Speculating a lot here, my guess is that the Maelstrom mission or the E3 gametrailer was how CP was originally going to be, given the amount of focus there was put into talking about player choices, character creation etc. But also when you play this part of the game, there is a huge difference in how this quest is designed compared to the rest.I totally agree with you. Every quest in the game should be as complex as Pick Up. But unfortunately СDPR can't change the structure of the story. Because every story quest in the second act is linear in structure. I wrote more about that here:
And what does street kid get? 10 seconds of working in a store. 1612646570 This is really not the aspect of affecting the world people are talking about. I will always go back this part of the game. CP gives you these choices during the VB mission. Spare/or kill the VB's and Placid. As well as...forums.cdprojektred.com
All hope is that CDPR will admit their mistake and fix it in future story DLC. But it makes me sad that so many people talk about open world problems and so few people bring up the problem of quest design in Cyberpunk.
What the f are you talking about, 80% of Panam's content is completely optional, after grabbing Hellman you can ghost her completely and finish the game.act 1 is the best part of the game
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also 50 hours of Panam and Aldelcado quests
Panam is the Liara of CP. Pushed down the players throats because the writers favors that character.
In some way yes, you can ignore her, like you can ignore everything and just do that 3 or 4 missions that take you to the end, but you don´t have real options, like romance for example, if you help River and do his missions, no matter what you do, you will end in the tower with the option to romance or not, should be more options between that so he don´t even invite you to the tower, same goes for Judy, i don´t call her about Evelyn, i killed Maiko, and she still invite me to dive.What the f are you talking about, 80% of Panam's content is completely optional, after grabbing Hellman you can ghost her completely and finish the game.
I totally agree. I have "finished" the game several times now, tried different backgrounds, different styles of fighting and playing, and after a hick-up with my recent char I just started a new game. But after I left Vik's clinic I found myself stand in front of Misty's backdoor, and I totally didn't want to get in. So I just left Jackie with Misty and started to do side quests.I was thinking about it and I can't help but think that the period leading up to the Heist is pretty much the Cyberpunk 2077 game I wanted. Jackie, you, Viktor, T-Bug, Evelyn, Judy, and all the other members of the cast are characters that I feel are more interesting than the rest of the cast (sorry, Panam) but the stakes feel a bit more appropriate. You're trying to do the BIG SCORE and everything is about leading up to that.
You also are doing "small jobs" up until that point that make sense with the Side Gigs.
If they'd stretched this part out and made the Heist the end of the "first" Cyberpunk game, I think I might have liked it more.
What do you think?
Why do people keep using this as a argument. Gangs, cars, and friendship are not exclusive to GTA. These are elements apart of the game. What people want is flesh out characters and proper world building. Not: Hi I'm a fixer that somehow got your number. Do some jobs for me. Because you are starting to become really cool in the city. On top of your user never seeing this character building.Act 1 was the beginning of what many hoped this game would be. GTA set in a Cyberpunk dystopian city.
The basic rule with the game. If it's a mini mission. Such from a fixer. It has a higher chance of having a alternate ending. If it's a isolated side mission. Like the repenting guy. You have a some options. Although Brendon has no options. If any mission spills into a main character or main quest. Branching doesn't happen. Bar certain set pieces (Takemura/Hellman in Hanako ending), after Act 1. Most is a illusion of choice. Those timed moments of answers. Just simply have the dialog that comes after the line you didn't play, resume. With very few chances even the character comments on you not talking.Even the main quests are extremely linear, I don't even think there are any options to them at all? There are illusions of options but the outcome seem to be the same regardless. So pretty much all other quests just follow a straight path
All quests Panam appears in:if only other characters had that much side content
You expect every little side mission to impact the main narrative? LOL, get real buddy. Fallout Vegas had more of this because, well, look at the damn game. It's ugly. The animations are ugly, the acting his passable, and the overall presentation is a slight step above a static screen with dialog. Also, there are side missions that do impact the main plot. They also have their own ending.
thanks for all this data, now I guess I can conclude her quests seem endless to me maybe because I find the Aldelcados annoying and her character to be kinda bland, or maybe I just don't like her questsAll quests Panam appears in:
1. Ghost Town (Mandatory)
2. Lightning Breaks (Mandatory)
3. Life During Wartime (Mandatory)
4. Riders On The Storm (Optional)
5. With A Little Help From My Friends (Optional)
6. Queen Of The Highway (Optional)
7. Nocturne OP55N1 (Star Ending Route)
8. We Gotta Live Together (Star Ending Route)
9. Forward To Death (Star Ending Route)
10. Belly Of The Beast (Star Ending Route)
11. All Along The Watchtower (Star Ending Epilogue)
12. Path Of Glory (Sun Ending Route, Romanced)
13. Where Is My Mind (Devil Ending Route, Romanced)
All quests Judy appears in:
1. The Information (Mandatory)
2. Automatic Love (Mandatory)
3. The Space Between (Mandatory)
4. Disasterpiece (Mandatory)
5. Both Sides, Now (Optional)
6. Ex-Factor (Optional)
7. Talkin' 'Bout a Revolution (Optional)
8. Pisces (Optional)
9. Pyramid Song (Optional)
10. Nocturne OP55N1 (Romanced)
11. All Along The Watchtower (Star Ending Route, Romanced)
12. Path of Glory (Sun Ending Route, Romanced)
13. Where Is My Mind (Devil Ending Route, Romanced)
All quests Kerry appears in:
1. Holdin' On (Optional)
2. Second Conflict (Optional)
3. A Like Supreme (Optional)
4. Rebel! Rebel! (Optional)
5. I Don't Wanna Hear It (Optional)
6. Off The Least (Optional)
7. Boat Drinks (Optional)
8. Nocturne OP55N1 (Romanced)
9. All Along The Watchtower (Star Ending Route, Romanced)
10. Path of Glory (Sun Ending Route, Romanced)
11. Where Is My Mind (Devil Ending Route, Romanced)
All quests River appears in:
1. I Fought The Law (Optional)
2. The Hunt (Optional)
3. Following the River (Optional)
4. Nocturne OP55N1 (Romanced)
5. All Along The Watchtower (Star Ending Route, Romanced)
6. Path of Glory (Sun Ending Route, Romanced)
7. Where Is My Mind (Devil Ending Route, Romanced)
If you count the endings, Panam has just as much content as Judy. If you disregard the endings, Panam actually has less content than Kerry, and much less content than Judy. If we only count mandatory content, Judy still has more content than her. So, there must be another reason why you hate Panam because it can't be that she has more content than everyone else, since she doesn't.
Once Johnny is in your head, the chip malfunction is a constant reminder that you should be focusing on the main story instead of "living" in Night City.
If you count mandatory quests, Panam has 3 and Judy has 4. The difference is just one quest and even then she still has much more mandatory content available than Kerry and River which is none.If you count the endings, Panam has just as much content as Judy. If you disregard the endings, Panam actually has less content than Kerry, and much less content than Judy. If we only count mandatory content, Judy still has more content than her. So, there must be another reason why you hate Panam because it can't be that she has more content than everyone else, since she doesn't.