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Interviews and Articles Part 2

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M

MUPPETA

Rookie
#1,701
Oct 28, 2014
No DARK dark nights?
Than Reds a missing the Red glow eyes of wolves hunting Geralt somwhere in no man's land, pitty
 
M

Manowar0264

Senior user
#1,702
Oct 28, 2014
Wow, the werewolf fight looked really intense.
 
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B

BroccoliSouP

Senior user
#1,703
Oct 28, 2014
This is the first time I noticed those awesome details about his moves. Can´t wait to play the game on hard.
 
Geralt_of_bsas

Geralt_of_bsas

Forum veteran
#1,704
Oct 28, 2014
Guys guys, please, calm down, nights will be as dark as TW1 or more, cause mods.
 
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L

lexaran

Rookie
#1,705
Oct 28, 2014
Good lord there is so much crying on the internet these days! You play as a Witcher! Don't you know they can see in the dark? Of course they won't see night as we do. And by the way, who stayed out in a forest without any light source for more than 45 minutes? Make the test, you be impressed with how good you can actually see in the dark.
 
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B

BroccoliSouP

Senior user
#1,706
Oct 28, 2014
lexaran said:
Good lord there is so much crying on the internet these days! You play as a Witcher! Don't you know they can see in the dark? Of course they won't see night as we do. And by the way, who stayed out in a forest without any light source for more than 45 minutes? Make the test, you be impressed with how good you can actually see in the dark.
Click to expand...
So when I dislike something it is crying. Nice logic. Just say you disagree if you disagree. I understand your points but the darker nights bring really awesome immersion into to the game. Just my opinion. I criticise things because I want to make them better. Not without reason.
 
JackalJ

JackalJ

Senior user
#1,707
Oct 28, 2014
We don't know how immersive the nights are now. And I doubt you can say: the darker the night the more immersive it will be. And I don't want to run around half the game while drunk on cat potion, and hunt for it's ingredients. (Unless it auto-refills.)
 
Last edited: Oct 28, 2014
H

hardom

Rookie
#1,708
Oct 28, 2014
Nice, combat looks improved, I'm just worried if to toggle characters will be ok, because some games are a real mess to choose the right character, the hardest thing in combat is balance fluidity with control (with two meanings:toggle characters and autonomy to control the character, not the case of assassin's creed for example) and I hope they did well
Well this worries are about combat

Because, for example,the hair still didn't got wet
 
alexanderros

alexanderros

Senior user
#1,709
Oct 29, 2014
hardom said:
Nice, combat looks improved, I'm just worried if to toggle characters will be ok, because some games are a real mess to choose the right character, the hardest thing in combat is balance fluidity with control (with two meanings:toggle characters and autonomy to control the character, not the case of assassin's creed for example) and I hope they did well
Well this worries are about combat

Because, for example,the hair still didn't got wet
Click to expand...
Isn't it still an old build? I think Only difficulty was increased, everything else stayed the same
 
M

MUPPETA

Rookie
#1,710
Oct 29, 2014
lexaran said:
Good lord there is so much crying on the internet these days! You play as a Witcher! Don't you know they can see in the dark? Of course they won't see night as we do. And by the way, who stayed out in a forest without any light source for more than 45 minutes? Make the test, you be impressed with how good you can actually see in the dark.
Click to expand...
Well, it's not crying, just a river of tears,
If the darkest night looks like a battle with werewolf from last vid (green and bright)
 
L

Lieste

Ex-moderator
#1,711
Oct 29, 2014
lordcorvin said:
Isn't it still an old build? I think Only difficulty was increased, everything else stayed the same
Click to expand...
I don't think difficulty was adjusted even. Rather the player wasn't so aggressively successful, and a bit rasher. The Werewolf fight was nearly over (for Geralt) before the player used the silver bomb, and we saw several regeneration cycles and several summoned wolves.

Certainly all other aids were still in place. Looked to be identical to the E3 build apart from how the player was taking more risks. (with the satisfaction from actually completing a fight without major harm, the more circumspect approach is dull to watch... but it is fine when actually playing, hands on).
 
L

lexaran

Rookie
#1,712
Oct 29, 2014
@korov @broccolisoup

In one of the books, Geralt kills a mouse by throwing a knife at it in the dark, without being under the effect of any potion. The guy sees in the dark period.
Now, I also understand that a dark night really gives you a nice feeling of danger.

Unfortunately, we can't have both, for it wouldn't make sense.

OR, maybe we can!
In order to display the darkness of the night, and still maintain witchers witchers, the developers could use something I call...



- Dynamic Pupil Contraction -

Effect that simulates in real time the contraction of Geralt's pupils, that is the amount of light that enters his eyes.

Ex: When Geralt is in a dark forest and lights a bonfire, while he is looking at the fire the forest around him should be very dark, because his pupil would be very thin, then when he turns his back to the fire he starts slowly and gradually seeing the night brighter.

Ex: When Geralt uses Igni sign in the dark, he should see slightly quickly darker, because a light source interfered with his pupil's state.

Ex: When Geralt is in a bright room then he leaves to a dark area you would at first see everything very very dark, like we see it, and then slowly and gradually the dark becomes brighter.



