Just because an object in modeled in 3D doesn't mean in can interact with other 3D objects.
Take a handgun for instance.
If it's laying on a table, floor, whatever that's fine, it's on top of the other 3D object and you can create a "terrain mask" to blank out part of the object it's on so you don't get a double image (both the object and what it's laying on).
Now let's pick up the handgun. A simple terrain mask won't work now because you can't just blank out your hand, from various viewing angles various parts of your hand will be visible. Also you need artwork for the hand itself holding the weapon.
OK, let's holster the weapon. Well now we need artwork for the holster and masking for the handgun so it doesn't superimpose with the holster. And is this holster on your hip? Shoulder holster? Small of your back? Ankle holster? And each of those different holster types has to interact with your clothing.
Now let's pick up a 2nd handgun, or a rifle, or whatever ... where are you carrying each ... how does it occlude your clothing, the other object, it's holster or straps?
Certainly all this can be done, but is it worth the time, money, and effort just so you can see your character look like:
View attachment 10408
View attachment 10409
View attachment 10410
Take a handgun for instance.
If it's laying on a table, floor, whatever that's fine, it's on top of the other 3D object and you can create a "terrain mask" to blank out part of the object it's on so you don't get a double image (both the object and what it's laying on).
Now let's pick up the handgun. A simple terrain mask won't work now because you can't just blank out your hand, from various viewing angles various parts of your hand will be visible. Also you need artwork for the hand itself holding the weapon.
OK, let's holster the weapon. Well now we need artwork for the holster and masking for the handgun so it doesn't superimpose with the holster. And is this holster on your hip? Shoulder holster? Small of your back? Ankle holster? And each of those different holster types has to interact with your clothing.
Now let's pick up a 2nd handgun, or a rifle, or whatever ... where are you carrying each ... how does it occlude your clothing, the other object, it's holster or straps?
Certainly all this can be done, but is it worth the time, money, and effort just so you can see your character look like:
View attachment 10408
View attachment 10409
View attachment 10410
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