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Interviews and Articles on TW3

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loupblanc91

Forum regular
#641
Feb 15, 2014
501105 said:
Yeah that is part of what makes me think that the preview is about an earlier demo session, the renderer has been fully implemented.
Click to expand...
They also said inthe article the graphism will be better with directx11 as if It wasn't already operational at the time of the demo wich make me thought of an old demo
 
5

501105

Forum veteran
#642
Feb 15, 2014
loupblanc91 said:
They also said inthe article the graphism will be better with directx11 as if It wasn't already operational at the time of the demo wich make me thought of an old demo
Click to expand...
A bit strange to create a preview based on a fairly old event though.
 
L

loupblanc91

Forum regular
#643
Feb 15, 2014
501105 said:
A bit strange to create a preview based on a fairly old event though.
Click to expand...
I agree, I'm a bit lost ... In one side wee have a lots of new details on the other we have news which seems old. I don't think the game is still running with directx 9 so close to the release, also CDPR said they were in the last part of finishing the game with optimisation.
 
P

Pajkes

Banned
#644
Feb 15, 2014
It's pretty obvious that article is about that closed demo which among others Angry Joe could see and was btw totally blown with it.

Also I just read in the article that the build they were shown was weeks old and that's just ridiculous....it juts can't be weeks old...Android games take more than weeks to be made let alone this masterpiece... -.- Yeah for sure....weeks :facepalm: at least he said maybe more....damn...how can anyone believe that something like that takes weeks to be made...maybe in 2044....

Also it would be really nice if we could at least get to see the same version by ourselves but upgraded graphically.If it was good enough for the press and Angry Joe and everyone else was litteraly stuned by it than soon either in this month or next we should really get to see this demo.

Also I'm not sure but that killing monsters trailer was obviously it seems related to this particular quest.
 
Geralt_of_bsas

Geralt_of_bsas

Forum veteran
#645
Feb 16, 2014
Pajkes said:
It's pretty obvious that article is about that closed demo which among others Angry Joe could see and was btw totally blown with it.

Also I just read in the article that the build they were shown was weeks old and that's just ridiculous....it juts can't be weeks old...Android games take more than weeks to be made let alone this masterpiece... -.- Yeah for sure....weeks :facepalm: at least he said maybe more....damn...how can anyone believe that something like that takes weeks to be made...maybe in 2044....

Also it would be really nice if we could at least get to see the same version by ourselves but upgraded graphically.If it was good enough for the press and Angry Joe and everyone else was litteraly stuned by it than soon either in this month or next we should really get to see this demo.

Also I'm not sure but that killing monsters trailer was obviously it seems related to this particular quest.
Click to expand...
What the guy meant was that the build was weeks old compared to the current state of the game when he got to talk to the developers, demo versions take some time to be completed apart from the usual full development schedule of the game, so the demos will always fall behind while the game is already more advanced and the devs present it.
 
P

Pajkes

Banned
#646
Feb 16, 2014
Geralt_of_bsas said:
What the guy meant was that the build was weeks old compared to the current state of the game when he got to talk to the developers, demo versions take some time to be completed apart from the usual full development schedule of the game, so the demos will always fall behind while the game is already more advanced and the devs present it.
Click to expand...
Well possible....I understood it as he meant that it only took couple of weeks to make game from scratch to that demo which is ridiculuos...I misunderstood him it seems
 
andry18

andry18

Senior user
#647
Feb 17, 2014
“The potions will work in a different way than in The Witcher 2. So now you will prepare them, you will drink them before a fight, but you can release the effect of those whenever you want. So it’s not like you’ve drunk the potion and you have 30 seconds of boost and then it wears off. You can start the fight in the moment it suits you, and if the fight proves hard, you can just release the effect through your metabolism. But if the fight is easy, you can preserve that and use it in the next fight.”
Click to expand...
whaaaat???? no no no cdpr, come on! that's sooo stupid. geralt can't decide when to metabolize something, he's a witcher ok, but not god. this would mean...that he take the potion, and then decide when to swallow? (yuk)
it would be faaaar better if he meditate to create it, but then drink whenever he need some boost, something like witcher1, but also during fights, or dark souls and his estus flask, except from the fact that here we have more variety. please, do not implement it!
 
Last edited: Feb 17, 2014
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blackgriffin

Senior user
#648
Feb 17, 2014
i does sound like a bad way of doing things, but if they limit the number of potion you can turn "on/off" and also give it a max duration until it wears off even if you did not activate it like 1 day or less, because if you can drink 6-7 different potions and (de)/activate at will then there is no point in learning about the monster you are facing befor combat- just dring every kind of potion and activate what you need. Health down to 25-30% activate swallow, once you kill everything, deactivate even if you have 1-2% left because you have autoregen. It just seems to convenient and dumbed down. The devs need to implement some limitations to make it believeble and true to the lore .
 
