I was actually surprised how his natural voice - without any effects - is suitable for Eredin without any alterations. I guess sounding "otherwordly" with your natural tone is no small featVery cool. His voice is rough (which is good for the character) but maybe a bit "dry". Some effects are always necessary and used, even a little bit of reverb can do miracles.. The only risk lies in overusing them
Eh 20% is pretty standard in regards to development, especially on a game this large. Actually it's pretty standard in at least most forms of entertainment, look at any Peter Jackson movie, there's always at least 20 minutes of extra footage for his extended editions, and that's still probably not everything he could have put back in.Sad, sad news, those are. Thank you for sharing, though, Scryar.
Good find. He even mentions The Witcher 3 on his website
I am currently a Virtual Cinematographer working on The Witcher 3: Wild Hunt.
The Witcher 3: Wild Hunt - CD Projekt Red
Role: Senior Cinematic Artist
Implementing virtual cinematography & lighting into final cutscenes/trailers. Using motion builder for cameras & motion capture clean up.
Never had those bugs.Of course there is no game without bugs. That's the whole point of my post. Actually, in that regard, there was no difference between CDPR and other companies in the past. And W2 had indeed game breaking bugs, some of them aren't even fixed until today (QTE with Kayran, crash at the beginning of Flotsam,...). But yeah, CDPR solved most of these issues with updates and the Enhanced Editions. But other companies did the same so it's not quite right to call CDPR "unique" in that regard imo.
Maybe they can add the content as payable DLC later on as I would buy it.http://www.eurogamer.de/articles/2015-02-02-the-witcher-3-laesst-euch-vieles-tun-aber-eislaufen-nope
- more than 20% of the content was cut