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Interviews and Articles on TW3

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M

mclericp

Rookie
#561
Jan 23, 2014
slimgrin said:
CDPR isn't releasing new info, but they want to keep the hype train rolling.......:)/>/>
Click to expand...
i fear the train would run off the cliff
 
M

Mohasz

Forum veteran
#562
Jan 23, 2014
Yeah, I don't find it 'particularly promising' that we're hearing the same PR-talk in almost every single interview for months.
 
5

501105

Forum veteran
#563
Jan 23, 2014
Mohasz said:
Yeah, I don't find it 'particularly promising' that we're hearing the same PR-talk in almost every single interview for months.
Click to expand...
Just my personal guess but I think that they are waiting until the next stage (beta) to start the hype train with a new trailer, new interviews and a release date.
 
J

Jack Bauer 24

Rookie
#564
Jan 23, 2014
Mohasz said:
Yeah, I don't find it 'particularly promising' that we're hearing the same PR-talk in almost every single interview for months.
Click to expand...
That's usually how it goes though. I've seen the same marketing from the last 2 major releases I've followed.
 
L

LoneWolf

Senior user
#565
Jan 23, 2014
WindhelmGuard said:
As soon as they release the date, i m gonna go full alert mode and make sure i dont get killed
Click to expand...
...or get an arrow in the knee. Beware the raging Dovahkiin.
 
Aditya

Aditya

Forum veteran
#566
Jan 29, 2014
Not updated since June? Well yeah there are quite some articles need to be linked now.
 
Mgec

Mgec

Senior user
#567
Jan 29, 2014
CD PROJECKT RED does beta tests for their games?
 
Aditya

Aditya

Forum veteran
#568
Jan 30, 2014
Mgec said:
CD PROJECKT RED does beta tests for their games?
Click to expand...
So far with the past 2 games, no.
 
L

loupblanc91

Forum regular
#569
Jan 30, 2014
I think we'll have news next month because if you look at time between news, you'll see they are each time closer, and in december wee had the vgx trailer, this month we had an interview with marcin iwinsky on IGN plus the launch of the new forum and the new artwoks. From my mind they try to make it warmer and warmer !! =)
 
dani168

dani168

Mentor
#570
Jan 30, 2014
http://www.gamestar.de/spiele/the-witcher-3-wild-hunt/artikel/the_witcher_3_wild_hunt,49062,3031906.html
Interview with Konrad Tomaszkiewicz
 
ReptilePZ

ReptilePZ

Wordrunner
#571
Jan 30, 2014
Nothing new, as expected, but thanks for sharing.
 
TemerianGirl

TemerianGirl

Mentor
#572
Jan 30, 2014
Thank you for sharing. :eek:
Does somebody know something about events (like conference) in near future? Something before E3?
 
D

duskey

Senior user
#573
Jan 31, 2014
HumanHonor said:
Thank you for sharing. :eek: Does somebody know something about events (like conference) in near future? Something before E3?
Click to expand...
Last year I asked Aga (One of CDPR's PR people) if they'd go to Pax East in 2014 since they didn't go in 2013. She gave a hesitant maybe as far as I recall. Now I'd love to dig up that tweet, but Twitter is a horrible place to search for anything.

I can only imagine that info or gameplay or new jaw-dropping trailers will be scarce before E3. E3 is where companies bring out the big guns (and hopefully some hands-on gameplay for attendees)
I'm no industry expert, but I'd find it very peculiar if CDPR didn't attend E3 aswell as GamesCom in 2014, but before (and after) that is anyone's guess.

Come to think of it, I don't remember if I was talking to Aga about Pax Prime or Pax East.
 
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D

daddy300

Mentor
#574
Feb 3, 2014
bump the topic with GT new video..

http://www.gametrailers.com/full-episodes/2fkw1k/bonus-round-the-pursuit-of-truth-and-titans
 
dani168

dani168

Mentor
#575
Feb 3, 2014
http://www.pcgameshardware.de/The-Witcher-3-PC-237266/Specials/The-Witcher-3-welche-Grafikkarte-welche-CPU-1107469/
Interview with Balazs Torok, Lead Engine Programmer from CDP Red.
 
