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Interviews and Articles Part 2

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M

Mohasz

Forum veteran
#1,181
Sep 17, 2014
speex_97 said:
you forgot to say that its in hungarian
Click to expand...
Nothing really new, just some laid-back (and interesting) chit-chat about the technical side of the sound recording.

Here's a cool picture from Peter's devianart and a funny video from Laszlo.
 
Last edited: Sep 17, 2014
R

RockPL.516

Rookie
#1,182
Sep 17, 2014
Countdown : Witcher 3 Wild Hunt - Top 5 Features (by TGN)
 
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Jupiter_on_Mars

Guest
#1,183
Sep 18, 2014
 
Garrison72

Garrison72

Mentor
#1,184
Sep 18, 2014
No toxicity bar? You can see it in the Gamescom demo. Have they removed it?
 
V

Vigilance.492

Ex-moderator
#1,185
Sep 18, 2014
Eh I've started to pass this stuff off now when I hear it in the interviews. There's been so many weird moments in interviews due to the Interviewer or Intervewee's lack of fluent English.

We can see the Toxicity bar in every single Demo, I doubt it has been removed, that would be completely retarded. Like WAY beyond auto-refilling potions retarded.
 
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sidspyker

sidspyker

Ex-moderator
#1,186
Sep 18, 2014
I wouldn't give it too much thought
 
HellKnightX88

HellKnightX88

Forum veteran
#1,187
Sep 18, 2014
Yeah, it's better to take these things with a grain of salt. It's a huge game with many underlying systems, it's extremely difficult for one guy to know how each of them works especially now that things are still subject to change. It's the same case with what we know about auto-refilling: an interview stated that you need to gather ingredients to make new batches of potions while others stated thet you only need to do it the first time and when upgrading the potions.
 
sidspyker

sidspyker

Ex-moderator
#1,188
Sep 18, 2014
EGX developer sessions line-up announced

The Witcher 3, Dragon Age, The Division live on stage and on Twitch.
Saturday 27th September


6pm BST- The Witcher 3: Wild Hunt
Using the latest video and gameplay stills, CD Projekt presents the various mechanics which combine to create the living and breathing world of The Witcher 3: Wild Hunt.
 
Last edited: Sep 18, 2014
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Jupiter_on_Mars

Guest
#1,189
Sep 18, 2014
 
sidspyker

sidspyker

Ex-moderator
#1,190
Sep 19, 2014
So there have been confusions in the past about things like HairWorks being present only on PC or on consoles as well. This new Nvidia slide clears up that it is planned for the future, but doesn't exist on consoles so far.

 
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M

moonknightgog

Forum veteran
#1,191
Sep 19, 2014
sidspyker said:
So there have been confusions in the past about things like HairWorks being present only on PC or on consoles as well. This new Nvidia slide clears up that it is planned for the future, but doesn't exist on consoles so far.

Click to expand...
How is possible? PS4 and XBOX ONE are based on AMD.
 
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sidspyker

sidspyker

Ex-moderator
#1,192
Sep 19, 2014
Moonknightsg said:
How is possible? PS4 and XBOX ONE are based on AMD.
Click to expand...
That has nothing to do with it. Most of GameWorks features have nothing to do with NV hardware. There are a few effects like APEX Turbulence that need a Nvidia GPU but the rest doesn't rely on Nvidia GPU.

HairWorks uses DirectCompute instead of CUDA for example, opening it up for both Nvidia and AMD.
APEX Destruction/Clothing doesn't need a Nvidia GPU either.(Clothing used to, but not anymore).

I suspect since NVIDIA Turbulence shows "planned" then in a future SDK update, games won't need a NV GPU for it anymore.
 
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D

daddy300

Mentor
#1,193
Sep 20, 2014
GT Timeline.. GT staff disuss month of February and having 4 AAA games coming out in one month (near the end of the video around 50:00)

http://www.gametrailers.com/videos/70r7mc/gt-time-tgs-is-fun-again--
 
P

prince_of_nothing

Forum veteran
#1,194
Sep 20, 2014
Moonknightsg said:
How is possible? PS4 and XBOX ONE are based on AMD.
Click to expand...
NVidia has been busily optimizing and porting PhysX and other Gamesworks programs to x86-64 and DirectCompute for quite some time now, which opens other platforms up to these technologies..

The latest Metro Redux games are a perfect example. They updated the PhysX SDK from 2.8 to 3.3, which gave it a MASSIVE boost in performance when running Advanced PhysX on the CPU. I've tested it personally. Provided you have a strong CPU like a Core i7 (preferably overclocked), you can enable the Advanced PhysX effects without any significant performance hit. Before the upgrade to PhysX SDK 3.3, running the Advanced PhysX option on the CPU would result in a massive hit to the frame rate no matter how powerful your CPU was.

This did require some sacrifice however. Some of the interactivity was scaled back, but the overall quality was not diminished.. Interactivity typically requires a lot more processing power, and is more naturally suited to hardware acceleration..

As for the consoles, the planning of the incorporation of advanced PhysX effects says to me that NVidia will be exploiting their compute capabilities. The consoles were always meant to use the compute units for heavy processing, as their CPUs are very weak...
 
sidspyker

sidspyker

Ex-moderator
#1,195
Sep 20, 2014
^This pretty much. The latest SDK is great and has a lot of SIMD(CPU) optimizations that is why so many games are using/opting-to-use these finally.

Now let's not take this offtopic any further...
 
M

Manowar0264

Senior user
#1,196
Sep 20, 2014
http://www.dsogaming.com/news/batman-arkham-knight-project-cars-the-witcher-3-wild-hunt-nvidia-graphical-features-revealed/
 
C

CostinRaz

Banned
#1,197
Sep 21, 2014
No TXAA for Witcher 3? Pity.
 
sidspyker

sidspyker

Ex-moderator
#1,198
Sep 21, 2014
Costin said:
No TXAA for Witcher 3? Pity.
Click to expand...
That list seems incomplete because I remember more things from NVIDIA/GameWorks that TW3 is supposed to be using and TXAA was one of them.

One of the older images I could find has TXAA mentioned for example.
 
PATROL

PATROL

Moderator
#1,199
Sep 24, 2014
CDProjektRED has an ubersampling, which looks way better and less blurry than TXAA. But takes more FPS than TXAA of course.
 
sidspyker

sidspyker

Ex-moderator
#1,200
Sep 24, 2014
You can do "ubersampling" in almost 90% of the games within the last 10 years it's not something unique to CDPR.

Ubersampling or more correctly called Supersampling/SSAA is the worst form of AA when it comes to performance and it will only clean up object/surface etc jaggies. TXAA also eliminates TEMPORAL aliasing which SSAA does not. Temporal meaning things like flickering objects, z-fight like yellow lines between two different objects etc. Temporal SMAA does that too.
 
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