@dunadan5 I believe you misunderstand me on most of my points and misinterpreted what I meant with them.
Really? What a surprise! Did you notice, that I was writing
my reasons why I do not like new expansion? It was nowhere near to statements that new exapansion is objectively bad because of immorality reasons. I was just explaining why I am very disappointed with it and why it is rather repulsive, than attractive to me. I was not hinting in any way in my post about making objective standpoint from which expansion theme is objectively bad. I was only giving my feedback, why I do not like new expansion. At example usage of words like "like/dislike" directs by definition to subjectivity, while statements using words like "good/bad" rather direct towards objectivity. Of course, it is possible to use manipulative techniques, where subjective statement is falsely presented as objective one, but I am pretty confident, I did not claim anywhere in my post that new expansion is objectively bad or that my statements are meant from global objectivity point.
There's many people who like or don't mind playing these factions.
I did not mention other people in my post, I was not claiming to represent anybody else than me, I was expressing only myself and my reasons why I dislike new expansion.
Not all games have to be HS after all.
That really goes without need to say. I came here from HS, which I stopped playing when I started playing Gwent. I dislike many things on HS, which I found out Gwent to do much better (not going to mention list right here, right now). I was only pointing out "business standards" present in "Gwent's older brothers". I did it for simplicity, because comparison typically saves lots of effort to explain something. Nonehtless, I can do it the hard way and try to explain purpose of pre-release sale and why it is typically done the way it is typically done, without using comparison of other games, it will just take much more words from me. In general, pre-release is way to "ensure" some business income without presenting full product yet. In other words, it means, that buyer is going into some uncertainity, he is taking risk, that final product, which is at the moment unknown yet, will not be fully to his image/liking. That is sphere, where customer increases his uncertainity, while producer decreases his uncertainity. Customer is in risk of buying product, which he may not like. Producer is getting advantage of having some income assured even if in the end, final product will be considered as bad one and after release, it will be unsuccessful and will generate much less income, than expected. In case, where pre-release price of product is same like price of product after release, there is no "rational reason" (however there are still present "emotional reasons", which are representing values like trust, empathy, will to support etc), why to buy pre-release pack, because you can buy same amount of kegs anytime later, if you wish so. At day of release, one month later, two months later, one year later, price "will be" all the time same. That means, same price for pre-release like for release product is presenting no "rational" advantage for customer. From that equation above, where customer is increasing his uncertainity for better price and producer decreasing his uncertainity for assured income, the left side of equation is nullified (or better said, customer increases his uncertainity without getting better price for it) and there is valid only right side. I one more time mention, that I talk about "rational reasons", while vanity products I do count among "emotional reasons". You see? It took much more effort from me in place, where I could make just a simple comparison and that is why comparisons are used in conversation.
The crimson leaders cost 10 points a piece, 50 in total. That's really not that much
I have impression, you misunderstood me even on this point. I agree, there should be no problem with unlocking leaders. My post was specifically mentioning leader reward trees, which for Thronebreaker means reward tree of Eldain, Gernichora, Queen Meve, Ardal aep Dahy and Arnjolf the Patricide. For Crimson Curse, that means reward trees of Dana Meadbh, Dettlaff, Queen Calanthe, Anna Henrieta and Svalblod. Unlocking those leaders is relatively easy, but completing their all reward trees? Good luck with it. I really wonder if there is in Gwent currently present anybody, who will up to the release date of Syndicate expansion have unlocked all leader trees for basic leaders, Thronebreaker leaders and Crimson Curse leaders. Because if you do not have those leader trees completed, you are going into next expansion with certain "deficit", which is potentially snowballing into bigger and bigger one. I doubt, there is even reasonable theoretical chance to achieve that and this was the reason, why I would wish to increase reward points generation frequency or decrease expansions release frequency.