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Interviews and Articles - 2015

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dragonbird

Ex-moderator
#761
Feb 15, 2015
lordcorvin said:
So are we still getting everything from this old tech demo?
Click to expand...
That tech demo was by Nvidia, not CDPR, and was never any kind of commitment regarding the game. Which makes it totally off-topic for this thread, which, looking at the title, is "Interviews and Articles 2015".

I think we've also had more than enough discussions recently on similar topics, so consider it closed.
 
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thislsmadness

Rookie
#762
Feb 15, 2015
King Milhouse said:
Yes that serious game where every single fantasy aspect is grounded and makes sense in the world, a world created by a serious writer who worked carefully to make the series (as some reds have said themselves) like the real world would be if magic and dragons existed, a world where every single magic spell or special ability of geralt's fits in the world rules so in the end everything is fine tuned and believable, but I guess some people fail to see how something ridiculous like geralt going jedi with arrows with no explanation differs from well grounded fantasy elements, which is a shame because a lot of people worked and are still working very hard to reach that level of quality.
But as long as its an unlockable ability like in TW2 then Im cool with it being there, I just hope we dont have to get it in order to progress through the ability tree
Click to expand...
I completely disagree. For me, The Witcher is like the real world only when you look at the characters, their emotions, their environments, their politics, and how these things are shaped. In a metaphysical sense, its full of ridiculousness (that I love). If Dragons existed in the real world would you expect them to speak to you telepathically and transform into human in the blink of an eye? Did I miss the science that explains that? I'm not too familiar with Star Wars, but if I were to compare to popular media itd be somewhere between ASOIAF and LOTR, leaning much closer to LOTR in terms of how grounded its fantasy elements are.
 
Last edited: Feb 15, 2015
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BroccoliSouP

Senior user
#763
Feb 15, 2015
ONLY ONCE said:
I still can't get into DAI or TW2, they aren't real enough ;)
Click to expand...
Oh man. You must have tough time playing many games.
 
E

EliHarel

Rookie
#764
Feb 15, 2015
thislsmadness said:
I completely disagree. For me, The Witcher is like the real world only when you look at the characters, their emotions, their environments, their politics, and how these things are shaped. In a metaphysical sense, its full of ridiculousness (that I love). If Dragons existed in the real world would you expect them to speak to you telepathically and transform into human in the blink of an eye? Did I miss the science that explains that? I'm not too familiar with Star Wars, but if I were to compare to popular media itd be somewhere between ASOIAF and LOTR, leaning much closer to LOTR in terms of how grounded its fantasy elements are.
Click to expand...
I mostly agree with you, and personally I also think that the characters aren't always believable, either. I feel that we're so happy to consider TW a "gritty, realistic franchise" that we ignore just how its fantasy elements are sometimes the stark opposite. People shrunk into statues, a guy who becomes a hedgehog until midnight, Yennefer turning a cart of soldiers into frogs, genies granting wishes, a siren giving up her tail for legs, and that's just off the top of my head. TW has its nasty politics, conniving characters, betrayal, death, anguish, racism, etc. But it also has its fair share of whacky and extravagant fantasy elements, to the point where I believe that saying X fantasy element makes sense but Y doesn't is almost arbitrary and based on a person's personal preferences, no "inner logic of the universe". As a side note, I never got the feeling from the books that magic has some strict structure. I always felt that it did whatever Sapkowski felt was cool for the story.

Edit: I'll admit though that there's some difference between magical capabilities and physical. The latter was almost fairly grounded, and a witcher's main advantage is often described as speed, and mutated metabolism. As in, doing what other humans do, only better. And deflecting an arrow makes you wonder how is that physically possible, unlike magic where you just accept it because... magic. But still, in a world with so many crazy abilities, this is just another one which I accept. To me it's less jarring than Yennefer turning people into frogs, so to each their own, I guess.
 
Last edited: Feb 15, 2015
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Shavod

Shavod

Wordrunner
#765
Feb 15, 2015
serxho92 said:
I remember seeing an interview a few months ago and they said Geralt would use only swords since witchers were swordmasters and to be loyal to lore etc etc... it seems this has changed :D.

So we'll have war axes and maybe spears? i can't wait to see this.
Click to expand...
In the video they used clubs, maces, morgensterns and daggers as an examples.

And to avoid confusion, they talk about this type of maces:

http://www.starkow.com.pl/wp-content/uploads/2011/02/IMG_5557.jpg
 
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ONLY_ONCE

Rookie
#766
Feb 15, 2015
broccolisoup said:
Oh man. You must have tough time playing many games.
Click to expand...
lol.. I mean from a combat stand point, after seeing TW3 it's hard to want to play anything else. ;)
 
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BroccoliSouP

Senior user
#767
Feb 15, 2015
ONLY ONCE said:
lol.. I mean from a combat stand point, after seeing TW3 it's hard to want to play anything else. ;)
Click to expand...
Oh. This way. Yeah. I know what you mean.
 
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thislsmadness

Rookie
#768
Feb 15, 2015
eliharel said:
I mostly agree with you, and personally I also think that the characters aren't always believable, either. I feel that we're so happy to consider TW a "gritty, realistic franchise" that we ignore just how its fantasy elements are sometimes the stark opposite. People shrunk into statues, a guy who becomes a hedgehog until midnight, Yennefer turning a cart of soldiers into frogs, genies granting wishes, a siren giving up her tail for legs, and that's just off the top of my head. TW has its nasty politics, conniving characters, betrayal, death, anguish, racism, etc. But it also has its fair share of whacky and extravagant fantasy elements, to the point where I believe that saying X fantasy element makes sense but Y doesn't is almost arbitrary and based on a person's personal preferences, no "inner logic of the universe". As a side note, I never got the feeling from the books that magic has some strict structure. I always felt that it did whatever Sapkowski felt was cool for the story.