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andry18

andry18

Senior user
#649
Feb 17, 2014
well, there is toxicity. for what concerns autoreg, i hope they realized that it's another bad idea. you want to give some (minor) importance to potions? well, abilitate regeneration only through them, like in the witcher 1. they should develop that situation, imho

and...potions for boss fight, like the kayran in w2 was a good idea
 
Last edited: Feb 17, 2014
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Pajkes

Banned
#650
Feb 17, 2014
Yeah...allow him to drink while he meditates or during combat so that he can drink them before some imporatant fight or just use them during combat but the catch is that while using them a small animation would play and it would last maybe 3-4 sec. max and during that time he would be vulnerable to attacks of enemies so you would have to make sure there is no one around you for that short amount of time or just take some damage....also they could keep this post activating potions thingy which (if it is only way to use potions is incredibly dumbed down and stupid thing to do and even Skyrim in that regard is less dumbed down which is RED ALERT RED ALERT) but keep it as some late game perk or skill and limit it to maybe 2 max 3 potions at the time and make it so that only those players who really invest lot of time and effort into alchemy can acquire it and also put time limit of let's say 20-30 min real time during which this ability needs to be used and after that it just wears off because as people have said here.....that would mean that you coud drink potion on Monday and activate it on Sunday only to realize in mid fight that ups.....wrong potion and does Geralt has apothecary with stomach shelves in his stomach so that he can store these potions ......I mean wtf....no offense but it just doesn't make any sense...

I mean....he than literally has what......a stomach brain ? :D
View attachment 1926


P.S. If you really want to make Skyrim 2.0 without choosing races (but who knows maybe even that changes) at least put everything you initially wanted to put in dark mode or hardcore mode and rest of the game butcher and make it as flappy bird but allow people who want challenge to have it and those who want tourist sightseeing of 3D world exactly that.I mean don't drop cool features because some 4th grader won't like it and since you already made them and it costed you money keep them for Melitele's sake but in optional mode so in that way you please old fans and some new too (new fan =/= likes Skyrim) and in the same time give others experience your investors and distributors must be asking from you.It's win-win situtation that way.

Also I was on Bioware's and Bethesda's forums...people there who are fanboys simply dislike Witcher and there is nothing you can do to appeal to them except introducing multiple races and those who like it like it for it being different than those companies' games and not because it's the same.Remember that.

Imagine if South Park:Stick of thruth was different than show only in order to make more people like it.In the end everyone would end up hating it or being meh because for old fans it wouldn't be South Park experience but for others it would be just meh.

Be South Park of the gaming...don't give fuck what distributors say and other suits and be popular exactly because of that...and simply put Skyrim mode to shut up those anti-gamers distributors..:p
 

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andry18

andry18

Senior user
#651
Feb 17, 2014
@Pajkes :cheers:
 
ReptilePZ

ReptilePZ

Wordrunner
#652
Feb 17, 2014
I actually don't get what the drama over this is all about. This was announced early on, it was one of the first bits of information we get about the game, it's not a recent change or anything.

Anyway, I have a feeling the idea of the system is being misinterpreted. This is essentially the same mechanic as the one used in TW2. You meditate and pick which potions you wish to consume (the amount of potions you can take is limited by toxicity, as it always has been, so you can't take all the potions you've created, probably 2-3, Witcher 2 allowed for 4 not very toxic potions at most). The difference is that instead of the effect being activated immediately, you can choose when the potions start to work. This is done in order to avoid situations like the boss fight at the end of chapter 2, where you knew what you were going to face once you enter the mist, you took your potions and then... you had 15-20 minutes of body switching and by the time the actual boss fight started, the effects of your potions had worn off.

The reason why this is a better system than drinking potions on the fly is that if you enter a cave expecting to find vampires but it turns out that you're actually facing a giant, then that 'Black Blood' potion that makes your blood poisonous is now wasted and useless, and it takes up toxicity that could have been used for a potion that gives you a bigger hp pool so that you can take a hit from the massive enemy. It means you'd better make sure you *know* what you're getting yourself into.

As for drinking the potion on Monday and activating it on Sunday, I assume that there's a longer timer on them that gives you a certain period of time when you can use the effect, like it was in TW1, but the actual effect lasts only a few minutes, like it did in TW2. Yes, the whole metabolism allowing you to activate an effect when you need it is bullshit in terms of lore, since Geralt clearly can't control that in the books (as shown in the part right before the striga fight in 'The Last Wish' book, where Geralt has to be careful not to show Ostrit his superhuman speed caused by a potion), but it allows the system we had in TW2, which required more research and preparation before a fight, to work better when the battle you're preparing for might not happen soon enough after you've consumed your potions.

A good example would be the Leshen fight. You don't want to waste the potion effect while destroying the totems, you need when you actually face the Leshen. The new system allows you to do just that. Anyway, I hope that clears things up a bit.
 
