Pretty sure it's from sword of destiny trailer@Валькирия
Where did you dig up that screenshot with Dandelion?
Recently, we were given the opportunity to interview Mikolai Stroinski, who is the composer behind The Vanishing of Ethan Carter, The Witcher 3: Wild Hunt, and that one really phenomenal Dark Souls II commercial.....
http://vesner.deviantart.com/journal/How-a-game-developer-saved-my-life-492992692?offset=10#comments
CD Projekt RED decided to pay for surgery and possible future chemotherapy of one of their employees.
Always nice to read about the more encouraging side of games in general and CDPR in particular
Disclaimer: I'm doing this on behalf of my Russian friend, whose concerns I share to some degree. The issue is basically this:
In a recent interview with Igromir magazine the Witcher 3 developers told us repeatedly that they are afraid "to annoy the players". There are their exact words, translated from Russian (if they were originally translated from Polish, is anyone's guess):
Q: What about hunger?
A: I want to say, as a designer, that it would be really annoying if you had to hunt first then eat, and in a couple of hours you're gonna be hungry again, so you start losing health or stamina.
Q: Is that hard to implement?
A: Yeah, there could be some problem and in my opinion that would be very inconvenient. Our major goal is to not annoy the player. If your character has to eat every two, three, hours, that will become annoying, especailly if you don't have any food, or if you had to carry an entire bag of food with you, which would leave no space for your equipment.
Q: Will there be any quests with time limit on them?
A: Probably not. We think that such limitations can get annoying for the players.
In this context I see what they're saying, and I agree. But then I remembered this bit from another interview published in August:
Q: The books mention various characteristics of some locations, for example, if you're in the middle of a cannabis field, it starts blocking your magic powers. Are we going to see anything like that in the Witcher 3?
A: No. We don't want to limit the player during the gameplay. You will be able to use all your powers at any time without restrictions, in any situation or location.
And that got me worried somewhat. Those words about annoyance and unwillingness to restrict the player put me on alert in a sense that they sounded like a continuous motif throughout all the development process. I mean, what of the developers use the same approach on other aspects of the game? What if the gameplay will be focused on players who don't want to be inconvenienced or face any challenges? What if they prioritize not being annoying?
This is more or less what he wrote to me. What do you think? Are there anything to be concerned about?
I agree on the proposed hunger mechanic and, to some extent on the bit about wading through cannabis fields surpressing Geralt's ability to cast signs - that's taking it probably a little bit too far, as far as I'm concerned. However, if there's an audience for that kind of uber-realistic survivalist gameplay style, I (in place of CDPR) would at least try to support that by including an entirely optional game mode or something that would allow for that kind of stuff.Disclaimer: I'm doing this on behalf of my Russian friend, whose concerns I share to some degree. The issue is basically this:
In a recent interview with Igromir magazine the Witcher 3 developers told us repeatedly that they are afraid "to annoy the players". There are their exact words, translated from Russian (if they were originally translated from Polish, is anyone's guess):
Q: What about hunger?
A: I want to say, as a designer, that it would be really annoying if you had to hunt first then eat, and in a couple of hours you're gonna be hungry again, so you start losing health or stamina.
Q: Is that hard to implement?
A: Yeah, there could be some problem and in my opinion that would be very inconvenient. Our major goal is to not annoy the player. If your character has to eat every two, three, hours, that will become annoying, especailly if you don't have any food, or if you had to carry an entire bag of food with you, which would leave no space for your equipment.
Q: Will there be any quests with time limit on them?
A: Probably not. We think that such limitations can get annoying for the players.
In this context I see what they're saying, and I agree. But then I remembered this bit from another interview published in August:
Q: The books mention various characteristics of some locations, for example, if you're in the middle of a cannabis field, it starts blocking your magic powers. Are we going to see anything like that in the Witcher 3?
A: No. We don't want to limit the player during the gameplay. You will be able to use all your powers at any time without restrictions, in any situation or location.
And that got me worried somewhat. Those words about annoyance and unwillingness to restrict the player put me on alert in a sense that they sounded like a continuous motif throughout all the development process. I mean, what of the developers use the same approach on other aspects of the game? What if the gameplay will be focused on players who don't want to be inconvenienced or face any challenges? What if they prioritize not being annoying?
