Interviews and Articles on TW3

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The silver chain from TW1's intro as an additional weapon... :rolleyes:
jerf said:
So I don't think that dice poker is ruled out.
You might be right, I almost remember CDPR confirming the return of dice poker in one of their interviews.
 
slimgrin said:
Damn. Really good news - cell-based grid inventory, Geralt chatting with Roche, an additional weapon (woot!), horses can be trained, group finishers with no cut scenes. I'm happy with all of it. I'm surprised they're cutting dice poker though. I know a lot of people liked that mini game.

any mentions on what the new weapon might be?.....i'm hoping for the chain and that there not refering to axes used in the mini-game
 
‘The Witcher 3: Wild Hunt’ developer praises PS4 hardware specs

[font=HelveticaNeue,]Michal Krzeminski has commented on the hardware specs of the PS4. According to a report by [/font]Segment Next[font=HelveticaNeue,] on Nov. 12, the senior art producer responsible for[/font]“The Witcher 3: Wild Hunt”[font=HelveticaNeue,] was asked to give his opinion about working with Sony’s new console in an interview with Playstation Universe.[/font]


[font=HelveticaNeue,]Michal Krzeminski responded by saying that the PS4 is “a dream come true when it comes to game development.” He went on to explain that the hardware specs of the next-generation system gives the development team creative freedom without having to worry about limitations on consoles. You can take a look at the graphics from “The Witcher 3: Wild Hunt” in the slideshow near the top of this article.[/font]

[font=HelveticaNeue,]The upcoming sequel is the first video game in the series to be released on a platform being manufactured by Sony Computer Entertainment. The first title was exclusive to the PC while “The Witcher 2: Assassin’s of Kings” came out for computers and the Xbox 360.[/font]

[font=HelveticaNeue,]Sony Computer Entertainment decided to make development for the PS4 easier compared to the previous Playstation consoles. In addition to a powerful CPU and GPU, the hardware specs also include 8 GB of GDDR RAM so that developers won’t have to work around limited system memory.[/font]

[font=HelveticaNeue,]“The Witcher 3: Wild Hunt” is coming out for the PS4, as well as the PC and Xbox One, in 2014. You can order the products from Amazon in the following links: “The Witcher 3: Wild Hunt,” PS4 and Xbox One. A few Black Friday Countdown deals can also be found in the following link from Amazon.com: Countdown to Black Friday Deals Week.[/font]

[font=HelveticaNeue,]source from : http://www.examiner.com/article/the-witcher-3-wild-hunt-developer-praises-ps4-hardware-specs[/font]

 
blackgriffin said:
any mentions on what the new weapon might be?.....i'm hoping for the chain and that there not refering to axes used in the mini-game


Everyone wants the chain as a secondary weapon.
 
Working with PS4 is a dream come true , says TW3 developer


In an exclusive interview with PlayStation Universe, Michał Krzemiński, Senior Art producer for The Witcher 3: Wild Hunt at CD Project, talks about the evolution of the action-RPG series and what it was like working with the PlayStation 4.

This is the first time that The Witcher has appeared on a Sony console but Krzemiński says that they are experimenting with ways in which to bring gamers up to speed with Witcher lore, though he emphasises that this latest iteration will feature a standalone narrative to ensure that gamers do not have to be familiar with past titles.

Working with next-generation hardware has ensured that The Witcher 3 will look outstanding and Krzemiński says that he wants gamers to say ‘wow’ when they play this latest instalment and for that "‘wow' to stay with you throughout the whole experience".

When probed about PlayStation 4 hardware, Krzemiński says that it’s a "dream come true when it comes to game development" as they haven’t had to think about hardware limitations and were simply able to unleash their creative firepower.

Does The Witcher 3 max out the PS4, we asked?

"That’s a really tough question to answer", says Krzemiński, "because you learn the system along the way and games that are developed at the end of a console’s life cycle are always better looking despite the hardware remains unchanged. And it’s not a thing specific to us, other studios are subject to this as well. Nonetheless, The Witcher 3’s visuals will blow you away."

The Witcher 3: Wild Hunt is due for release in 2014 on PC, Xbox One and PS4. A launch date has yet to be announced.

source from : http://www.psu.com/a021602/Working-with-PS4-is-a-dream-come-true-says-Witcher-3-developer
 
Witcher 3: The Wild Hunt interview - the power of PS4 and the evolution of the action RPG



PlayStation Universe recently hooked up with Michał Krzemiński, Senior Art producer for The Witcher 3: Wild Hunt which is due for release on Windows PC, Xbox One and PlayStation 4 in 2014.

The interview talks about many aspects of the game, including the new narrative, the evolution of the series and how the developer has harnassed the power of the PS4 hardware

1) Similar to Valve, Projekt Red is often praised as being one of the "good guys" of the industry by always looking out for the gamer with free DLC, free modding, etc. Is this something you're aware of? Does it play a part in your decision-making and what content you release, knowing you've created this image of yourselves?