C

caspartine

Rookie
#576
Feb 3, 2014
dani1234 said:
http://www.pcgameshardware.de/The-Witcher-3-PC-237266/Specials/The-Witcher-3-welche-Grafikkarte-welche-CPU-1107469/
Interview with Balazs Torok, Lead Engine Programmer from CDP Red.
Click to expand...
Would some of the german speaking fans be so kind and translate at least the new/major/most interesting points to english? There's lot of nVidia talk in the video, but damn, my german is so rusty it barely exist anymore;( Thanks in advance, I'm sure I¨m not the only one to appreciate it.
 
dani168

dani168

Mentor
#577
Feb 3, 2014
Use Google Translator. Work's fine for me :)
 
ReptilePZ

ReptilePZ

Wordrunner
#578
Feb 3, 2014
Here's a summary of the interview:

- TW3 is part of nVidia's 'The Way It's Meant to be Played' program and thus uses Tessellation, an improved version of nVidia's Horizon-based Ambient Occlusion in the form of HBAO+ and other modern effects such as Soft Particles and Real-time reflections

- Not yet sure if they'll use TXAA (not using it atm). If they do end up including it, it's going to be PC exclusive.

- Currently, they have Tessellation and GPU Compute for the environments and water only. No need for tesselation on objects and the overhead it would result in is not worth it. Plus, there are too many issues with using tesselation on meshes.

- Textures are improved in comparison to TW2 but they're not going overboard with them, because they don't yield noticable results. Don't expect 4.096 x 4.096 texture sizes.

Polygon count is also increased even if the meshes they're using are already very, very detailed. At this point they're relying on the Shaders to increase the fidelity of the models.

- Fur tech uses GPU only for the simulation, currently there doesn't exist a possibility to simulate it using the CPU. Currently only used on the PC, don't know if they'll bring it to consoles

- Fur tech is currently working on AMD cards but should nVidia decide to restrict this, they don't have a lot of choice. Still, Török expects that you should be able to use an AMD card for fur tech.

- Comment on CoD: Ghosts dog using fur tech. Török says they plan on using a more improved version of fur tech and they also are going to apply it to more than just one dog. It's precisely because they'll be using the lates fur technology that they can't say for sure if you'll be able to use AMD cards for it (since nVidia could make changes)

- You'll be able to use the CPU to simulate PhysX effects, such as PEX Cloth or Destruction, you will not need a PhysX GPU.

- They're considering using APEX-Turbulence for smoke (used in AC4) but the problem is it requires an nVidia GPU. Ultimately, it's a bussiness decision, not so much one made by the programmers. It's not an effect that's vital for the immersion.

- They're using their own system for simulating water, not Nvidia-Fluid-Simulation even though they had access to it.

- Game is obviously built with multi-core CPUs in mind, not restricted by last-gen hardware. They're looking to take full advantage of the next-gen consoles. It's a bit tougher to make full use of RAM on PC since PC users tend to not have a lot of memory in their systems.

- It's easier for them as a PC dev to make games for the new consoles since they're similar to PC architecture. The disadvantage, when compared to TW2's 360 port is that the dev tools are still new and not all tricks have been discovered.

- On AMD's Mantle API, they're really happy that there's some movement on the API front, in terms of reducing he CPU overhead (DX9 had issues wth fully utilizing the CPU and not much has been done to improve that yet). They'd be even happier if it was an API that works for all manufacturers, like in the case of OpenGL and DirectX. Their hope is that Mantle will show that there's interest in a high performence API and Microsoft and Khronos-Group will finally improve their products.

- Ubersampling might make a return, they're going to try to implement it or add it later in a patch. TW3 is being built with the future in mind, so expect features aimed at graphics enthusiasts that you might not be able to use for 1 or 2 years after release, until we have better technology.
 
Last edited: Feb 3, 2014
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J

Jack Bauer 24

Rookie
#579
Feb 3, 2014
Thanks :)
 
S

schinderhannes.999

Rookie
#580
Feb 4, 2014
Another one from pcgames.de, this time with Konrad Tomaszkiewicz.
More of the same old as far as I can tell from the rough automated translation, but there's mention of:

- Mods are a go

- 3 major Witcher-specific gear sets (including swords and armor) you can find and upgrade multiple times over the course of the game

- upgrades for one of those sets are very expensive and need quite a bit of time investment to discover as they are well hidden in the world

- regular non-Witcher-specific 'human' armor sets that may be even better than the Witcher-specific ones, but eventually will become inferior once the Witcher-specific armor sets are upgraded

- treasures hidden all over the place, and getting experience points for finding them + getting experience points for exploring the world

- sneak/stealth segments (are still cool) but wouldn't have been used to full extent in the Witcher 3 and therefore are definitely gone

- the initial V.A.T.S. (of Fallout fame)-like combat feature was overhauled (for monetary reasons), so that there are still specific weak spots and special features factoring in and to be mindful of during combat, but targeting a specific organ or something like that is not necessary anymore

- instead you're using special bombs and oils to exploit a weakness or to counter a special ability, like, for instance, the ridiculous health regeneration rate of one particular creature
 
Last edited: Feb 4, 2014
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