Edit: I'll admit though that there's some difference between magical capabilities and physical. The latter was almost fairly grounded, and a witcher's main advantage is often described as speed, and mutated metabolism. As in, doing what other humans do, only better. And deflecting an arrow makes you wonder how is that physically possible, unlike magic where you just accept it because... magic. But still, in a world with so many crazy abilities, this is just another one which I accept. To me it's less jarring than Yennefer turning people into frogs, so to each their own, I guess.
Click to expand...
Well said, I totally agree. There are some characters and outcomes that are a bit contrived. Thats part of the fear I have with the Wild Hunt and Ciri's prophecy since we can quickly end up in well worn out narrartive territory.
 
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WildFinn96

Rookie
#769
Feb 15, 2015
ONLY ONCE said:
lol.. I mean from a combat stand point, after seeing TW3 it's hard to want to play anything else. ;)
Click to expand...
Have you tried Dark Messiah: Might & Magic?
 
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aryman222

Forum regular
#770
Feb 16, 2015
i don't remember if it was allready posted or not: http://youtu.be/tL0M04sCDn8 . Interview from GamerHubTV.
 
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cyberarmy.603

Rookie
#771
Feb 16, 2015
Nice info, thanks a lot. @Shavod!
I'm not a fan of "limited" ability slot thing, I really hate to swap abilities (eventhough they are passives) on the run like that... It's not tactical at all, quite unnecessary IMHO.
This thing make me fix some core abilities that I'm most comfortable with and hardly change them unless I really have to.
Limilted ability slots/bars became quite popular lately, I blame consoles and their limits..
 
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thislsmadness

Rookie
#772
Feb 16, 2015
cyberarmy said:
Nice info, thanks a lot. @Shavod!
I'm not a fan of "limited" ability slot thing, I really hate to swap abilities (eventhough they are passives) on the run like that... It's not tactical at all, quite unnecessary IMHO.
This thing make me fix some core abilities that I'm most comfortable with and hardly change them unless I really have to.
Limilted ability slots/bars became quite popular lately, I blame consoles and their limits..
Click to expand...
I wouldnt, First place I saw it was Guild Wars and it got a lot of praise. The TW3's doesnt sound too similar anyway since its just enhancing your existing skills.
 
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JackalJ

JackalJ

Senior user
#773
Feb 16, 2015
ThisIsMadness is right, it's done really well in Guild Wars. And very tactical imo, you can switch out ability's/skills depending on the fight you're about to have. Of course you can run around with a 'cookie cutter' build and probably never change it, but some fights you are going to have a bad time.
 
Shavod

Shavod

Wordrunner
#774
Feb 16, 2015
cyberarmy said:
Nice info, thanks a lot. @Shavod!
I'm not a fan of "limited" ability slot thing, I really hate to swap abilities (eventhough they are passives) on the run like that... It's not tactical at all, quite unnecessary IMHO.
This thing make me fix some core abilities that I'm most comfortable with and hardly change them unless I really have to.
Limilted ability slots/bars became quite popular lately, I blame consoles and their limits..
Click to expand...
Blaming consoles doesn't make any sense in this case, because it's nothing like the quick access skill slots from Dragon Age or Mass Effect games. If you had to activate this skills in combat then yes, the limited console controls would be a reason for that. But since all the skills are passive and number of slots is strongly connected to the character progression, it doesn't look like a gameplay design decision that was related to the consoles limitations. Hell, in this thread some console users complained that this system seems too complex and going with the classic character progression would be much easier. And I disagree that it's not tactical at all, I see a lot of potential in this system depending on how varied and useful all the skills will be.
 
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Rudoli

Forum regular
#775
Feb 16, 2015
WildFinn said:
Have you tried Dark Messiah: Might & Magic?
Click to expand...
That game , even still today, has the best first person melee combat ever. I seriously recommend anyone that likes melee sword combat to play that game.
 
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K

KA1N3R

Rookie
#776
Feb 16, 2015
cyberarmy said:
Limilted ability slots/bars became quite popular lately, I blame consoles and their limits..
Click to expand...
View attachment 10556
 

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cyberarmy.603

Rookie
#777
Feb 16, 2015
This is actually a lot weirder since it's about passive skills. For now (at least in my mental world) Geralt literally don't want to use some skills/ moves he already know even for his own advantage.
Good for suprising his future enemies I guess. Super secret kung fu moves.

And I still say it's only tactical on an "illusional" level. We already have all them skills and can change them on demand easily, so all the tactic game needs is tactical retreating (or reloading :)) when someone tries to fry stone gargolyes. Actually there is no limit at all, just gameplay interruptions in the middle of a hunt.

@KA1N3R
Diablo 3's and Elder Scrolls Online's skill systems has all the "wat" potantial you need.

Edit: My point on limits were about console controllers and their lack of buttons btw.
 
Last edited: Feb 16, 2015
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Cake_Eater

Rookie
#778
Feb 16, 2015
The active skill system sounds like what you had in Remember Me.

View attachment 10577

Hope it'll be better executed in TW3.
 

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KA1N3R

Rookie
#779
Feb 16, 2015
cyberarmy said:
@KA1N3R
Diablo 3's and Elder Scrolls Online's skill systems has all the "wat" potantial you need.

Edit: My point on limits were about console controllers and their lack of buttons btw.
Click to expand...
But you dont really use the skills, AFAIK you kinda activate them.
 
ReptilePZ

ReptilePZ

Wordrunner
#780
Feb 16, 2015
Yes, my understanding is that it's supposed to work like the system found in Crysis 3. Perhaps a new thread on the subject of the skill tree is in order, if this is going to be a long discussion, not suited for this thread.
 
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