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andry18

andry18

Senior user
#653
Feb 17, 2014
ReptilePZ said:
the whole metabolism allowing you to activate an effect when you need it is bullshit in terms of lore
Click to expand...
exactly, that's not the way it should be planned. just to remark my point of view, they should do smth between witcher 1 and 2, making a difference between "common" potions, with low toxicity and not very powerful, but handy during normal combats 'cause improve your general skills (as swallow), that can be assumed during combat and which durability is low, and the more powerful, monster-oriented potions like, as you said, black blood, drikable only during meditation because they are a lot more toxic (so you have to concentrate, that's not a joke) and more difficult to create, so that you will search a lot of proofs to be sure not to waste them
an important aspect of my idea is that the less toxic potions are less powerfull and last less, cause you metabolize them easier, while the powerful, highly toxic last a lot longer and you need meditation to assume them
 
ReptilePZ

ReptilePZ

Wordrunner
#654
Feb 17, 2014
andry18 said:
exactly, that's not the way it should be planned. just to remark my point of view, they should do smth between witcher 1 and 2, making a difference between "common" potions, with low toxicity and not very powerful, but handy during normal combats 'cause improve your general skills (as swallow), that can be assumed during combat and which durability is low, and the more powerful, monster-oriented potions like, as you said, black blood, drikable only during meditation because they are a lot more toxic (so you have to concentrate, that's not a joke) and more difficult to create, so that you will search a lot of proofs to be sure not to waste them
an important aspect of my idea is that the less toxic potions are less powerfull and last less, cause you metabolize them easier, while the powerful, highly toxic last a lot longer and you need meditation to assume them
Click to expand...
Well, I think the point of it is that if something catches you off guard, you can't just drink a healing potion and be fine. The system is meant to reward good preparation and punish carelessness.
 
andry18

andry18

Senior user
#655
Feb 17, 2014
well, it will not be easy to drink a potion during a fight, moreover it will give you only a little bonus (just to help you not to die immediately), nothing that can be compared to the badass potions you can assume during meditation, that make your life easier if you do not mistakes once collected the proofs, and last a lot longer (10 hours?), enough time for you to do everything you need, avoiding the stupid "metabolism consciousness" (that i just discovered)
all of this however require a game quite difficult, otherwise potions will be useless like in the previous chapters, but facilitating the decision of when to make them effective is another step forward to the low difficulty level
 
ReptilePZ

ReptilePZ

Wordrunner
#656
Feb 17, 2014
andry18 said:
well, it will not be easy to drink a potion during a fight, moreover it will give you only a little bonus (just to help you not to die immediately), nothing that can be compared to the badass potions you can assume during meditation, that make your life easier if you do not mistakes once collected the proofs, and last a lot longer (10 hours?), enough time for you to do everything you need, avoiding the stupid "metabolism consciousness" (that i just discovered)
all of this however require a game quite difficult, otherwise potions will be useless like in the previous chapters, but facilitating the decision of when to make them effective is another step forward to the low difficulty level
Click to expand...
I don't understand your reasoning. How is choosing when to activate an effect that only lasts a few minutes within a 10 hour period easier in terms of difficulty level than having that effect constantly on for 10 hours? The same goes for drinking a health regen potion mid-battle "just to help you not to die immediately." Making the player drink the potion during meditation poses a question for them: do they drink this potion now and potentially waste it, if there's no danger, or do they take the risk of going out of town without any health regen they can rely on. If anything, it adds a layer of complexity rather than lowering the difficulty.
 
andry18

andry18

Senior user
#657
Feb 17, 2014
with a good potion but useless you do absolutely nothing, so you die (you can drink only one of them, because they are highly toxic; the 10hrs in game are just an example). if you can drink the classic 2-3 potions and decide which to activate you have a lot more possibilities to gain something that will help you, so life bacame a lot easier. for what concerns the low potential potions, they are just a way for making more important the major ones, and the alchemy all in all, because in that way you won't have automatic regeneration, that makes (again) the game less difficult
don't know how you cannot understand, but for me 1 major potion+1/2 minor (cat, swallow) would be way more difficult than the possibility to have 3/4 major+autoregeneration
 
ReptilePZ

ReptilePZ

Wordrunner
#658
Feb 17, 2014
andry18 said:
with a good potion but useless you do absolutely nothing, so you die (you can drink only one of them, because they are highly toxic; the 10hrs in game are just an example). if you can drink the classic 2-3 potions and decide which to activate you have a lot more possibilities to gain something that will help you, so life bacame a lot easier.
Click to expand...
Allow me to bring up the quote about potions from the article in question:

"“The potions will work in a different way than in The Witcher 2. So now you will prepare them, you will drink them before a fight, but you can release the effect of those whenever you want. So it’s not like you’ve drunk the potion and you have 30 seconds of boost and then it wears off. You can start the fight in the moment it suits you, and if the fight proves hard, you can just release the effect through your metabolism. But if the fight is easy, you can preserve that and use it in the next fight.”"

Never do they say that you can pick and choose the effect of which potion you're releasing. You're releasng all of them at once until their respective timers run out.
 
KingHochmeister

KingHochmeister

Forum veteran
#659
Feb 17, 2014
Let me ask you a question, dear readers.


How frustrating was wasting potions because of dialogue ?

Enough said :p
 
Kinley

Kinley

Ex-moderator
#660
Feb 17, 2014
Old news. People need to understand there needs to be a compromise. I personally think it works, more "lore friendly" than drinking a potion mid battle, imo.
 
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