No, i mean from an inplementation/development point of view.
When you decide if yow want to use the tech or not, you do a preliminary evaluation first. And judging from the presentation their evaluation came out promising, at best. It looks like they made a whole lot of changes togetgher with Nvidia, to make it more in line with what the artists expected. Added the ability for hair to clamp togehter, and a waviness parameter, but how did they know if performance was going to remain viable?
I'm assuming, they were experimenting with different approaches to rendering, while artists were already creating models that wouldn't really work without the tech (since they are "shaved"). So if they suddenly decided, this just isn't going to work, because it's to demanding at the quality they wan't. The models would have to be redone right?
And yeah i'm assuming you will be able to decrease or turn of the simulation on PC but the hair will probably remain the same. just won't move.
When you decide if yow want to use the tech or not, you do a preliminary evaluation first. And judging from the presentation their evaluation came out promising, at best. It looks like they made a whole lot of changes togetgher with Nvidia, to make it more in line with what the artists expected. Added the ability for hair to clamp togehter, and a waviness parameter, but how did they know if performance was going to remain viable?
I'm assuming, they were experimenting with different approaches to rendering, while artists were already creating models that wouldn't really work without the tech (since they are "shaved"). So if they suddenly decided, this just isn't going to work, because it's to demanding at the quality they wan't. The models would have to be redone right?
And yeah i'm assuming you will be able to decrease or turn of the simulation on PC but the hair will probably remain the same. just won't move.


