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Interviews and Articles - 2015

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T

thislsmadness

Rookie
#681
Feb 13, 2015
@Shavod Thanks for all the info. That skill tree sounds kinda similar to WoW. I've never been fond of "weapon durability" in RPGs, but we'll see how they actually handle it though since in many games its there but a non issue since durability ticks down slowly.
 
N

nemanja_pozega

Forum regular
#682
Feb 13, 2015
Thank you for the info :)

Shavod said:
Activated skills affects Geralt's fighting style.
Click to expand...
Sounds a bit like TW1. So, great.
 
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Garrison72

Garrison72

Mentor
#683
Feb 13, 2015
God damn, everything sounds amazing. They've definitely committed to complex preparation mechanics going by that skill tree info.
 
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L

Ljesnjanin

Forum veteran
#684
Feb 13, 2015
Shavod said:
woman that accompany them waited for a right moment while enemies were focused on Geralt to backstab them for massive damage
Click to expand...
Backstabing female companion?
Sounds interesting :D
 
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EliHarel

Rookie
#685
Feb 13, 2015
@Shavod that's music to my ear. They better not be exaggerating just to hype us up, because I will murder a kitten if that's the case.
 
GHOSTMD

GHOSTMD

Senior user
#686
Feb 13, 2015
Backstabing female companion?
Sounds interesting :D
Click to expand...
HEHEHEHE so we can finally accuse Triss of being a backstabbing traitor? YEEESSSS!!! :D :D

@Shavod

Thx for the infos if this is really true .... hell of a game
 
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arkhenon

Rookie
#687
Feb 13, 2015
@Shavod

Thanks so much for the compilation of all the information (And extra thanks for the sources :) Even though I can't understand them, I appreciate the professional research principles :) )

I agree with eliharel, hopefully they are not over-hyping it. But my oh my, if they are not, and all these are correct... It will be like heaven :)
 
M

Mohasz

Forum veteran
#688
Feb 13, 2015
I'm glad they're making an real effort to improve most of the aspects of TW2. I've said this a long time ago and I say it now: TW2's gameplay elements were rather average - whether we talk about combat, skill tree, crafting, mini-games or inventory - they just weren't too exciting (those are not the things that kept me going).

Now everything listed above by @Shavod sounds very promising and I really hope CDPR pulls everything off this time. Those things added to the fact that we now have a huge open world to explore, to which TW2's can't even compare...I just can't have enough respect for these guys.
 
Last edited: Feb 13, 2015
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Tzirael

Senior user
#689
Feb 13, 2015
Can't say I am a fan of the skillbar stuff. According to the Polish youtube video the arrow deflection is a skill that has to be put into it. So say the legendary Witcher White Wolf Geralt of fucking Rivia doesn't put one of his iconic witcher skills it into active skills because he is going up against monsters, then he runs into some bandits and gets an arrow in the knee face ''Damn I don't remember how to deflect arrows despite being a 100+ years old legendary witcher, it's not in my active skills bar!''. How much sense does that make? I thought Geralt already had an amnesia and recovered his memories now? *sigh* Guess a side effect of recovering his memories stored in the long term section of the brain somehow damaged his short term memory capacity, it takes a lot of effort now and Geralt can only remember and use 4-5 specific skills at a time... oh well, we shall see how it works out. Can't wait to get my hands on my CE.
 
KingHochmeister

KingHochmeister

Forum veteran
#690
Feb 13, 2015
zatara56 said:
Can't say I am a fan of the skillbar stuff. According to the Polish youtube video the arrow deflection is a skill that has to be put into it. So say the legendary Witcher White Wolf Geralt of fucking Rivia doesn't put one of his iconic witcher skills it into active skills because he is going up against monsters, then he runs into some bandits and gets an arrow in the knee face ''Damn I don't remember how to deflect arrows despite being a 100+ years old legendary witcher, it's not in my active skills bar!''. How much sense does that make? I thought Geralt already had an amnesia and recovered his memories now? *sigh* Guess a side effect of recovering his memories stored in the long term section of the brain somehow damaged his short term memory capacity, it takes a lot of effort now and Geralt can only remember and use 4-5 specific skills at a time... oh well, we shall see how it works out. Can't wait to get my hands on my CE.
Click to expand...
Having all his legendary skills unlocked at the start of the game would make the game too easy.
 