Michał Krzemiński, Senior Art producer: It’s not exactly an image that we’ve created, it’s who we really are. CD Projekt RED was founded on the idea that it’s always worth it to give gamers more. Instead of barricading ourselves from people with DRM, we decided to trust gamers and build a long lasting relationship with them. And it seems to have pay off. Are we aware of that? Yes, we are. We’re humbled and honored by it.

 

 

2) As the Witcher 3 is the third game in the series how do you plan to bring PS4 players, who will be experiencing the franchise for the first time, up to speed with the story?

We’re still experimenting with various ways of getting PlayStation gamers up to speed but it’s important to emphasize that The Witcher 3: Wild Hunt features a standalone story and you don’t have to be familiar with what has happened so far to have fun right off the bat. Don’t worry though; by the time the game launches we’ll have you covered!

3) The Witcher 2 gave players plenty of room to explore, but you're taking that a step further in The Witcher 3 with an open-world setting. What prompted this decision?

We always wanted to make an open world game as it’s the perfect way to make the story truly complete. We believe that small steps are the key to success when you want to deliver quality gaming. Each game we've made pushed us forward in terms of storytelling, visuals and world size. The Witcher 3 will be the culmination of all these steps and, we sincerely hope, will help to shape the future of next-gen RPGs.





4) One of the challenges of writing a narrative which caters to player choice is accounting for the numerous variables and story threads that consequently play out. How do you manage such a daunting task?



I’d like to give you some super-secret witty answer you’d say "wow" to but the reality is that we have to sit down and brainstorm the hell out of a given choice and its consequences. Can gamers do this? Or maybe that? Or maybe something entirely else? While brainstorming, we try to get in the shoes of gamers and predict their choices or think what they’d like to do if they had an opportunity to become Geralt in a particular situation. Is it difficult? Yes. But it’s challenging in a very fun way.



5) A criticism of The Witcher 2 was that with the Prologue clocking in at about three hours, the main narrative took a while to get off the ground. Are you looking at ways to get players into the action faster this time around?



Yes, we’ve significantly improved pacing and made the overall learning curve of the game much smoother. That doesn’t mean the game has become more casual or that the story will be less intense - it means is that we’ve balanced everything to be very attractive from story and gameplay perspectives from the very beginning.



 



 



6) You've promised around 100 hours of content. Can you give us an example of some of the activities/objectives that have you included to keep players engaged over such a long play-time?



With The Witcher 3 you’ll get 50 hours of main story arc quests - that’s a lot of gameplay time even on its own. The additional 50 hours are side quests, minigames and something we call monster hunts. Monster Hunting is an entirely new feature in the series. Since Geralt’s a witcher, his main source of income is slaying beasts. In the previous games, he did not devote much time to this because of being involved with political affairs. It’s different this time, though. Because of the Nilfgaardian Invasion, the political powers have other matters to worry about, and Geralt is free to roam the open world and get back to his roots. During Monster Hunts players will track down, identify and slay powerful beasts that are embedded deeply in the world they live in. It’s not a typical find and kill XYZ type of thing. We’re providing a backstory to every monster so players feel that they’re a part of the world and not just randomly spawned around the place. I think it’s really something.



7) How has item management evolved since The Witcher 2?



We’ve experimented with grid-based designs but I can’t say anything concrete right now, as everything might change at this point.

:cool: CD Projekt Red has previously claimed that the RPG maxes out PS4 and Xbox One tech? Is that right?



We’re doing our absolute best to deliver graphics that will be truly next gen. To put it in simple words, we want you to say "wow, so this is how next gen looks like" when you first launch the game and we want that "wow " to stay with you throughout the whole experience. Will that max out the technology? That’s a really tough question to answer because you learn the system along the way and games that are developed at the end of a console’s life cycle are always better looking despite the hardware remains unchanged. And it’s not a thing specific to us, other studios are subject to this as well. Nonetheless, The Witcher 3’s visuals will blow you away.



9) What specific strengths does the PS4 architecture bring to The Witcher 3?



Working with the PlayStation 4 is a really great experience. Not thinking about hardware limitations and unleashing all the creative firepower we have is a dream come true when it comes to game development. Also, we’re really thrilled to be finally able to release on the PlayStation as many of us here really love the platform.



 



 



10) Your next project is Cyberpunk 2077, also coming to PS4, when can we expect to hear more about this project?



Well before 2077, that I can promise

source from : http://www.psu.com/a021601/Witcher-3--The-Wild-Hunt-interview---the-power-of-PS4-and-the-evolution-of-the-action-RPG?page=3



 

Agent_Blue

Guest
Has this been posted before?

http://www.youtube.com/watch?v=Pzisbyki4mQ

Three different epilogues on three different locations?

