MESOM's combat is kinda like Batman, it's pretty fun. I've been choping limbs off these past few days, it's brutal but it feels good to do in combat. I Iike it,
I hope TW3 don't skimp on that brutal combat, because it's awesome and it doesn't get old lol... It's funny, I heard the same voice actor say the same line in MESOM as one of the bandits did in the 35min demo wtf? HaHa
The only thing I wish devs would let me do, is turn off those stupid white stars above an enimies head when they are down and the mini map and that damn feet tracker sign telling me how close I am to whatever. They let me turn off all the other stupid shit, like highlighted enimies and some ai button prompts but why not the rest of it?? Meh.. I think TW3 should give players the freedom to turn off highlited animation effects on monsters/enimies when they are down. I know it's to let us know, that it's time to kill them with a finish move... but, lets say it's our second play through and we don't want to see that fake glowing crap effect, just let us turn it off please. Is it not enough to see the enimie down still breathing, that's all I need to see on screen to know it's time to finish it. Please no glowing AC effect on enimies and monsters when they are down, I think the warewolf was glowing when it was down in the 35min demo. I don't care if it's in the game, I just don't want to see it if I don't have to. That I do care about, so give players the options thanks.

Anyways... when is Toast going live?? 24th maybe lol..