"...whenever something dies in the world of The Witcher, its carcass will attract beasts and monsters."
So corpses won't disappear like in TW2? That's great.
I liked that when they claimed Stalker would have this or FarCry 3. So far no game has really pulled this off well that wildlife preys on each other as in real life. Yes sometimes you see a wolf chase a rabbit or something like this in Skyrim, but it looks never this good.Yeah, it's great but it ended rather abruptly...or is there a part 2? Anyway, I hope this whole ecosystem stuff is really something and not just some PR talk
At this point I honestly believe that even the devs don't know how big the world is. And that they're going with the flow, creating content where it is needed, without considering boundaries (as in ingame boundaries, not financial/time and the sort).
Tbh if I was in the devs shoes I wouldn't be sitting there counting the size of the world and comparing it with past games. I would be focusing on working on the game in question, they still have a lot to polish and the deadline is looming. I am doubtful they actually know a precise figure for how big the world actually is.