"the main plot in Cyberpunk comes from the actions of powerful, dangerous people doing desperate and dangerous things for the most mundane reasons; greed, power, sex, revenge. Stuff Sam Spade would recognize no matter how much cybernetic hardware it was couched in."
VERY encouraging.
"obskures.de: When will we see more of Cyberpunk 2077 RPG (video and tabletop)? Will you “bundle” the tabletop RPG with the video game adaption?
Mike Pondsmith: No comment. But let’s say that what we do in the end will be a lot more complex than you might think."
Hmmm. HMMM. HMMMMMMMMMM. BRING ME MY HEATED RODS AND DEVIL-HOOKS. I MUST KNOW.
"Mike Pondsmith: Mostly because beyond Conan, Fafhrd and the Mouser, and Lord of the Rings, most straight up fantasy bores me. Sorry."
See, WIsdom? HE has the grace to say he's sorry. SORRY. ALthough it's possible he wasn't really sorry. "
"obskures.de: What are the key ingredients for a great game?
Mike Pondsmith: Knowing the world fully and populating it with great characters that you aren’t afraid to let the players screw with. The moment you get a world or NPCs that you love too much to let them get clobbered, your game becomes a museum of Mary Sues."
Yerp. My one redeeming feature as a GM. No one and nothing is a Mary Sue. Not even, say, the Arasaka Corp and their HQ.