This is more or less what he wrote to me. What do you think? Are there anything to be concerned about?
Disclaimer: I'm doing this on behalf of my Russian friend, whose concerns I share to some degree. The issue is basically this:
In a recent interview with Igromir magazine the Witcher 3 developers told us repeatedly that they are afraid "to annoy the players". There are their exact words, translated from Russian (if they were originally translated from Polish, is anyone's guess):
Q: What about hunger?
A: I want to say, as a designer, that it would be really annoying if you had to hunt first then eat, and in a couple of hours you're gonna be hungry again, so you start losing health or stamina.
Q: Is that hard to implement?
A: Yeah, there could be some problem and in my opinion that would be very inconvenient. Our major goal is to not annoy the player. If your character has to eat every two, three, hours, that will become annoying, especailly if you don't have any food, or if you had to carry an entire bag of food with you, which would leave no space for your equipment.
Q: Will there be any quests with time limit on them?
A: Probably not. We think that such limitations can get annoying for the players.
In this context I see what they're saying, and I agree. But then I remembered this bit from another interview published in August:
Q: The books mention various characteristics of some locations, for example, if you're in the middle of a cannabis field, it starts blocking your magic powers. Are we going to see anything like that in the Witcher 3?
A: No. We don't want to limit the player during the gameplay. You will be able to use all your powers at any time without restrictions, in any situation or location.
And that got me worried somewhat. Those words about annoyance and unwillingness to restrict the player put me on alert in a sense that they sounded like a continuous motif throughout all the development process. I mean, what of the developers use the same approach on other aspects of the game? What if the gameplay will be focused on players who don't want to be inconvenienced or face any challenges? What if they prioritize not being annoying?
This is more or less what he wrote to me. What do you think? Are there anything to be concerned about?
Disclaimer: I'm doing this on behalf of my Russian friend, whose concerns I share to some degree. The issue is basically this:
In a recent interview with Igromir magazine the Witcher 3 developers told us repeatedly that they are afraid "to annoy the players". There are their exact words, translated from Russian (if they were originally translated from Polish, is anyone's guess):
Q: What about hunger?
A: I want to say, as a designer, that it would be really annoying if you had to hunt first then eat, and in a couple of hours you're gonna be hungry again, so you start losing health or stamina.
Q: Is that hard to implement?
A: Yeah, there could be some problem and in my opinion that would be very inconvenient. Our major goal is to not annoy the player. If your character has to eat every two, three, hours, that will become annoying, especailly if you don't have any food, or if you had to carry an entire bag of food with you, which would leave no space for your equipment.
Q: Will there be any quests with time limit on them?
A: Probably not. We think that such limitations can get annoying for the players.
In this context I see what they're saying, and I agree. But then I remembered this bit from another interview published in August:
Q: The books mention various characteristics of some locations, for example, if you're in the middle of a cannabis field, it starts blocking your magic powers. Are we going to see anything like that in the Witcher 3?
A: No. We don't want to limit the player during the gameplay. You will be able to use all your powers at any time without restrictions, in any situation or location.
And that got me worried somewhat. Those words about annoyance and unwillingness to restrict the player put me on alert in a sense that they sounded like a continuous motif throughout all the development process. I mean, what of the developers use the same approach on other aspects of the game? What if the gameplay will be focused on players who don't want to be inconvenienced or face any challenges? What if they prioritize not being annoying?
This is more or less what he wrote to me. What do you think? Are there anything to be concerned about?
Q: The books mention various characteristics of some locations, for example, if you're in the middle of a cannabis field, it starts blocking your magic powers. Are we going to see anything like that in the Witcher 3?
A: No. We don't want to limit the player during the gameplay. You will be able to use all your powers at any time without restrictions, in any situation or location.
OMG THIS! I'm 95% sure TW3 will be a similar case, it will most probably be dumbed down.What can I say.... Yes, there are something to be concerned about. But it isn't the first time. Because The Dumbing Down has begun couple years earlier.
The Elder Scrolls : The Dumbing Down
Maybe in The Witcher 3 it won't be "Dumbing Down", but something more like "Compromise". That is the only chance.
[But I remember, that "the need to eat" in some games wasn't annoying (for me). There are many RPG (and other games too), where "we" need to eat.... and it is ok.]