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thislsmadness

Rookie
#691
Feb 13, 2015
zatara56 said:
Can't say I am a fan of the skillbar stuff. According to the Polish youtube video the arrow deflection is a skill that has to be put into it. So say the legendary Witcher White Wolf Geralt of fucking Rivia doesn't put one of his iconic witcher skills it into active skills because he is going up against monsters, then he runs into some bandits and gets an arrow in the knee face ''Damn I don't remember how to deflect arrows despite being a 100+ years old legendary witcher, it's not in my active skills bar!''. How much sense does that make? I thought Geralt already had an amnesia and recovered his memories now? *sigh* Guess a side effect of recovering his memories stored in the long term section of the brain somehow damaged his short term memory capacity, it takes a lot of effort now and Geralt can only remember and use 4-5 specific skills at a time... oh well, we shall see how it works out. Can't wait to get my hands on my CE.
Click to expand...
Sure, its a strange concept set against the lore but you can say the same about most of gameplay aspects. I'm ok with fudging lore a bit in favor of more interesting gameplay. Whether this is better than a more traditional character progression system? We'll have to see.
 
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Percival_Dickenbutts

Rookie
#692
Feb 14, 2015
Honestly I feel that having character-progression in the witcher games seems forced into them "because RPG".
In my opinion, the way leveling up worked in both previous games was hugely detrimental to the game, for example TW1 would have you repeat 2 animation cycles for each style throughout most of the game, only towards the end would you have a unique animation cycle for each step of the combo.
TW2 forced players to play the combat in the most boring way imaginable by making you unlock essential abilities that Geralt should absolutely already have.

Giving the player access to all of Geralt's combat abilities and moves from the beginning would only make the game consistently interesting as well as fit better with the lore, rather than boring you to death by forcing you to dodge dodge dodge dodge dodge dodge dodge attack dodge dodge dodge etc.

If you want character progression, the way it should be done is to improve the abilities Geralt already has, NOT lock them away from you.
For example:
Deflect arrows -> Reflect arrows
Riposte -> More powerful Riposte
 
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Geralt_of_bsas

Geralt_of_bsas

Forum veteran
#693
Feb 14, 2015
Percival_Dickenbutts said:
Honestly I feel that having character-progression in the witcher games seems forced into them "because RPG".
In my opinion, the way leveling up worked in both previous games was hugely detrimental to the game, for example TW1 would have you repeat 2 animation cycles for each style throughout most of the game, only towards the end would you have a unique animation cycle for each step of the combo.
TW2 forced players to play the combat in the most boring way imaginable by making you unlock essential abilities that Geralt should absolutely already have.

Giving the player access to all of Geralt's combat abilities and moves from the beginning would only make the game consistently interesting as well as fit better with the lore, rather than boring you to death by forcing you to dodge dodge dodge dodge dodge dodge dodge attack dodge dodge dodge etc.

If you want character progression, the way it should be done is to improve the abilities Geralt already has, NOT lock them away from you.
For example:
Deflect arrows -> Reflect arrows
Riposte -> More powerful Riposte
Click to expand...
Actually I think that while the "problems" you mention are valid, the reasons for why these problems are there are not.

If you have all skills and abilities unlocked from the start, you know whats going to happen? they will all start to get boring quicker and simultaneously from the beginning, by the time you reach mid game or earlier it will all be discovered and feel mundane, common, nothing of any particular value.

If the beginning seems uninteresting, or not fun, and you dont like having to see the same 2 animations in TW1 for a long time, thats because firstly they werent well designed, and secondly the progression's interest curve was unbalanced.
If the combat in TW2 would be fun from the start there'd be no issue at all, and it would only get more fun as you unlock stuff to keep it fresh, while you learn how the newer things change the value and use of the old things, and just like that, TW1 shouldn't have had repetitive and boring animations at all, beginning or end or mid game or whatever.

