Is a Cyberpunk sandbox possible?

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You can compare it on a smaller scale...some things like,ai and world interactivity is one exemple...hell,metal gear solid on gbc had more ai than cyberpunk...
 
Of course it's possible. Given enough time and resources. Given the current state of affairs with CP, and CDPR-----I'm not putting any expectation into an OW CP though.

Once the modding (and not the already overdone "reshade" and "my idea of a hot V" mods) gets cranked up more; we may well see some great community "original content" that enhances and adds longevity to CP------at least I hope so!
 
Not in the current state when the ai is fundamentally broken and everything in the city is either closed/has little to non interaction with.

In the future? Most likely when they fix said things above. Imo that's the reason why there's no free roaming after finishing the game.
 
In the future? Most likely when they fix said things above. Imo that's the reason why there's no free roaming after finishing the game.
Makes sense. What I heard is that multiplayer will be free for those who by the game and it could be that single player is just really a long intro to the multiplayer free roam.
Which would also make sense as to why we can even customize our V beyond just hair styles like in witcher 3, in such a linear story.

The part that doesn't make sense is everyone would have the same back-story leading up to MP as well as the same name then, unless they plan a sort of identity change for V transitioning from SP ending into the MP game.
 
No this is a open world themepark not a sandbox. Sure they can add a few more sandbox elements in but it clearly was made as a story driven themepark. To make it a GTA like sandbox you would have to re-work so much it wouldn't make much sense.
 
actually, I'd say cyberpunk is full of stuff that isn't labeled. But because it isn't labeled, people don't care. Well generally I don't think people care unless the stuff is voiced and gives exp/drops loot. A lot of the "boring" quests have stories/lore attached to them.

Can't say that is true. "Full of stuff that is not labeled..."? Not at all.
It has things that aren't labeled. Sure. But it is full of things that are labeled, and has a smattering of things that are not.

The voiced and xp/drops stuff is pointless in a single player game. I would understand if this was a multiplayer game. People immediately compete in those setting. CP2077 is a single player game. I don't people having a "this is boring" mentality has relevant impact. I think it was to cut time on creating the necessary tools for a more complex and interactive exploration system.

Kind of a running theme with CP2077. It's still mooing, Fred. I don't think this burger is done!!
 
Can't say that is true. "Full of stuff that is not labeled..."? Not at all.
It has things that aren't labeled. Sure. But it is full of things that are labeled, and has a smattering of things that are not.

The voiced and xp/drops stuff is pointless in a single player game. I would understand if this was a multiplayer game. People immediately compete in those setting. CP2077 is a single player game. I don't people having a "this is boring" mentality has relevant impact. I think it was to cut time on creating the necessary tools for a more complex and interactive exploration system.

Kind of a running theme with CP2077. It's still mooing, Fred. I don't think this burger is done!!

I wasn't talking about quests that are labeled vs not labeled. I was talking about the tons of story and lore in these "pointless" quests. Some of which develop other situations and characters we meet elsewhere. People call these pointless quests, because they go in and just do the objective, without looking for the story/lore behind the objective.
 
I love how many people think that implementing more open world activities makes the game instantly a GTA clone.

Like, give me a break. The story is still there.
The feeling of being in a futuristic cyberpunk world is still there.
Your favorite characters are still there.
Your V is still there.
And literally everything you like about the game... You guessed it, they are still there.

Just because if there were be more activities to do on the side won't make the game any less or different.
There just would be more of it - - More the things you like about the cyberpunk genre.
 
I don't know why people want this to be GTA with cyberware.

I don't want a GTA with Cyberware, but i expected a Witcher 3 open world with stuff in it to do.
So yes... a GTA SA like OPEN World with all the fun stuff to do, merged with a deep story...
CD Projekt Red has already proven that it is possible, with Witcher 3.

Night City, as it is, has no depth and CP77 suffers heavy from the missing "sandboxy" things
like bars with games to play, clubs, strip clubs, casinos you name it. What makes things even
worse, i highly suspect said game mechanics were already THERE perhaps "rough" and just
"shells" of what they could be like but they we re there (scripted or not) just look at the concepts
we have seen in 2018/19

The Cyberpunk 2077 we have now, is nowhere NEAR what they showcased, maybe half of it
in the best case. Cyberpunk 2077 needs a rework, a huge rework.

So yes is a "sandbox" possible? Yes i think a sandbox is quite possible, it will not be the same sandbox
as GTA and it doesn t need to be, specially since we already have good storybackgrounds with
the sidemissions in CP77, but the missing "just for fun" things to do... cripple the game.

