly to game developers who care more about form over function, who would rather have their game look good than be fun to play.
Atari refused to do the Queen of Spiders series? Excuse me, I need to go and set Atari on fire...For the sequel to The Temple of Elemental Evil, Troika proposed using the super-module GDQ: Queen of the Spiders, which consists of seven modules from the popular Giants and Drow series, plus the special Q-series module that completed the adventure. In fact, we were going to let the players bring their characters over from ToEE directly into the QoS, so they could simply continue playing with the same group of characters. Alternatively, we had suggested using the engine to create the long-awaited Baldur's Gate 3, and Obsidian had also expressed interest in licensing the engine to make D&D licensed games. Unfortunately, Atari never followed up on any of these proposals.


