You deserve to be famous
You deserve to be famous
I've noticed that you were featured on neogaf as well Shavod so it could be an idea to edit your original post with the extra info (regarding quest items) as well as this cause people seem to jump on everything.... That said it could be also fun to not edit it and watch all these "journalists" post incorrect data again because they're too lazy to actually read the following 2 pages in this topic.Just to clear some confusion about durability system, the word "destroyed" wasn't maybe the most accurate translation. The weapon will never completely break, but it can end up so dull that you will deal only a minimal damage until you fix it.
I agree on that. its kinda overkill to have to active skill slots when the mutagen and potion system is already in place. But maybe that's just my mongrel console mind and adding the active skill might make fights even more strategic when fighting different monsters.^^
It was more just the comparison itself.
But yeah, while most of this sounds pretty good, I'm not really a big fan of the active skill slots thing.
I mean for all their talk about how they want to streamline the game and want to remove some of the tedium that the earlier games supposedly had like ingredient gathering, this seems like kind of a baffling move. Like having to manually change skills each time you fight someone slightly different instead of having it be passively active, sure as hell sounds like it's going to be more annoying and break the pace rather than add a sense of needing to prepare or whatever.
In fact I really dislike this idea the more I think about it.
That sounds like a good explanation. and it could (i say "could" because im scared CDP will read your post and take time implementing it, \delaying the game againHeres how I am reading this: this is an alternative / replacement / adaptation of the fast / strong / group stances in TW1, something we didn't have in TW2, if we view a skill tree branch something like a stance, then concentrate related skills in the bar we will be better at that kind of fighting style than if we have a more mixed skill tree bar bar. If I'm visualising it correctly to me this is an interesting, conceptually sound, and new character kill method.
Just like Geralt mentally & physically favouring a certain stance, a certain fighting style for a particular battle, instead of being able to mix every fighting style concurrently with no adverse effect on any of those differing stances moves. Actually sounds totally appropriate to me. We could hope theres also a way to maintain and swap between previously constructed skill bars (though outside of combat, or at least with ~30 secs of peace for mental refocussing).
You're right. I edited my second post and put all the additional info into previous one and changed that bit about weapons durability.I've noticed that you were featured on neogaf as well Shavod so it could be an idea to edit your original post with the extra info (regarding quest items) as well as this cause people seem to jump on everything.... That said it could be also fun to not edit it and watch all these "journalists" post incorrect data again because they're too lazy to actually read the following 2 pages in this topic.
Yes that serious game where every single fantasy aspect is grounded and makes sense in the world, a world created by a serious writer who worked carefully to make the series (as some reds have said themselves) like the real world would be if magic and dragons existed, a world where every single magic spell or special ability of geralt's fits in the world rules so in the end everything is fine tuned and believable, but I guess some people fail to see how something ridiculous like geralt going jedi with arrows with no explanation differs from well grounded fantasy elements, which is a shame because a lot of people worked and are still working very hard to reach that level of quality.You mean the serious game about a mutant that shoots flame from his fingers, who teams up with a man who was once a hedgehog to save a time traveling girl (who befriends Unicorns) from a group of dimension hopping elves...? I don't know.. doesnt bother me.
That is sad, but expected. Actually that feature is among the biggest differences when you compare early screenshots to recent ones. I really hope they can bring it back later with a patch, even if I won't be able to run the game with the effect.Jose Teixeira (...)
>tried to push for a volumetric mist, not allowed by the technical director, may come back to it in the future
Materia system in Final Fantasy 7 comes to mind. Though there are vast differences, the main point is that your character has a certain amount of open slots (more slots become available with better equipment) in which you can allocate any skills from your skill pool (passive/active) in the available slots, and thoughtful combination of skills will give you extra benefits. I found myself enjoying that system a lot.It's certainly different from what we're used to - in any game, really. I can't think of a system like it. I'm up for experimenting.
Yep, makes sense to me.Just like Geralt mentally & physically favouring a certain stance, a certain fighting style for a particular battle, instead of being able to mix every fighting style concurrently with no adverse effect on any of those differing stances moves. Actually sounds totally appropriate to me. We could hope theres also a way to maintain and swap between previously constructed skill bars (though outside of combat, or at least with ~30 secs of peace for mental refocussing).
Thanks, I'll go check it out to get an idea of how this works.Materia system in Final Fantasy 7 comes to mind. Though there are vast differences, the main point is that your character has a certain amount of open slots (more slots become available with better equipment) in which you can allocate any skills from your skill pool (passive/active) in the available slots, and thoughtful combination of skills will give you extra benefits. I found myself enjoying that system a lot..
yea this activated slot skill mechanics (i can already tell) will be a good design especially to anyone who's been a fan of some of the older rpgs like ff7. It creates such a varied & refreshing style to how the gameplay gets manipulated depending on how you want to customize.Thanks, I'll go check it out to get an idea of how this works.
CDPR HQ, 3rd floor, 4th door on the rightI have just one question about the technical director....
where is he? :mean:
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Grrrr... It bothers me more than it should when i hear something like this, I mean I fully respect what they choose to do but it just really bugs me. I really hope we don't lose other features like this and we can hopefully get this before an Enhanced Edition. I just have been so fascinated by all the crazy advanced tech and effects used in this game and want it to be as good as possible. While i don't know much about volumetric mist and such and would like to learn more, does this mean we won't be getting any mist or fog or just not as good?tried to push for a volumetric mist, not allowed by the technical director, may come back to it in the future
To me, it seems like its inspired by the way modern FPS handle character progression (which, ironically, was inspired by RPGs). Those games have gotten rid of permanence and encourage players to freely mix up perks/abilities/attachments. You might unlock a couple dozen new skills, perks, ect as you level up, but you can only ever "slot" a handful of them. If youre sniping you may use a totally different setup than if you are rushing or defending.Materia system in Final Fantasy 7 comes to mind. Though there are vast differences, the main point is that your character has a certain amount of open slots (more slots become available with better equipment) in which you can allocate any skills from your skill pool (passive/active) in the available slots, and thoughtful combination of skills will give you extra benefits. I found myself enjoying that system a lot.
Yep, makes sense to me.
I remember seeing an interview a few months ago and they said Geralt would use only swords since witchers were swordmasters and to be loyal to lore etc etc... it seems this has changedweapons (including swords) will not last forever and can end up dull if used too much, which will result in minimal damage.
Would you direct me to the screenshots that show the difference?That is sad, but expected. Actually that feature is among the biggest differences when you compare early screenshots to recent ones. I really hope they can bring it back later with a patch, even if I won't be able to run the game with the effect.
OMG who cares...lol...The game looks so much better than this now!!So are we still getting everything from this old tech demo?
I don't care about graphics, just wondering what was left on cutting table and what was implementedOMG who cares...lol...The game looks so much better than this now!!
I still can't get into DAI or TW2, they aren't real enough![]()
On the recent stream they talked about Nvidia stuff for PC users. The GoG one where they talked over the gameplay video. I honestly can't remember if they mentioned anything specific other than the fur. I love a lot of what's in that video. I wouldn't really mind if they had to cut stuff like the water though.I don't care about graphics, just wondering what was left on cutting table and what was implemented![]()