Anyhow at this point, i can t tell anymore, if we might see this happen.
 
I really see CP2077 as W3 open world.
-Your house (W3 you have the stash), in CP the house is even pointless because is better to keep the stuff in one car.
-Mission points
-Enemies spawn points, where the enemies keep showing after X time, in CP just gang members, in W3 we had a lot of monsters to give variaty to these points.
-Stores
-No side activities

But, W3 is very static, you don´t need consequences, you can´t even punch civilians, so the game flows fine.
Stuff that i like in W3 is the exploration, you jump into the horse and run to areas just to explore, as fast as you can, hoping someday you can come back there, in CP you take your ride and explore everything without any problem, in W3 i use fast travel points to avoid problems in the road, after some leveling to gain time, in CP you use fast travel just to gain time.

CP is a modern city, we should look for GTA style game as reference, not W3.
 
actually, I'd say cyberpunk is full of stuff that isn't labeled. But because it isn't labeled, people don't care. Well generally I don't think people care unless the stuff is voiced and gives exp/drops loot. A lot of the "boring" quests have stories/lore attached to them.
I had the impression that the game is full of systems/mechanics/things that are unfinished.
For example, cyberdecks have a level. You can see that your cyberdeck is level 1 somewhere in the cyberdeck's description/statistics, I don't remember where (or at least you could see it, I stopped playing the game for now, maybe they patched it out) . Cyberdeck is the thing called the OS on your cyberware list (god only knows why they call it OS, which I assume is short for operating system, but that's not important now).
You can see a lot of doors around in the city that are simply locked. Why would they mark hundreds of closed doors as locked, unless they were meant to be openable at some point during the development?
You can see a lot of little stores with open sign, without actually being interactable. The same question comes up as with the doors.
 
I had the impression that the game is full of systems/mechanics/things that are unfinished.
For example, cyberdecks have a level. You can see that your cyberdeck is level 1 somewhere in the cyberdeck's description/statistics, I don't remember where (or at least you could see it, I stopped playing the game for now, maybe they patched it out) . Cyberdeck is the thing called the OS on your cyberware list (god only knows why they call it OS, which I assume is short for operating system, but that's not important now).
You can see a lot of doors around in the city that are simply locked. Why would they mark hundreds of closed doors as locked, unless they were meant to be openable at some point during the development?
You can see a lot of little stores with open sign, without actually being interactable. The same question comes up as with the doors.

they mark them as locked, because they can open them later, as needed, based on what they add in the future. Basically its a flag on the door, they can change easily if they need to. There is no way possible to put content behind every door in this game. Its a city, there are tons of doors.

Why are there stores you can't go into? because they design a city first, then populate the city with what the game needs now. If they do a dlc, and set an event in the shop, they can use it, if they don't, its still background.
 
There is no way possible to put content behind every door in this game. Its a city, there are tons of doors.

eeeeer.. no I don't completely agree with that. Bethesda did a dam serviceable job in Oblivion and Skyrim and even the large city in Fallout 4 to a lesser degree. Just enough so the city did not feel like an empty stage set. Generic Store cells could have been used and I would have liked that far better than locked stores with giant neon Open For Business signs on them.

And you would not need to do EVERY single door in the city just enough every 30 feet so the place did not feel like a shell.
I understand other players would not like generic store cells that had to load when you went thru a city street door but I for one would have loved it over what we got.

I do not believe this DEV was silly enough to put all those blatantly present open for business signs without thinking they were going to do something with them, I think they ran out of time.
 
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On the topic of accessible buildings:
You know which open world game in modern setting have less enterable buildings than Cyberpunk 2077, by a large margin?
GTA 5 :rolleyes:
 
CP is a modern city, we should look for GTA style game as reference, not W3.

Pretty much why i claim that Cyberpunk 2077 need some serious pinches of GTA SA in it.
To go out in its full potential that Night City has.
 
I don't know why people want this to be GTA with cyberware.
Why all the contempt to GTA?
You are playing a game from a company which brought to you GTA Vizima, which I quite enjoyed.
Cannot say anything about GTA SA and GTA V, I never played these.
 
Why all the contempt to GTA?
Can't speak for anyone else but Rockstar's games bore me out of my mind. They're a chore to play, the stories aren't emotionally engaging, the characters are unrelatable assholes and the combat is just dull. Last Rockstar game I liked was San Andreas and I think that's mostly nostalgia, if I went back to it today I'd probably hate it too.
 
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