Lore problems are another story, which i can agree more with. It all comes down to where you want to distribute the value of skills and moves, unlocking a more powerful riposte is much more boring than unlocking riposte in the first place, out of not having any similar moves before. There are many solutions that can be done but at first glance, without being the designer of TW3, if the game is aimed to last about 100 hours, then unlockable content probably would have to be seriously meaningful and important.
 
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Garrison72

Garrison72

Mentor
#694
Feb 14, 2015
TW2's progression from a guy with a sword to a god of battle is exactly what I liked about it.
 
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Pedrolago

Rookie
#695
Feb 14, 2015
Am I the only one who thinks reflecting arrows at the shooter is absolutely retarded and has no busyness being in a serious game like TW3?
 
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TheWitcherAR

Rookie
#696
Feb 14, 2015
not if you use magic. if you use ard or quen
 
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EliHarel

Rookie
#697
Feb 14, 2015
slimgrin said:
TW2's progression from a guy with a sword to a god of battle is exactly what I liked about it.
Click to expand...
Yep. Lore gives way to game interests in this case. Also, a progression system where most of your abilities are available from the start and you only improve them in this or that way will be very boring to me in a 100 hour game. Progression of active abilities is much better than progression of passive abilities. If the difference between my build at the end of the game and at its beginning is just the numbers behind the screen, and not being able to do things that I once couldn't, then my progression won't be as satisfying. It is a video game, at the end of the game, and a RPG, at that. I don't want that title to refer mostly to the C&C. I want an extensive level-up system, too.

@King Milhouse I doesn't bother me, honestly. Many aspects of the game can be ridiculed and I guess I'm very lenient about most. For instance, what I found more jarring, personally, was how Geralt nearly cut people or monsters in half from shoulder to opposite waist. But, eh, I don't really care. My theory is that we're over-critical in the pre-release stage because of anticipation, but once the game comes out, and we play it, and - hopefully - it'll be fun, most of these things will become non-issues that we won't think about anymore. But maybe that's just me.
 
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thislsmadness

Rookie
#698
Feb 14, 2015
King Milhouse said:
Am I the only one who thinks reflecting arrows at the shooter is absolutely retarded and has no busyness being in a serious game like TW3?
Click to expand...
You mean the serious game about a mutant that shoots flame from his fingers, who teams up with a man who was once a hedgehog to save a time traveling girl (who befriends Unicorns) from a group of dimension hopping elves...? I don't know.. doesnt bother me.
 
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frynse

frynse

Senior user
#699
Feb 14, 2015
Even though it slightly bothers me too, I think it's true that you have to ignore the lore a bit at times in order for the game to have room to be a game. I mean if you didn't, it would make no sense why Geralt of all people is suddenly level 1 again and has to steer clear of monsters that he has probably killed hundreds of in his life.
That said, I do think it would be a little interesting if someone somehow manages to make a mod that reaches a middle ground.

---------- Updated at 07:57 AM ----------

thislsmadness said:
You mean the serious game about a mutant that shoots flame from his fingers, who teams up with a man who was once a hedgehog to save a time traveling girl (who befriends Unicorns) from a group of dimension hopping elves...? I don't know.. doesnt bother me.
Click to expand...
Oh god, not *that* argument.
Just because a game is fantasy it still has to make sense within its own universe. IE. if someone in the game suddenly starts doing DBZ shit, I wouldn't accept it because there's magic and dragons and stuff in the universe. I'm over exaggerating of course but my autism flares up whenever someone says something like this.
Not saying arrow deflecting is that out of place though.
 
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N00B-X-R4Z3R

Rookie
#700
Feb 14, 2015
Thank you so much dude, the hype is real! They play it off like it's nothing with all the PR bullcrap, but they actually have a pretty damn awesome combat system, maybe they were gonna show it off closer to release. Sorry if I seem so surprised but I haven't played the games yet, it seems like they really want you to feel like a witcher straight from the books, kinda reminds me of Deus Ex.
 
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