Here is the missing part of the article.
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Since considerable amount of time has passed from when this interview was conducted, some things about The Witcher 3 had changed. The text has been updated, but some of the information that didn't make it to the final version is interesting enough that we decided to pass it to you regardless. Some of it concerns ideas that were in the meantime modified. Other concerns things that most likely are still up to date, but which the developers are unwilling to officially confirm.
Just a couple of months ago the devs spoke extensively about the witcher senses, and that they were useful not only when tracking monsters, but in the combat itself. A regenerating wyvern, for example, would be easier to kill if we'd first damage its organ responsible for the regeneration. A charging horned creature would be neutralized by cutting the tendons in its legs. Many people compared the system to V.A.T.S. from Fallout 3, but we've learned that the idea was completely different. When in combat we'd be entering the mode that would highlight active points on the enemy. With large enough stamina we'd simply click such a point to automatically disable the enemy's corresponding special ability. The system would also serve to disarm people or strip them of their shields. Although a mechanic of neutralizing enemy's special attacks will still be implemented in The Witcher 3, it will not be about attacking highlighted points.
Fans of the first and the second Witcher were captivated by the music composed by Adam 'Scorpik' Skorupa. The devs contacted him once more and it seemed we'd also hear Slavic tones of this artist in the third game. Unfortunately they were unable to work out an aggreement and The Wild Hunt will most likely not feature Scorpik's music.
The war with Nilfgaard is an important background story in The Witcher 3 and it had a large impact on the world's situation. It also provides a way to acommodate vastly different geopolitical endings of the second game - the war causes seemingly different situations to come to a single conclusion. Unofficialy we've also learned that due to certain events we will not be seeing Novigrad's neighbor, Oxenfurt - the town with the largest university on the Continent.
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Since considerable amount of time has passed from when this interview was conducted, some things about The Witcher 3 had changed. The text has been updated, but some of the information that didn't make it to the final version is interesting enough that we decided to pass it to you regardless. Some of it concerns ideas that were in the meantime modified. Other concerns things that most likely are still up to date, but which the developers are unwilling to officially confirm.
Just a couple of months ago the devs spoke extensively about the witcher senses, and that they were useful not only when tracking monsters, but in the combat itself. A regenerating wyvern, for example, would be easier to kill if we'd first damage its organ responsible for the regeneration. A charging horned creature would be neutralized by cutting the tendons in its legs. Many people compared the system to V.A.T.S. from Fallout 3, but we've learned that the idea was completely different. When in combat we'd be entering the mode that would highlight active points on the enemy. With large enough stamina we'd simply click such a point to automatically disable the enemy's corresponding special ability. The system would also serve to disarm people or strip them of their shields. Although a mechanic of neutralizing enemy's special attacks will still be implemented in The Witcher 3, it will not be about attacking highlighted points.
Fans of the first and the second Witcher were captivated by the music composed by Adam 'Scorpik' Skorupa. The devs contacted him once more and it seemed we'd also hear Slavic tones of this artist in the third game. Unfortunately they were unable to work out an aggreement and The Wild Hunt will most likely not feature Scorpik's music.
The war with Nilfgaard is an important background story in The Witcher 3 and it had a large impact on the world's situation. It also provides a way to acommodate vastly different geopolitical endings of the second game - the war causes seemingly different situations to come to a single conclusion. Unofficialy we've also learned that due to certain events we will not be seeing Novigrad's neighbor, Oxenfurt - the town with the largest university on the Continent.