As in 1) Novigrad, 2) No Man's Lnnd and 3) The islamds?


Hmmm...
 
I don't really know what he meant by that.

They did say you could do the main quest in any order (since, you know, it's open world) so maybe we're gonna have 3 different epilogues depending on which of the 3 locations you leave for last, and then the world states will be determined by your other choices? Not sure.

He could have just misspoken.

EDIT: Lol, that "core gamer from Central/Eastern Europe" vs. "console gamer from the West" talk.
 
AgentBlue said:
Has this been posted before?

http://www.youtube.c...h?v=Pzisbyki4mQ

Three different epilogues on three different locations?

As in 1) Novigrad, 2) No Man's Lnnd and 3) The islamds?


Hmmm...

I don't want to sound rude here, but if Marcin thinks it's only the Eastern European players who are willing to dig deeper in the games, he apparently hasn't visited the international forum yet.I do appreciate him stressing PC will get the love it deserves. Reassuring to hear.
 
He did narrow it down to 'console gamers', not all Western gamers, but even that is a pretty big generalisation.
 
Nintendo teases VGX announcement, new Witcher 3 video to shown during broadcastHere’s a quick one for you: Nintendo’s Reggie Fils-Aime is set to make an appearance during Spike TV’s Video Game Awards. During last night’s episode of GameTrailers TV Fils-Aime even teased the firm “may have something special” to announce, “we’ll see.” For the non-Nintendo crowd, it was also confirmed a new trailer for The Witcher 3: Wild Hunt will also debut at VGX. Thanks, Gematsu.
 

Agent_Blue

Guest
Here's a good (new?) interview with one of CDProjekt's most articulate team members

http://www.youtube.com/watch?v=69z1Sw4SuXw

You can climb mountains. Nice.


But, of course, you can always skip it and proceed directly to the « Homosexual Relations In The Witcher 3» thread...
 
AgentBlue said:
Here's a good (new?) interview with one of CDProjekt's most articulate team members

http://www.youtube.com/watch?v=69z1Sw4SuXw

You can climb mountains. Nice.

It was nice to hear more about the story from one of the people who are responsible for it. I also appreciate the stuff he said about Emhyr.

As for climbing mountans, they already said you'd be able to scale cliffs in the "Beginning" video.


AgentBlue said:
But, of course, you can always skip it and proceed directly to the « Homosexual Relations In The Witcher 3» thread...

It's a fun(ny) topic, man.
 

Agent_Blue

Guest
ReptilePZ said:
It was nice to hear more about the story from one of the people who are responsible for it. I also appreciate the stuff he said about Emhyr.

As for climbing mountans, they already said you'd be able to scale cliffs in the "Beginning" video.




It's a fun(ny) topic, man.

Yes, but it was taken by some to mean hiking. This is the first time I hear such a clear reference. Let's bear SKyrim in mind, where climbing was absent.

edit: Guess one can no longer proceed to said thread...so go watch the interview.
 
[font=Arial, Helvetica, sans-serif]It’s been a little while since Gamescom 2013, and we still had one interview left to release. This one is for The Witcher 3 Wild Hunt.[/font]

[font=Arial, Helvetica, sans-serif] [/font]

[font=Arial, Helvetica, sans-serif]The world is in chaos. The air is thick with tension and the smoke of burned villages. The fearsome Nilfgaardian Empire has struck again, ravaging the hapless Northern Kingdoms. The once mighty who tried to use Geralt are dead or gone. These are uncertain times and no one can say who will rise or fall, who will bring peace to the world and who will bring only misery.[/font]

[font=Arial, Helvetica, sans-serif]But a force darker and deadlier has appeared. Little do the petty men and women moving their tin-plated armies across the Northern Kingdoms know that their conflict is mere child’s play compared with another otherworldly danger which now looms closer than ever. This brooding danger lusts after one thing: that which matters most to Geralt, that which is dearest to his heart.[/font]

[font=Arial, Helvetica, sans-serif]I sat down with the story writer to learn more about The Witcher 3:[/font]

http://www.youtube.com/watch?feature=player_embedded&v=69z1Sw4SuXw
 
Witcher 3 devs: Xbox One will get more powerful, is easier to work with


Polish developer Cd Projekt are wizards, managing to make the most of the hardware afforded them. They did incredible things with the Witcher 2 on Pc, and even made the Xbox 360 version of the game look surprisingly good. Its delicious sequel, The Witcher 3 is coming to PS4 and Xbox One – and its developer reckons the Xbox One is easier to work with.

source from :http://www.lazygamer.net/general-news/witcher-3-devs-xbox-one-will-get-more-powerful-is-easier-to-work-with/

 
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