Great new article interview about how the devs managed to make the open world in TW3 feel densely packed and alive. Some good information about the dev process:
http://www.siliconera.com/2014/06/2...-witcher-iiis-open-world-incredibly-detailed/
http://www.siliconera.com/2014/06/2...-witcher-iiis-open-world-incredibly-detailed/