I believe that this effect happening dynamically and smoothly, will be able to delivery both, the feeling that you are in a very dark and dangerous place, and the feeling that you are a badass witcher.
I know this effect is present already, but what I propose here is enhancing it by adding it at some other occasions and adjusting its time and intensity.
We shouldn't also forget that full Moon nights are very bright.
 
Last edited: Oct 29, 2014
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D

Doctalen

Rookie
#1,713
Oct 29, 2014
lexaran said:
- Dynamic Pupil Contraction -

Effect that simulates in real time the contraction of Geralt's pupils, that is the amount of light that enters his eyes.

Ex:
When Geralt is in a bright room then he leaves to a dark area you would at first see everything very very dark, like we see it, and then gradually the dark becomes brighter.

Ex:
When you are in a dark forest and light a bonfire, while Geralt is looking at the fire the forest around him should be very dark, because his pupil would be very thin, then when he turns his back to the fire he starts gradually seeing the night brighter.


I believe that this effect happening dynamically and smoothly, will be able to delivery both, the feeling that you are in a very dark and dangerous place, and the feeling that you are a badass witcher.
We shouldn't also forget that full Moon nights are very bright.
Click to expand...
Is this from an article or just your idea? Metal Gear Solid 3 does this in the cave section. You can see this happening a bit when geralt exits the tavern too. Short video of it here

[video]http://a.pomf.se/gsjydh.webm[/video]
 
L

lexaran

Rookie
#1,714
Oct 29, 2014
I just wrote it at work. @Docttj
 
TemerianGirl

TemerianGirl

Mentor
#1,715
Oct 30, 2014
Polish voice acting is great, now I'm definitely going to play with it first. Mostly because I'm understand most of what they are saying. Background conversations are hilarious as hell. :)
 
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S

sharpappple

Rookie
#1,716
Oct 30, 2014
lexaran said:
@korov @broccolisoup

In one of the books, Geralt kills a mouse by throwing a knife at it in the dark, without being under the effect of any potion. The guy sees in the dark period.
Now, I also understand that a dark night really gives you a nice feeling of danger.

Unfortunately, we can't have both, for it wouldn't make sense.

OR, maybe we can!
In order to display the darkness of the night, and still maintain witchers witchers, the developers could use something I call...



- Dynamic Pupil Contraction -

Effect that simulates in real time the contraction of Geralt's pupils, that is the amount of light that enters his eyes.

Ex: When Geralt is in a dark forest and lights a bonfire, while he is looking at the fire the forest around him should be very dark, because his pupil would be very thin, then when he turns his back to the fire he starts slowly and gradually seeing the night brighter.

Ex: When Geralt uses Igni sign in the dark, he should see slightly quickly darker, because a light source interfered with his pupil's state.

Ex: When Geralt is in a bright room then he leaves to a dark area you would at first see everything very very dark, like we see it, and then slowly and gradually the dark becomes brighter.



I believe that this effect happening dynamically and smoothly, will be able to delivery both, the feeling that you are in a very dark and dangerous place, and the feeling that you are a badass witcher.
I know this effect is present already, but what I propose here is enhancing it by adding it at some other occasions and adjusting its time and intensity.
We shouldn't also forget that full Moon nights are very bright.
Click to expand...
its already been invented and used in many games its called dynamic tone mapping. :cheers:

skip to 3:59 in this video.




sorry, I didn't see that you already knew about this.
 
Last edited: Oct 31, 2014
L

lexaran

Rookie
#1,717
Oct 30, 2014
@eunoia_evanescent
I know. I fist saw it in Resident Evil 5, I guess. That's why I said,
"I know this effect is present already, but what I propose here is enhancing it by adding it at some other occasions and adjusting its time and intensity."

It's adjusted to normal human eyes, Geralt is not normal human. It just needs some tunnig.
 
Last edited: Oct 30, 2014
C

C0bR

Senior user
#1,718
Oct 30, 2014
Docttj said:
Is this from an article or just your idea? Metal Gear Solid 3 does this in the cave section. You can see this happening a bit when geralt exits the tavern too. Short video of it here

[video]http://a.pomf.se/gsjydh.webm[/video]
Click to expand...
I really hope they do something about the opening door animation.
 
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Y

Yasakani

Rookie
#1,719
Oct 31, 2014
jackalj said:
I don't really find that piece of music irritating, I like it. But I usually like music with some beautiful vocals in them.
Glad to see Geralt still stabs at the monsters weak points, instead of being a brute all the time.
Click to expand...
Yeah, I have no idea why people think it's annoying. Ladies of the Woods was one of my favorite tracks. Sometime I just watch the video again just for that music, especially near the end with Ciri. Just awesome cliffhanger music.

About the footages. Luckily, most of the demos are in Xbox1 so the PC version will be much better with fur tech, hopefully.
 
Sephira

Sephira

Forum veteran
#1,720
Nov 1, 2014
I don't know where to post this, there's a The Witcher 3 live in 30 minutes during Lucca Comics&Games in Italy. If you are interested here's the link:

http://www.twitch.tv/everyeyeit
 
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